]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_sprite.c
implemented QW skin support, it's broken on skins that are not the same
[xonotic/darkplaces.git] / model_sprite.c
index 1e3bd7a449c565d353c9d84a69707d7c419ab612..6e4bf4509a096c853296220699187eb13b9394a5 100644 (file)
@@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
 cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
 
 /*
@@ -114,6 +114,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
        loadmodel->num_textures = realframes;
+       loadmodel->num_texturesperskin = 1;
        loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        datapointer = (unsigned char *)startframes;
@@ -176,7 +177,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
-                               if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags)))
+                               if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags, false)))
                                {
                                        if (groupframes > 1)
                                                sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
@@ -360,6 +361,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
        loadmodel->num_textures = loadmodel->numframes;
+       loadmodel->num_texturesperskin = 1;
        loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        modelradius = 0;
@@ -403,7 +405,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
                {
                        const dsprite2frame_t *pinframe;
                        pinframe = &pinqsprite->frames[i];
-                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
                        {
                                Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
                                skinframe = R_SkinFrame_LoadMissing();