]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_sprite.c
removed r_shadow_realtime_world_dlightshadows cvar, now the
[xonotic/darkplaces.git] / model_sprite.c
index 0ab36281b7ce2899fa8c1a9674720cc8b400b0cf..623243d7c1781b6986aa36eec67effac8b28fe91 100644 (file)
@@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
 cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
 
 /*
@@ -114,6 +114,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
        loadmodel->num_textures = realframes;
+       loadmodel->num_texturesperskin = 1;
        loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        datapointer = (unsigned char *)startframes;
@@ -169,26 +170,32 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                        if (modelradius < x + y)
                                modelradius = x + y;
 
-                       skinframe = NULL;
-                       if (width > 0 && height > 0 && cls.state != ca_dedicated)
+                       if (cls.state != ca_dedicated)
                        {
-                               if (groupframes > 1)
-                                       sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
-                               else
-                                       sprintf (name, "%s_%i", loadmodel->name, i);
-                               if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags)))
+                               skinframe = NULL;
+                               // note: Nehahra's null.spr has width == 0 and height == 0
+                               if (width > 0 && height > 0)
                                {
                                        if (groupframes > 1)
-                                               sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+                                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                        else
-                                               sprintf (fogname, "%s_%ifog", loadmodel->name, i);
-                                       if (version == SPRITE32_VERSION)
-                                               skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
-                                       else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
-                                               skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+                                               sprintf (name, "%s_%i", loadmodel->name, i);
+                                       if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags, false)))
+                                       {
+                                               if (groupframes > 1)
+                                                       sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+                                               else
+                                                       sprintf (fogname, "%s_%ifog", loadmodel->name, i);
+                                               if (version == SPRITE32_VERSION)
+                                                       skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
+                                               else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+                                                       skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+                                       }
                                }
+                               if (skinframe == NULL)
+                                       skinframe = R_SkinFrame_LoadMissing();
+                               Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
                        }
-                       Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
 
                        if (version == SPRITE32_VERSION)
                                datapointer += width * height * 4;
@@ -220,6 +227,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
+       loadmodel->DrawDepth = NULL;
        loadmodel->CompileShadowVolume = NULL;
        loadmodel->DrawShadowVolume = NULL;
        loadmodel->DrawLight = NULL;
@@ -335,6 +343,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
+       loadmodel->DrawDepth = NULL;
        loadmodel->CompileShadowVolume = NULL;
        loadmodel->DrawShadowVolume = NULL;
        loadmodel->DrawLight = NULL;
@@ -360,6 +369,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
        loadmodel->num_textures = loadmodel->numframes;
+       loadmodel->num_texturesperskin = 1;
        loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        modelradius = 0;
@@ -395,17 +405,21 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
                y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
                if (modelradius < x + y)
                        modelradius = x + y;
+       }
 
-               skinframe = NULL;
-               if (width > 0 && height > 0 && cls.state != ca_dedicated)
+       if (cls.state != ca_dedicated)
+       {
+               for (i = 0;i < loadmodel->numframes;i++)
                {
-                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+                       const dsprite2frame_t *pinframe;
+                       pinframe = &pinqsprite->frames[i];
+                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
                        {
                                Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
                                skinframe = R_SkinFrame_LoadMissing();
                        }
+                       Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
                }
-               Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
        }
 
        modelradius = sqrt(modelradius);