]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_sprite.c
implemented support for GL_ARB_texture_compression - this is controlled
[xonotic/darkplaces.git] / model_sprite.c
index b7647089c44c506fd8092c208c6b275b3d543c79..7111d27f3f75a39ab611ffd8445798bef6580f17 100644 (file)
@@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
 cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
 
 /*
@@ -39,18 +39,20 @@ void Mod_SpriteInit (void)
        Cvar_RegisterVariable(&r_picmipsprites);
 }
 
-static void Mod_SpriteSetupTexture(mspriteframe_t *frame, qboolean fullbright, qboolean additive)
+static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
 {
-       texture_t *texture = &frame->texture;
+       if (!skinframe)
+               skinframe = R_SkinFrame_LoadMissing();
        texture->basematerialflags = MATERIALFLAG_WALL;
        if (fullbright)
                texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
        if (additive)
                texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
-       else if (texture->skinframes[0]->fog)
+       else if (skinframe->fog)
                texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
        texture->currentmaterialflags = texture->basematerialflags;
-       texture->currentskinframe = texture->skinframes[0];
+       texture->numskinframes = 1;
+       texture->currentskinframe = texture->skinframes[0] = skinframe;
 }
 
 static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette, qboolean additive)
@@ -60,10 +62,11 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
        dspriteframe_t          *pinframe;
        dspritegroup_t          *pingroup;
        dspriteinterval_t       *pinintervals;
+       skinframe_t                     *skinframe;
        float                           modelradius, interval;
        char                            name[MAX_QPATH], fogname[MAX_QPATH];
        const void                      *startframes;
-       int                 texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+       int                 texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
        modelradius = 0;
 
        if (loadmodel->numframes < 1)
@@ -110,6 +113,9 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
 
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+       loadmodel->num_textures = realframes;
+       loadmodel->num_texturesperskin = 1;
+       loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        datapointer = (unsigned char *)startframes;
        realframes = 0;
@@ -164,27 +170,33 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version
                        if (modelradius < x + y)
                                modelradius = x + y;
 
-                       if (width > 0 && height > 0 && cls.state != ca_dedicated)
+                       if (cls.state != ca_dedicated)
                        {
-                               if (groupframes > 1)
-                                       sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
-                               else
-                                       sprintf (name, "%s_%i", loadmodel->name, i);
-                               if (!(loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadExternal(name, texflags)))
+                               skinframe = NULL;
+                               // note: Nehahra's null.spr has width == 0 and height == 0
+                               if (width > 0 && height > 0)
                                {
                                        if (groupframes > 1)
-                                               sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+                                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                        else
-                                               sprintf (fogname, "%s_%ifog", loadmodel->name, i);
-                                       if (version == SPRITE32_VERSION)
-                                               loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
-                                       else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
-                                               loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0] = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+                                               sprintf (name, "%s_%i", loadmodel->name, i);
+                                       if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags, false)))
+                                       {
+                                               if (groupframes > 1)
+                                                       sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+                                               else
+                                                       sprintf (fogname, "%s_%ifog", loadmodel->name, i);
+                                               if (version == SPRITE32_VERSION)
+                                                       skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL);
+                                               else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+                                                       skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette);
+                                       }
                                }
+                               if (skinframe == NULL)
+                                       skinframe = R_SkinFrame_LoadMissing();
+                               Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
                        }
 
-                       Mod_SpriteSetupTexture(&loadmodel->sprite.sprdata_frames[realframes], fullbright, additive);
-
                        if (version == SPRITE32_VERSION)
                                datapointer += width * height * 4;
                        else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
@@ -211,11 +223,13 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
 
        datapointer = (unsigned char *)buffer;
 
+       loadmodel->modeldatatypestring = "SPR1";
+
        loadmodel->type = mod_sprite;
-       loadmodel->flags2 = EF_FULLBRIGHT;
 
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
+       loadmodel->DrawDepth = NULL;
        loadmodel->CompileShadowVolume = NULL;
        loadmodel->DrawShadowVolume = NULL;
        loadmodel->DrawLight = NULL;
@@ -323,13 +337,17 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
 {
        int i, version, fullbright;
        const dsprite2_t *pinqsprite;
+       skinframe_t *skinframe;
        float modelradius;
-       int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+       int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+
+       loadmodel->modeldatatypestring = "SPR2";
 
        loadmodel->type = mod_sprite;
 
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Sprite_Draw;
+       loadmodel->DrawDepth = NULL;
        loadmodel->CompileShadowVolume = NULL;
        loadmodel->DrawShadowVolume = NULL;
        loadmodel->DrawLight = NULL;
@@ -354,6 +372,9 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
        loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
+       loadmodel->num_textures = loadmodel->numframes;
+       loadmodel->num_texturesperskin = 1;
+       loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
 
        modelradius = 0;
        for (i = 0;i < loadmodel->numframes;i++)
@@ -388,17 +409,21 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
                y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
                if (modelradius < x + y)
                        modelradius = x + y;
+       }
 
-               if (width > 0 && height > 0 && cls.state != ca_dedicated)
+       if (cls.state != ca_dedicated)
+       {
+               for (i = 0;i < loadmodel->numframes;i++)
                {
-                       if (!(sprframe->texture.skinframes[0] = R_SkinFrame_LoadExternal(pinframe->name, texflags)))
+                       const dsprite2frame_t *pinframe;
+                       pinframe = &pinqsprite->frames[i];
+                       if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
                        {
                                Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
-                               sprframe->texture.skinframes[0] = R_SkinFrame_LoadMissing();
+                               skinframe = R_SkinFrame_LoadMissing();
                        }
+                       Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
                }
-
-               Mod_SpriteSetupTexture(sprframe, fullbright, false);
        }
 
        modelradius = sqrt(modelradius);