cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
+cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
+cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
/*
===============
{
Cvar_RegisterVariable(&r_mipsprites);
Cvar_RegisterVariable(&r_picmipsprites);
+ Cvar_RegisterVariable(&r_labelsprites_scale);
+ Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
}
static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
sprintf (name, "%s_%i", loadmodel->name, i);
- if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags, false)))
+ if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
{
if (groupframes > 1)
sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
datapointer = (unsigned char *)buffer;
+ loadmodel->modeldatatypestring = "SPR1";
+
loadmodel->type = mod_sprite;
loadmodel->DrawSky = NULL;
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
const dsprite2_t *pinqsprite;
skinframe_t *skinframe;
float modelradius;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE;
+
+ loadmodel->modeldatatypestring = "SPR2";
loadmodel->type = mod_sprite;
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
pinqsprite = (dsprite2_t *)buffer;