// diffuse and ambient
float rtlightambient;
- // used by Mod_Mesh_GetTexture for drawflag overrides, to disambiguate the same texture with different drawflags
- int drawflag;
+ // used by Mod_Mesh_GetTexture for drawflag and materialflag overrides, to disambiguate the same texture with different hints
+ int mesh_drawflag;
+ int mesh_defaulttexflags;
+ int mesh_defaultmaterialflags;
}
texture_t;