#include "quakedef.h"
#include "image.h"
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
/*
float modelradius, interval;
char name[MAX_QPATH], fogname[MAX_QPATH];
const void *startframes;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
modelradius = 0;
if (loadmodel->numframes < 1)
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
loadmodel->num_textures = realframes;
+ loadmodel->num_texturesperskin = 1;
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
datapointer = (unsigned char *)startframes;
if (modelradius < x + y)
modelradius = x + y;
- if (width > 0 && height > 0 && cls.state != ca_dedicated)
+ if (cls.state != ca_dedicated)
{
skinframe = NULL;
- if (groupframes > 1)
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- else
- sprintf (name, "%s_%i", loadmodel->name, i);
- if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags)))
+ // note: Nehahra's null.spr has width == 0 and height == 0
+ if (width > 0 && height > 0)
{
if (groupframes > 1)
- sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
- sprintf (fogname, "%s_%ifog", loadmodel->name, i);
- if (version == SPRITE32_VERSION)
- skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
- else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
- skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags, false)))
+ {
+ if (groupframes > 1)
+ sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+ else
+ sprintf (fogname, "%s_%ifog", loadmodel->name, i);
+ if (version == SPRITE32_VERSION)
+ skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+ }
}
+ if (skinframe == NULL)
+ skinframe = R_SkinFrame_LoadMissing();
Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
}
datapointer = (unsigned char *)buffer;
+ loadmodel->modeldatatypestring = "SPR1";
+
loadmodel->type = mod_sprite;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawDepth = NULL;
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
const dsprite2_t *pinqsprite;
skinframe_t *skinframe;
float modelradius;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+
+ loadmodel->modeldatatypestring = "SPR2";
loadmodel->type = mod_sprite;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawDepth = NULL;
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
loadmodel->num_textures = loadmodel->numframes;
+ loadmodel->num_texturesperskin = 1;
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
modelradius = 0;
{
const dsprite2frame_t *pinframe;
pinframe = &pinqsprite->frames[i];
- if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+ if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
{
Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
skinframe = R_SkinFrame_LoadMissing();