]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_sprite.c
fixed bug where animated mdl skins (such as Tomaz's health box and
[xonotic/darkplaces.git] / model_sprite.c
index acab785ae5ded6b5ee5d395c31289b33a4cbd12a..30a7ec4b6b9df8a0df9155924eb953d9ae28f248 100644 (file)
@@ -25,7 +25,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1"};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
+cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
 
 /*
 ===============
@@ -35,34 +36,47 @@ Mod_SpriteInit
 void Mod_SpriteInit (void)
 {
        Cvar_RegisterVariable(&r_mipsprites);
+       Cvar_RegisterVariable(&r_picmipsprites);
 }
 
-static int alphaonlytable[4] = {255 | 0x80000000, 255 | 0x80000000, 255 | 0x80000000, 3};
-static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette)
+static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
 {
-       int                                     i, j, groupframes, realframes, x, y, origin[2], width, height;
+       if (!skinframe)
+               skinframe = R_SkinFrame_LoadMissing();
+       texture->basematerialflags = MATERIALFLAG_WALL;
+       if (fullbright)
+               texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
+       if (additive)
+               texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+       else if (skinframe->fog)
+               texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+       texture->currentmaterialflags = texture->basematerialflags;
+       texture->numskinframes = 1;
+       texture->currentskinframe = texture->skinframes[0] = skinframe;
+}
+
+static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette, qboolean additive)
+{
+       int                                     i, j, groupframes, realframes, x, y, origin[2], width, height, fullbright;
        dspriteframetype_t      *pinframetype;
        dspriteframe_t          *pinframe;
        dspritegroup_t          *pingroup;
        dspriteinterval_t       *pinintervals;
+       skinframe_t                     *skinframe;
        float                           modelradius, interval;
        char                            name[MAX_QPATH], fogname[MAX_QPATH];
-       unsigned char                           *pixbuf;
        const void                      *startframes;
+       int                 texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
        modelradius = 0;
 
        if (loadmodel->numframes < 1)
-               Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d\n", loadmodel->numframes);
+               Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes);
 
        // LordHavoc: hack to allow sprites to be non-fullbright
+       fullbright = true;
        for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
-       {
                if (loadmodel->name[i] == '!')
-               {
-                       loadmodel->flags2 &= ~EF_FULLBRIGHT;
-                       break;
-               }
-       }
+                       fullbright = false;
 
 //
 // load the frames
@@ -99,6 +113,9 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
 
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+       loadmodel->num_textures = realframes;
+       loadmodel->num_texturesperskin = 1;
+       loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        datapointer = (unsigned char *)startframes;
        realframes = 0;
@@ -148,41 +165,30 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                        loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
                        loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
 
-                       x = max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
-                       y = max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
+                       x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
+                       y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
                        if (modelradius < x + y)
                                modelradius = x + y;
 
-                       if (width > 0 && height > 0)
+                       if (width > 0 && height > 0 && cls.state != ca_dedicated)
                        {
+                               skinframe = NULL;
                                if (groupframes > 1)
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
-                               loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP);
-                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex;
-
-                               if (!loadmodel->sprite.sprdata_frames[realframes].texture)
+                               if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags)))
                                {
                                        if (groupframes > 1)
                                                sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
                                        else
                                                sprintf (fogname, "%s_%ifog", loadmodel->name, i);
                                        if (version == SPRITE32_VERSION)
-                                       {
-                                               loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL);
-                                               // make fog version (just alpha)
-                                               pixbuf = (unsigned char *)Mem_Alloc(tempmempool, width*height*4);
-                                               Image_CopyMux(pixbuf, datapointer, width, height, false, false, false, 4, 4, alphaonlytable);
-                                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL);
-                                               Mem_Free(pixbuf);
-                                       }
+                                               skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
                                        else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
-                                       {
-                                               loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, palette);
-                                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, alphapalette);
-                                       }
+                                               skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
                                }
+                               Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
                        }
 
                        if (version == SPRITE32_VERSION)
@@ -212,7 +218,6 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
        datapointer = (unsigned char *)buffer;
 
        loadmodel->type = mod_sprite;
-       loadmodel->flags2 = EF_FULLBRIGHT;
 
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
@@ -232,7 +237,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
                loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
 
-               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), palette_complete, palette_alpha);
+               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, NULL, false);
        }
        else if (version == SPRITEHL_VERSION)
        {
@@ -275,7 +280,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                                palette[i][2] = *in++;
                                palette[i][3] = 255;
                        }
-                       loadmodel->flags2 |= EF_ADDITIVE;
+                       // also passes additive == true to Mod_Sprite_SharedSetup
                        break;
                case SPRHL_INDEXALPHA:
                        for (i = 0;i < 256;i++)
@@ -296,9 +301,10 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                                palette[i][3] = 255;
                        }
                        palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
+                       // should this use alpha test or alpha blend?  (currently blend)
                        break;
                default:
-                       Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i);
+                       Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
                        return;
                }
 
@@ -310,7 +316,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
                        alphapalette[i][3] = palette[i][3];
                }
 
-               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), (unsigned int *)(&alphapalette[0][0]));
+               Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), (unsigned int *)(&alphapalette[0][0]), rendermode == SPRHL_ADDITIVE);
        }
        else
                Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
@@ -320,12 +326,13 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
 
 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
 {
-       int i, version;
+       int i, version, fullbright;
        const dsprite2_t *pinqsprite;
+       skinframe_t *skinframe;
        float modelradius;
+       int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
 
        loadmodel->type = mod_sprite;
-       loadmodel->flags2 = EF_FULLBRIGHT;
 
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
@@ -341,22 +348,21 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->numframes = LittleLong (pinqsprite->numframes);
        if (loadmodel->numframes < 1)
-               Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d\n", loadmodel->numframes);
+               Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
        loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
        loadmodel->synctype = ST_SYNC;
 
-       // Hack to allow sprites to be non-fullbright
+       // LordHavoc: hack to allow sprites to be non-fullbright
+       fullbright = true;
        for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
-       {
                if (loadmodel->name[i] == '!')
-               {
-                       loadmodel->flags2 &= ~EF_FULLBRIGHT;
-                       break;
-               }
-       }
+                       fullbright = false;
 
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
+       loadmodel->num_textures = loadmodel->numframes;
+       loadmodel->num_texturesperskin = 1;
+       loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        modelradius = 0;
        for (i = 0;i < loadmodel->numframes;i++)
@@ -380,24 +386,31 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
 
                sprframe = &loadmodel->sprite.sprdata_frames[i];
 
-               sprframe->left = origin[0];
-               sprframe->right = origin[0] + width;
+               // note that sp2 origin[0] is positive, where as it is negative in
+               // spr/spr32/hlspr
+               sprframe->left = -origin[0];
+               sprframe->right = -origin[0] + width;
                sprframe->up = origin[1];
                sprframe->down = origin[1] - height;
 
-               x = max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
-               y = max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
+               x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
+               y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
                if (modelradius < x + y)
                        modelradius = x + y;
+       }
 
-               if (width > 0 && height > 0)
+       if (cls.state != ca_dedicated)
+       {
+               for (i = 0;i < loadmodel->numframes;i++)
                {
-                       sprframe->texture = loadtextureimagewithmask(loadmodel->texturepool, pinframe->name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP);
-                       sprframe->fogtexture = image_masktex;
-
-                       // TODO: use a default texture if we can't load it?
-                       if (sprframe->texture == NULL)
-                               Host_Error("Mod_IDS2_Load: failed to load %s", pinframe->name);
+                       const dsprite2frame_t *pinframe;
+                       pinframe = &pinqsprite->frames[i];
+                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+                       {
+                               Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
+                               skinframe = R_SkinFrame_LoadMissing();
+                       }
+                       Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
                }
        }