Mod_LoadSpriteModel
=================
*/
+extern void R_Model_Sprite_Draw(entity_render_t *ent);
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
int version, i, rendermode;
datapointer = buffer;
- loadmodel->Draw = R_DrawSpriteModel;
loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
loadmodel->DrawFakeShadow = NULL;
+ loadmodel->DrawDepth = NULL;
loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
+ loadmodel->DrawOntoLight = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || SPRITE32_VERSION)