]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_sprite.c
Fix setinfo.
[xonotic/darkplaces.git] / model_sprite.c
index d22f105f4f5d6b5c1abfa6ac2afd8f77e51e149b..215d681c32e837e4291e3120b2ff64655ff0a58f 100644 (file)
@@ -26,7 +26,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 
 cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
 #include "image.h"
 
 cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
-cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
+cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
+cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
+cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
+cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
+cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
+cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
+cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
+cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
+cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
+cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
 
 /*
 ===============
 
 /*
 ===============
@@ -36,28 +45,53 @@ Mod_SpriteInit
 void Mod_SpriteInit (void)
 {
        Cvar_RegisterVariable(&r_mipsprites);
 void Mod_SpriteInit (void)
 {
        Cvar_RegisterVariable(&r_mipsprites);
-       Cvar_RegisterVariable(&r_picmipsprites);
+       Cvar_RegisterVariable(&r_labelsprites_scale);
+       Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
+       Cvar_RegisterVariable(&r_overheadsprites_perspective);
+       Cvar_RegisterVariable(&r_overheadsprites_pushback);
+       Cvar_RegisterVariable(&r_overheadsprites_scalex);
+       Cvar_RegisterVariable(&r_overheadsprites_scaley);
+       Cvar_RegisterVariable(&r_track_sprites);
+       Cvar_RegisterVariable(&r_track_sprites_flags);
+       Cvar_RegisterVariable(&r_track_sprites_scalew);
+       Cvar_RegisterVariable(&r_track_sprites_scaleh);
 }
 
 static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
 {
        if (!skinframe)
                skinframe = R_SkinFrame_LoadMissing();
 }
 
 static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
 {
        if (!skinframe)
                skinframe = R_SkinFrame_LoadMissing();
+       texture->offsetmapping = OFFSETMAPPING_OFF;
+       texture->offsetscale = 1;
+       texture->offsetbias = 0;
+       texture->specularscalemod = 1;
+       texture->specularpowermod = 1;
        texture->basematerialflags = MATERIALFLAG_WALL;
        texture->basematerialflags = MATERIALFLAG_WALL;
+       texture->basealpha = 1.0f;
        if (fullbright)
                texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
        if (additive)
                texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
        if (fullbright)
                texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
        if (additive)
                texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
-       else if (skinframe->fog)
+       else if (skinframe->hasalpha)
                texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
        texture->currentmaterialflags = texture->basematerialflags;
                texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
        texture->currentmaterialflags = texture->basematerialflags;
-       texture->numskinframes = 1;
-       texture->currentskinframe = texture->skinframes[0] = skinframe;
+       texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe);
+       texture->currentskinframe = skinframe;
+       texture->surfaceflags = 0;
+       texture->supercontents = SUPERCONTENTS_SOLID;
+       if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
+               texture->supercontents |= SUPERCONTENTS_OPAQUE;
+       texture->transparentsort = TRANSPARENTSORT_DISTANCE;
+       // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
+       // JUST GREP FOR "specularscalemod = 1".
 }
 
 }
 
-static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette, qboolean additive)
+extern cvar_t gl_texturecompression_sprites;
+
+static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive)
 {
 {
-       int                                     i, j, groupframes, realframes, x, y, origin[2], width, height, fullbright;
+       int                                     i, j, groupframes, realframes, x, y, origin[2], width, height;
+       qboolean                        fullbright;
        dspriteframetype_t      *pinframetype;
        dspriteframe_t          *pinframe;
        dspritegroup_t          *pingroup;
        dspriteframetype_t      *pinframetype;
        dspriteframe_t          *pinframe;
        dspritegroup_t          *pingroup;
@@ -66,7 +100,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
        float                           modelradius, interval;
        char                            name[MAX_QPATH], fogname[MAX_QPATH];
        const void                      *startframes;
        float                           modelradius, interval;
        char                            name[MAX_QPATH], fogname[MAX_QPATH];
        const void                      *startframes;
-       int                 texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+       int                 texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
        modelradius = 0;
 
        if (loadmodel->numframes < 1)
        modelradius = 0;
 
        if (loadmodel->numframes < 1)
@@ -144,7 +178,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                                Host_Error("Mod_Sprite_SharedSetup: invalid interval");
                }
 
                                Host_Error("Mod_Sprite_SharedSetup: invalid interval");
                }
 
-               sprintf(loadmodel->animscenes[i].name, "frame %i", i);
+               dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
                loadmodel->animscenes[i].firstframe = realframes;
                loadmodel->animscenes[i].framecount = groupframes;
                loadmodel->animscenes[i].framerate = 1.0f / interval;
                loadmodel->animscenes[i].firstframe = realframes;
                loadmodel->animscenes[i].framecount = groupframes;
                loadmodel->animscenes[i].framerate = 1.0f / interval;
@@ -177,19 +211,33 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                                if (width > 0 && height > 0)
                                {
                                        if (groupframes > 1)
                                if (width > 0 && height > 0)
                                {
                                        if (groupframes > 1)
-                                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+                                       {
+                                               dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
+                                               dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j);
+                                       }
                                        else
                                        else
-                                               sprintf (name, "%s_%i", loadmodel->name, i);
-                                       if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
                                        {
                                        {
-                                               if (groupframes > 1)
-                                                       sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
-                                               else
-                                                       sprintf (fogname, "%s_%ifog", loadmodel->name, i);
+                                               dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
+                                               dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
+                                       }
+                                       if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false)))
+                                       {
+                                               unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
                                                if (version == SPRITE32_VERSION)
                                                if (version == SPRITE32_VERSION)
-                                                       skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
-                                               else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
-                                                       skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+                                               {
+                                                       for (x = 0;x < width*height;x++)
+                                                       {
+                                                               pixels[x*4+2] = datapointer[x*4+0];
+                                                               pixels[x*4+1] = datapointer[x*4+1];
+                                                               pixels[x*4+0] = datapointer[x*4+2];
+                                                               pixels[x*4+3] = datapointer[x*4+3];
+                                                       }
+                                               }
+                                               else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
+                                                       Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
+                                               skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false);
+                                               // texflags |= TEXF_COMPRESS;
+                                               Mem_Free(pixels);
                                        }
                                }
                                if (skinframe == NULL)
                                        }
                                }
                                if (skinframe == NULL)
@@ -215,8 +263,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
        loadmodel->radius2 = modelradius * modelradius;
 }
 
        loadmodel->radius2 = modelradius * modelradius;
 }
 
-extern void R_Model_Sprite_Draw(entity_render_t *ent);
-void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
        int version;
        const unsigned char *datapointer;
 {
        int version;
        const unsigned char *datapointer;
@@ -230,9 +277,8 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
        loadmodel->DrawDepth = NULL;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
        loadmodel->DrawDepth = NULL;
-       loadmodel->CompileShadowVolume = NULL;
-       loadmodel->DrawShadowVolume = NULL;
        loadmodel->DrawLight = NULL;
        loadmodel->DrawLight = NULL;
+       loadmodel->DrawAddWaterPlanes = NULL;
 
        version = LittleLong(((dsprite_t *)buffer)->version);
        if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
 
        version = LittleLong(((dsprite_t *)buffer)->version);
        if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
@@ -246,12 +292,12 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
                loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
 
                loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
                loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
 
-               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, NULL, false);
+               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false);
        }
        else if (version == SPRITEHL_VERSION)
        {
                int i, rendermode;
        }
        else if (version == SPRITEHL_VERSION)
        {
                int i, rendermode;
-               unsigned char palette[256][4], alphapalette[256][4];
+               unsigned char palette[256][4];
                const unsigned char *in;
                dspritehl_t *pinhlsprite;
 
                const unsigned char *in;
                dspritehl_t *pinhlsprite;
 
@@ -275,18 +321,18 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                case SPRHL_OPAQUE:
                        for (i = 0;i < 256;i++)
                        {
                case SPRHL_OPAQUE:
                        for (i = 0;i < 256;i++)
                        {
-                               palette[i][0] = *in++;
-                               palette[i][1] = *in++;
-                               palette[i][2] = *in++;
+                               palette[i][2] = in[i*3+0];
+                               palette[i][1] = in[i*3+1];
+                               palette[i][0] = in[i*3+2];
                                palette[i][3] = 255;
                        }
                        break;
                case SPRHL_ADDITIVE:
                        for (i = 0;i < 256;i++)
                        {
                                palette[i][3] = 255;
                        }
                        break;
                case SPRHL_ADDITIVE:
                        for (i = 0;i < 256;i++)
                        {
-                               palette[i][0] = *in++;
-                               palette[i][1] = *in++;
-                               palette[i][2] = *in++;
+                               palette[i][2] = in[i*3+0];
+                               palette[i][1] = in[i*3+1];
+                               palette[i][0] = in[i*3+2];
                                palette[i][3] = 255;
                        }
                        // also passes additive == true to Mod_Sprite_SharedSetup
                                palette[i][3] = 255;
                        }
                        // also passes additive == true to Mod_Sprite_SharedSetup
@@ -294,9 +340,9 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                case SPRHL_INDEXALPHA:
                        for (i = 0;i < 256;i++)
                        {
                case SPRHL_INDEXALPHA:
                        for (i = 0;i < 256;i++)
                        {
-                               palette[i][0] = in[765];
+                               palette[i][2] = in[765];
                                palette[i][1] = in[766];
                                palette[i][1] = in[766];
-                               palette[i][2] = in[767];
+                               palette[i][0] = in[767];
                                palette[i][3] = i;
                                in += 3;
                        }
                                palette[i][3] = i;
                                in += 3;
                        }
@@ -304,9 +350,9 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                case SPRHL_ALPHATEST:
                        for (i = 0;i < 256;i++)
                        {
                case SPRHL_ALPHATEST:
                        for (i = 0;i < 256;i++)
                        {
-                               palette[i][0] = *in++;
-                               palette[i][1] = *in++;
-                               palette[i][2] = *in++;
+                               palette[i][2] = in[i*3+0];
+                               palette[i][1] = in[i*3+1];
+                               palette[i][0] = in[i*3+2];
                                palette[i][3] = 255;
                        }
                        palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
                                palette[i][3] = 255;
                        }
                        palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
@@ -317,29 +363,27 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                        return;
                }
 
                        return;
                }
 
-               for (i = 0;i < 256;i++)
-               {
-                       alphapalette[i][0] = 255;
-                       alphapalette[i][1] = 255;
-                       alphapalette[i][2] = 255;
-                       alphapalette[i][3] = palette[i][3];
-               }
-
-               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), (unsigned int *)(&alphapalette[0][0]), rendermode == SPRHL_ADDITIVE);
+               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE);
        }
        else
                Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
                                        loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
        }
        else
                Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
                                        loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+
+       // TODO: Note that isanimated only means whether vertices change due to
+       // the animation. This may happen due to sprframe parameters changing.
+       // Mere texture chanegs OTOH shouldn't require isanimated to be 1.
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
 }
 
 
 }
 
 
-void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
 {
-       int i, version, fullbright;
+       int i, version;
+       qboolean fullbright;
        const dsprite2_t *pinqsprite;
        skinframe_t *skinframe;
        float modelradius;
        const dsprite2_t *pinqsprite;
        skinframe_t *skinframe;
        float modelradius;
-       int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+       int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
 
        loadmodel->modeldatatypestring = "SPR2";
 
 
        loadmodel->modeldatatypestring = "SPR2";
 
@@ -348,9 +392,8 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
        loadmodel->DrawDepth = NULL;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
        loadmodel->DrawDepth = NULL;
-       loadmodel->CompileShadowVolume = NULL;
-       loadmodel->DrawShadowVolume = NULL;
        loadmodel->DrawLight = NULL;
        loadmodel->DrawLight = NULL;
+       loadmodel->DrawAddWaterPlanes = NULL;
 
        pinqsprite = (dsprite2_t *)buffer;
 
 
        pinqsprite = (dsprite2_t *)buffer;
 
@@ -417,7 +460,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
                {
                        const dsprite2frame_t *pinframe;
                        pinframe = &pinqsprite->frames[i];
                {
                        const dsprite2frame_t *pinframe;
                        pinframe = &pinqsprite->frames[i];
-                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
+                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false)))
                        {
                                Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
                                skinframe = R_SkinFrame_LoadMissing();
                        {
                                Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
                                skinframe = R_SkinFrame_LoadMissing();
@@ -434,4 +477,9 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
        }
        loadmodel->radius = modelradius;
        loadmodel->radius2 = modelradius * modelradius;
        }
        loadmodel->radius = modelradius;
        loadmodel->radius2 = modelradius * modelradius;
+
+       // TODO: Note that isanimated only means whether vertices change due to
+       // the animation. This may happen due to sprframe parameters changing.
+       // Mere texture chanegs OTOH shouldn't require isanimated to be 1.
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
 }
 }