]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - netconn.c
split up net_slist into net_slist and net_slistqw, and modified menu accordingly...
[xonotic/darkplaces.git] / netconn.c
index 0bb32463665771f8dec432abaeceace525466449..4a6ea050cf48a564f778dd11a794b6bc651224d2 100755 (executable)
--- a/netconn.c
+++ b/netconn.c
@@ -23,13 +23,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "lhnet.h"
 
-#define MASTER_PORT 27950
+#define QWMASTER_PORT 27000
+#define DPMASTER_PORT 27950
 
 // note this defaults on for dedicated servers, off for listen servers
 cvar_t sv_public = {0, "sv_public", "0", "advertises this server on the master server (so that players can find it in the server browser)"};
 static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
 
-// FIXME: resolve DNS on masters whenever their value changes and cache it (to avoid major delays in active servers when they heartbeat)
 static cvar_t sv_masters [] =
 {
        {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"},
@@ -43,6 +43,31 @@ static cvar_t sv_masters [] =
        {0, NULL, NULL, NULL}
 };
 
+static cvar_t sv_qwmasters [] =
+{
+       {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"},
+       {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
+       {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
+       {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
+       {0, "sv_qwmasterextra1", "satan.idsoftware.com", "default qwmaster server 1 (admin: idSoftware)"},
+       {0, "sv_qwmasterextra2", "192.246.40.37:27000", "id Limbo (admin: id Software)"},
+       {0, "sv_qwmasterextra3", "192.246.40.37:27002", "id CTF (admin: id Software)"},
+       {0, "sv_qwmasterextra4", "192.246.40.37:27003", "id TeamFortress (admin: id Software)"},
+       {0, "sv_qwmasterextra5", "192.246.40.37:27004", "id Miscilaneous (admin: id Software)"},
+       {0, "sv_qwmasterextra6", "192.246.40.37:27006", "id Deathmatch Only (admin: id Software)"},
+       {0, "sv_qwmasterextra7", "150.254.66.120:27000", "Poland's master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra8", "62.112.145.129:27000", "Ocrana master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra9", "master.edome.net", "edome master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra10", "qwmaster.barrysworld.com", "barrysworld master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra11", "qwmaster.ocrana.de:27000", "Ocrana2 master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra12", "213.221.174.165:27000", "unknown1 master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra13", "195.74.0.8", "unknown2 master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra14", "192.246.40.37", "unknown3 master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra15", "192.246.40.37:27006", "unknown4 master server. (admin: unknown)"},
+       {0, "sv_qwmasterextra16", "204.182.161.2", "unknown5 master server. (admin: unknown)"},
+       {0, NULL, NULL, NULL}
+};
+
 static double nextheartbeattime = 0;
 
 sizebuf_t net_message;
@@ -61,6 +86,8 @@ static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4",
 static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
 static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
 
+static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"};
+
 /* statistic counters */
 static int packetsSent = 0;
 static int packetsReSent = 0;
@@ -80,7 +107,11 @@ int serverquerycount = 0;
 int serverreplycount = 0;
 
 // this is only false if there are still servers left to query
-int serverlist_querysleep = true;
+static qboolean serverlist_querysleep = true;
+// this is pushed a second or two ahead of realtime whenever a master server
+// reply is received, to avoid issuing queries while master replies are still
+// flooding in (which would make a mess of the ping times)
+static double serverlist_querywaittime = 0;
 
 static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
 static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
@@ -273,6 +304,10 @@ static void ServerList_ViewList_Insert( serverlist_entry_t *entry )
 {
        int start, end, mid;
 
+       // reject incompatible servers
+       if (entry->info.gameversion != gameversion.integer)
+               return;
+
        // FIXME: change this to be more readable (...)
        // now check whether it passes through the masks
        for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ )
@@ -362,9 +397,10 @@ static void _ServerList_Test(void)
 }
 #endif
 
-void ServerList_QueryList(void)
+void ServerList_QueryList(qboolean querydp, qboolean queryqw)
 {
-       masterquerytime = realtime;
+       //masterquerytime = realtime;
+       masterquerytime = Sys_DoubleTime();
        masterquerycount = 0;
        masterreplycount = 0;
        serverquerycount = 0;
@@ -375,7 +411,7 @@ void ServerList_QueryList(void)
 
        //_ServerList_Test();
 
-       NetConn_QueryMasters();
+       NetConn_QueryMasters(querydp, queryqw);
 }
 
 // rest
@@ -456,34 +492,44 @@ int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolvers
                        sendreliable = true;
                }
                // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1)
-               *((int *)(sendbuffer + 0)) = LittleLong(conn->qw.outgoing_sequence | (sendreliable<<31));
+               *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->qw.outgoing_sequence | ((unsigned int)sendreliable<<31));
                // last received unreliable packet number, and last received reliable packet number (0 or 1)
-               *((int *)(sendbuffer + 4)) = LittleLong(conn->qw.incoming_sequence | (conn->qw.incoming_reliable_sequence<<31));
+               *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31));
                packetLen = 8;
+               conn->qw.outgoing_sequence++;
                // client sends qport in every packet
                if (conn == cls.netcon)
                {
                        *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport);
                        packetLen += 2;
                }
-               if (packetLen + (sendreliable ? conn->sendMessageLength : 0) + data->cursize > (int)sizeof(sendbuffer))
+               if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400)
                {
                        Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
                        return -1;
                }
+               // add the reliable message if there is one
                if (sendreliable)
                {
                        memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
                        packetLen += conn->sendMessageLength;
+                       conn->qw.last_reliable_sequence = conn->qw.outgoing_sequence;
+               }
+               // add the unreliable message if possible
+               if (packetLen + data->cursize <= 1400)
+               {
+                       memcpy(sendbuffer + packetLen, data->data, data->cursize);
+                       packetLen += data->cursize;
                }
-               memcpy(sendbuffer + packetLen, data->data, data->cursize);
-               packetLen += data->cursize;
-               conn->qw.outgoing_sequence++;
 
                NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
 
                packetsSent++;
                unreliableMessagesSent++;
+
+               // delay later packets to obey rate limit
+               conn->qw.cleartime = max(conn->qw.cleartime, realtime) + packetLen * conn->qw.rate;
+
                return 0;
        }
        else
@@ -1050,7 +1096,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
 
                LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
 
-               if (developer.integer)
+               if (developer_networking.integer)
                {
                        Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
                        Com_HexDumpToConsole(data, length);
@@ -1125,7 +1171,8 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                                // store the data the engine cares about (address and ping)
                                strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
                                serverlist_cache[serverlist_cachecount].info.ping = 100000;
-                               serverlist_cache[serverlist_cachecount].querytime = realtime;
+                               //serverlist_cache[serverlist_cachecount].querytime = realtime;
+                               serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime();
                                // if not in the slist menu we should print the server to console
                                if (serverlist_consoleoutput) {
                                        Con_Printf("querying %s\n", ipstring);
@@ -1142,11 +1189,12 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                        if ((s = SearchInfostring(string, "protocol"     )) != NULL) info->protocol = atoi(s);else info->protocol = -1;
                        if ((s = SearchInfostring(string, "clients"      )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0;
                        if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers  = 0;
+                       if ((s = SearchInfostring(string, "gameversion"  )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
 
                        if (info->ping == 100000)
                                        serverreplycount++;
 
-                       pingtime = (int)((realtime - serverlist_cache[n].querytime) * 1000.0);
+                       pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5);
                        pingtime = bound(0, pingtime, 9999);
                        // update the ping
                        info->ping = pingtime;
@@ -1154,8 +1202,8 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                        // legacy/old stuff move it to the menu ASAP
 
                        // build description strings for the things users care about
-                       dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "%c%c%5d%c%c%c%3u/%3u %-65.65s", STRING_COLOR_TAG, pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, STRING_COLOR_TAG, STRING_COLOR_DEFAULT + '0', info->protocol != NET_PROTOCOL_VERSION ? '*' : ' ', info->numplayers, info->maxplayers, info->name);
-                       dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "%-21.21s %-19.19s %-17.17s %-20.20s", info->cname, info->game, info->mod, info->map);
+                       dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
+                       dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^5%-21.21s %-19.19s ^%c%-17.17s^5 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '5', info->mod, info->map);
                        if( serverlist_cache[n].query == SQS_QUERIED ) {
                                ServerList_ViewList_Remove( &serverlist_cache[n] );
                        }
@@ -1175,14 +1223,14 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                        length -= 18;
                        masterreplycount++;
                        if (serverlist_consoleoutput)
-                               Con_Print("received server list...\n");
+                               Con_Print("received DarkPlaces server list...\n");
                        while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0)
                        {
                                int n;
 
-                               dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], (data[5] << 8) | data[6]);
-                               if (developer.integer)
-                                       Con_Printf("Requesting info from server %s\n", ipstring);
+                               dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]);
+                               if (serverlist_consoleoutput && developer_networking.integer)
+                                       Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
                                // ignore the rest of the message if the serverlist is full
                                if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
                                        break;
@@ -1195,6 +1243,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                                        serverquerycount++;
 
                                        memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
+                                       serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_DARKPLACES7;
                                        // store the data the engine cares about (address and ping)
                                        strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
                                        serverlist_cache[serverlist_cachecount].info.ping = 100000;
@@ -1209,6 +1258,52 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                        }
                        // begin or resume serverlist queries
                        serverlist_querysleep = false;
+                       serverlist_querywaittime = realtime + 3;
+                       return true;
+               }
+               if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
+               {
+                       // Extract the IP addresses
+                       data += 2;
+                       length -= 2;
+                       masterreplycount++;
+                       if (serverlist_consoleoutput)
+                               Con_Print("received QuakeWorld server list...\n");
+                       while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
+                       {
+                               int n;
+
+                               dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
+                               if (serverlist_consoleoutput && developer_networking.integer)
+                                       Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
+                               // ignore the rest of the message if the serverlist is full
+                               if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
+                                       break;
+                               // also ignore it if we have already queried it (other master server response)
+                               for( n = 0 ; n < serverlist_cachecount ; n++ )
+                                       if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
+                                               break;
+                               if( n >= serverlist_cachecount )
+                               {
+                                       serverquerycount++;
+
+                                       memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
+                                       serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_QUAKEWORLD;
+                                       // store the data the engine cares about (address and ping)
+                                       strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
+                                       serverlist_cache[serverlist_cachecount].info.ping = 100000;
+                                       serverlist_cache[serverlist_cachecount].query = SQS_QUERYING;
+
+                                       ++serverlist_cachecount;
+                               }
+
+                               // move on to next address in packet
+                               data += 6;
+                               length -= 6;
+                       }
+                       // begin or resume serverlist queries
+                       serverlist_querysleep = false;
+                       serverlist_querywaittime = realtime + 3;
                        return true;
                }
                /*
@@ -1247,10 +1342,101 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                        NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress);
                        return true;
                }
+               if (length > 2 && !memcmp(string, "n\\", 2))
+               {
+                       serverlist_info_t *info;
+                       int n;
+                       double pingtime;
+
+                       // qw server status
+                       if (serverlist_consoleoutput && developer_networking.integer >= 2)
+                               Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
+
+                       string += 1;
+                       // serverlist only uses text addresses
+                       LHNETADDRESS_ToString(peeraddress, cname, sizeof(cname), true);
+                       // search the cache for this server and update it
+                       for( n = 0; n < serverlist_cachecount; n++ )
+                               if( !strcmp( cname, serverlist_cache[n].info.cname ) )
+                                       break;
+                       if( n == serverlist_cachecount ) {
+                               // LAN search doesnt require an answer from the master server so we wont
+                               // know the ping nor will it be initialized already...
+
+                               // find a slot
+                               if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
+                                       return true;
+
+                               memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
+                               // store the data the engine cares about (address and ping)
+                               strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
+                               serverlist_cache[serverlist_cachecount].info.ping = 100000;
+                               //serverlist_cache[serverlist_cachecount].querytime = realtime;
+                               serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime();
+                               // if not in the slist menu we should print the server to console
+                               if (serverlist_consoleoutput) {
+                                       Con_Printf("querying %s\n", ipstring);
+                               }
+
+                               ++serverlist_cachecount;
+                       }
+
+                       info = &serverlist_cache[n].info;
+                       strlcpy(info->game, "QuakeWorld", sizeof(info->game));;
+                       if ((s = SearchInfostring(string, "*gamedir"     )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0]  = 0;
+                       if ((s = SearchInfostring(string, "map"          )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0]  = 0;
+                       if ((s = SearchInfostring(string, "hostname"     )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
+                       info->protocol = 0;
+                       info->numplayers = 0; // updated below
+                       if ((s = SearchInfostring(string, "maxclients"   )) != NULL) info->maxplayers = atoi(s);else info->maxplayers  = 0;
+                       if ((s = SearchInfostring(string, "gameversion"  )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
+
+                       // count active players on server
+                       // (we could gather more info, but we're just after the number)
+                       s = strchr(string, '\n');
+                       if (s)
+                       {
+                               s++;
+                               while (s < string + length)
+                               {
+                                       for (;s < string + length && *s != '\n';s++)
+                                               ;
+                                       if (s >= string + length)
+                                               break;
+                                       info->numplayers++;
+                                       s++;
+                               }
+                       }
+
+                       if (info->ping == 100000)
+                                       serverreplycount++;
+
+                       pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5);
+                       pingtime = bound(0, pingtime, 9999);
+                       // update the ping
+                       info->ping = pingtime;
+
+                       // legacy/old stuff move it to the menu ASAP
+
+                       // build description strings for the things users care about
+                       dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
+                       dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
+                       if( serverlist_cache[n].query == SQS_QUERIED ) {
+                               ServerList_ViewList_Remove( &serverlist_cache[n] );
+                       }
+                       // if not in the slist menu we should print the server to console (if wanted)
+                       else if( serverlist_consoleoutput )
+                               Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
+                       // and finally, update the view set
+                       ServerList_ViewList_Insert( &serverlist_cache[n] );
+                       serverlist_cache[n].query = SQS_QUERIED;
+
+                       return true;
+               }
                if (string[0] == 'n')
                {
                        // qw print command
-                       Con_Printf("QW print command from server at %s:\n", addressstring2, string + 1);
+                       Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1);
                }
                // we may not have liked the packet, but it was a command packet, so
                // we're done processing this packet now
@@ -1366,6 +1552,11 @@ void NetConn_QueryQueueFrame(void)
        if (serverlist_querysleep)
                return;
 
+       // apply a cool down time after master server replies,
+       // to avoid messing up the ping times on the servers
+       if (serverlist_querywaittime > realtime)
+               return;
+
        // each time querycounter reaches 1.0 issue a query
        querycounter += host_realframetime * net_slist_queriespersecond.value;
        maxqueries = (int)querycounter;
@@ -1400,11 +1591,19 @@ void NetConn_QueryQueueFrame(void)
                        int socket;
 
                        LHNETADDRESS_FromString(&address, entry->info.cname, 0);
-                       for (socket = 0; socket < cl_numsockets ; socket++) {
-                               NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
+                       if (entry->protocol == PROTOCOL_QUAKEWORLD)
+                       {
+                               for (socket = 0; socket < cl_numsockets ; socket++)
+                                       NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
+                       }
+                       else
+                       {
+                               for (socket = 0; socket < cl_numsockets ; socket++)
+                                       NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
                        }
 
-                       entry->querytime = realtime;
+                       //entry->querytime = realtime;
+                       entry->querytime = Sys_DoubleTime();
                        entry->querycounter++;
 
                        // if not in the slist menu we should print the server to console
@@ -1499,12 +1698,12 @@ static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg
        // TODO: we should add more information for the full status string
        length = dpsnprintf(out_msg, out_size,
                                                "\377\377\377\377%s\x0A"
-                                               "\\gamename\\%s\\modname\\%s\\sv_maxclients\\%d"
-                                               "\\clients\\%d\\mapname\\%s\\hostname\\%s""\\protocol\\%d"
+                                               "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
+                                               "\\clients\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
                                                "%s%s"
                                                "%s",
                                                fullstatus ? "statusResponse" : "infoResponse",
-                                               gamename, com_modname, svs.maxclients,
+                                               gamename, com_modname, gameversion.integer, svs.maxclients,
                                                nb_clients, sv.name, hostname.string, NET_PROTOCOL_VERSION,
                                                challenge ? "\\challenge\\" : "", challenge ? challenge : "",
                                                fullstatus ? "\n" : "");
@@ -2021,12 +2220,14 @@ void NetConn_ServerFrame(void)
                if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
                {
                        Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
+                       SV_VM_Begin();
                        SV_DropClient(false);
+                       SV_VM_End();
                }
        }
 }
 
-void NetConn_QueryMasters(void)
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
 {
        int i;
        int masternum;
@@ -2042,34 +2243,61 @@ void NetConn_QueryMasters(void)
        // note this is IPv4-only, I doubt there are IPv6-only LANs out there
        LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
 
-       for (i = 0;i < cl_numsockets;i++)
+       if (querydp)
+       {
+               for (i = 0;i < cl_numsockets;i++)
+               {
+                       if (cl_sockets[i])
+                       {
+                               // search LAN for Quake servers
+                               SZ_Clear(&net_message);
+                               // save space for the header, filled in later
+                               MSG_WriteLong(&net_message, 0);
+                               MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
+                               MSG_WriteString(&net_message, "QUAKE");
+                               MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
+                               *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
+                               NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
+                               SZ_Clear(&net_message);
+
+                               // search LAN for DarkPlaces servers
+                               NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
+
+                               // build the getservers message to send to the dpmaster master servers
+                               dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
+
+                               // search internet
+                               for (masternum = 0;sv_masters[masternum].name;masternum++)
+                               {
+                                       if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+                                       {
+                                               masterquerycount++;
+                                               NetConn_WriteString(cl_sockets[i], request, &masteraddress);
+                                       }
+                               }
+                       }
+               }
+       }
+
+       // only query QuakeWorld servers when the user wants to
+       if (queryqw)
        {
-               if (cl_sockets[i])
+               for (i = 0;i < cl_numsockets;i++)
                {
-                       // search LAN for Quake servers
-                       SZ_Clear(&net_message);
-                       // save space for the header, filled in later
-                       MSG_WriteLong(&net_message, 0);
-                       MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
-                       MSG_WriteString(&net_message, "QUAKE");
-                       MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
-                       *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
-                       NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
-                       SZ_Clear(&net_message);
-
-                       // search LAN for DarkPlaces servers
-                       NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
-
-                       // build the getservers message to send to the master servers
-                       dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
-
-                       // search internet
-                       for (masternum = 0;sv_masters[masternum].name;masternum++)
+                       if (cl_sockets[i])
                        {
-                               if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, MASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+                               // build the getservers message to send to the qwmaster master servers
+                               // note this has no -1 prefix, and the trailing nul byte is sent
+                               dpsnprintf(request, sizeof(request), "c\n");
+
+                               // search internet
+                               for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
                                {
-                                       masterquerycount++;
-                                       NetConn_WriteString(cl_sockets[i], request, &masteraddress);
+                                       if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+                                       {
+                                               masterquerycount++;
+                                               NetConn_Write(cl_sockets[i], request, 7, &masteraddress);
+                                       }
                                }
                        }
                }
@@ -2107,7 +2335,7 @@ void NetConn_Heartbeat(int priority)
        {
                nextheartbeattime = realtime + sv_heartbeatperiod.value;
                for (masternum = 0;sv_masters[masternum].name;masternum++)
-                       if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, MASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
+                       if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
                                NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
        }
 }
@@ -2152,11 +2380,25 @@ void Net_Slist_f(void)
        serverlist_sortdescending = false;
     if (m_state != m_slist) {
                Con_Print("Sending requests to master servers\n");
-               ServerList_QueryList();
+               ServerList_QueryList(true, false);
+               serverlist_consoleoutput = true;
+               Con_Print("Listening for replies...\n");
+       } else
+               ServerList_QueryList(true, false);
+}
+
+void Net_SlistQW_f(void)
+{
+       ServerList_ResetMasks();
+       serverlist_sortbyfield = SLIF_PING;
+       serverlist_sortdescending = false;
+    if (m_state != m_slist) {
+               Con_Print("Sending requests to master servers\n");
+               ServerList_QueryList(false, true);
                serverlist_consoleoutput = true;
                Con_Print("Listening for replies...\n");
        } else
-               ServerList_QueryList();
+               ServerList_QueryList(false, true);
 }
 
 void NetConn_Init(void)
@@ -2165,7 +2407,8 @@ void NetConn_Init(void)
        lhnetaddress_t tempaddress;
        netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
        Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
-       Cmd_AddCommand("net_slist", Net_Slist_f, "query master series and print all server information");
+       Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
+       Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
        Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
        Cvar_RegisterVariable(&net_slist_queriespersecond);
        Cvar_RegisterVariable(&net_slist_queriesperframe);
@@ -2186,6 +2429,7 @@ void NetConn_Init(void)
        Cvar_RegisterVariable(&sv_heartbeatperiod);
        for (i = 0;sv_masters[i].name;i++)
                Cvar_RegisterVariable(&sv_masters[i]);
+       Cvar_RegisterVariable(&gameversion);
 // COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
        if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
        {