float mins[3];
float maxs[3];
- int num_vertices;
- int num_triangles;
- float *data_vertex3f;
- float *data_svector3f;
- float *data_tvector3f;
- float *data_normal3f;
- float *data_texcoordtexture2f;
- float *data_texcoordlightmap2f;
- float *data_color4f;
- int *data_element3i;
- int *data_neighbor3i;
-
- int num_collisionvertices;
- int num_collisiontriangles;
- float *data_collisionvertex3f;
- int *data_collisionelement3i;
+ surfmesh_t mesh;
// index into model->brush.shadowmesh
int num_firstshadowmeshtriangle;