static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
+static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"};
+
/* statistic counters */
static int packetsSent = 0;
static int packetsReSent = 0;
int serverreplycount = 0;
// this is only false if there are still servers left to query
-int serverlist_querysleep = true;
+static qboolean serverlist_querysleep = true;
+// this is pushed a second or two ahead of realtime whenever a master server
+// reply is received, to avoid issuing queries while master replies are still
+// flooding in (which would make a mess of the ping times)
+static double serverlist_querywaittime = 0;
static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
{
int start, end, mid;
+ // reject incompatible servers
+ if (entry->info.gameversion != gameversion.integer)
+ return;
+
// FIXME: change this to be more readable (...)
// now check whether it passes through the masks
for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ )
}
#endif
-void ServerList_QueryList(void)
+void ServerList_QueryList(qboolean querydp, qboolean queryqw)
{
- masterquerytime = realtime;
+ //masterquerytime = realtime;
+ masterquerytime = Sys_DoubleTime();
masterquerycount = 0;
masterreplycount = 0;
serverquerycount = 0;
//_ServerList_Test();
- NetConn_QueryMasters();
+ NetConn_QueryMasters(querydp, queryqw);
}
// rest
LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
- if (developer.integer)
+ if (developer_networking.integer)
{
Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
Com_HexDumpToConsole(data, length);
// store the data the engine cares about (address and ping)
strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
serverlist_cache[serverlist_cachecount].info.ping = 100000;
- serverlist_cache[serverlist_cachecount].querytime = realtime;
+ //serverlist_cache[serverlist_cachecount].querytime = realtime;
+ serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime();
// if not in the slist menu we should print the server to console
if (serverlist_consoleoutput) {
Con_Printf("querying %s\n", ipstring);
if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);else info->protocol = -1;
if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0;
if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
+ if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
if (info->ping == 100000)
serverreplycount++;
- pingtime = (int)((realtime - serverlist_cache[n].querytime) * 1000.0);
+ pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5);
pingtime = bound(0, pingtime, 9999);
// update the ping
info->ping = pingtime;
// legacy/old stuff move it to the menu ASAP
// build description strings for the things users care about
- dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "%c%c%5d%c%c%c%3u/%3u %-65.65s", STRING_COLOR_TAG, pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, STRING_COLOR_TAG, STRING_COLOR_DEFAULT + '0', info->protocol != NET_PROTOCOL_VERSION ? '*' : ' ', info->numplayers, info->maxplayers, info->name);
- dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "%-21.21s %-19.19s %-17.17s %-20.20s", info->cname, info->game, info->mod, info->map);
+ dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
+ dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^5%-21.21s %-19.19s ^%c%-17.17s^5 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '5', info->mod, info->map);
if( serverlist_cache[n].query == SQS_QUERIED ) {
ServerList_ViewList_Remove( &serverlist_cache[n] );
}
int n;
dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]);
- if (developer.integer)
+ if (serverlist_consoleoutput && developer_networking.integer)
Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
// ignore the rest of the message if the serverlist is full
if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
}
// begin or resume serverlist queries
serverlist_querysleep = false;
+ serverlist_querywaittime = realtime + 3;
return true;
}
if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
int n;
dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
- if (developer.integer)
+ if (serverlist_consoleoutput && developer_networking.integer)
Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
// ignore the rest of the message if the serverlist is full
if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
}
// begin or resume serverlist queries
serverlist_querysleep = false;
+ serverlist_querywaittime = realtime + 3;
return true;
}
/*
double pingtime;
// qw server status
- Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
+ if (serverlist_consoleoutput && developer_networking.integer >= 2)
+ Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
string += 1;
// serverlist only uses text addresses
// store the data the engine cares about (address and ping)
strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
serverlist_cache[serverlist_cachecount].info.ping = 100000;
- serverlist_cache[serverlist_cachecount].querytime = realtime;
+ //serverlist_cache[serverlist_cachecount].querytime = realtime;
+ serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime();
// if not in the slist menu we should print the server to console
if (serverlist_consoleoutput) {
Con_Printf("querying %s\n", ipstring);
}
info = &serverlist_cache[n].info;
- if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));else info->game[0] = 0;
- if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
- if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
+ strlcpy(info->game, "QuakeWorld", sizeof(info->game));;
+ if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
+ if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
- if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);else info->protocol = -1;
- if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0;
- if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
+ info->protocol = 0;
+ info->numplayers = 0; // updated below
+ if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
+ if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
+
+ // count active players on server
+ // (we could gather more info, but we're just after the number)
+ s = strchr(string, '\n');
+ if (s)
+ {
+ s++;
+ while (s < string + length)
+ {
+ for (;s < string + length && *s != '\n';s++)
+ ;
+ if (s >= string + length)
+ break;
+ info->numplayers++;
+ s++;
+ }
+ }
if (info->ping == 100000)
serverreplycount++;
- pingtime = (int)((realtime - serverlist_cache[n].querytime) * 1000.0);
+ pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5);
pingtime = bound(0, pingtime, 9999);
// update the ping
info->ping = pingtime;
// legacy/old stuff move it to the menu ASAP
// build description strings for the things users care about
- dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "%c%c%5d%c%c%c%3u/%3u %-65.65s", STRING_COLOR_TAG, pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, STRING_COLOR_TAG, STRING_COLOR_DEFAULT + '0', info->protocol != NET_PROTOCOL_VERSION ? '*' : ' ', info->numplayers, info->maxplayers, info->name);
- dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "%-21.21s %-19.19s %-17.17s %-20.20s", info->cname, info->game, info->mod, info->map);
+ dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
+ dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
if( serverlist_cache[n].query == SQS_QUERIED ) {
ServerList_ViewList_Remove( &serverlist_cache[n] );
}
if (serverlist_querysleep)
return;
+ // apply a cool down time after master server replies,
+ // to avoid messing up the ping times on the servers
+ if (serverlist_querywaittime > realtime)
+ return;
+
// each time querycounter reaches 1.0 issue a query
querycounter += host_realframetime * net_slist_queriespersecond.value;
maxqueries = (int)querycounter;
NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
}
- entry->querytime = realtime;
+ //entry->querytime = realtime;
+ entry->querytime = Sys_DoubleTime();
entry->querycounter++;
// if not in the slist menu we should print the server to console
// TODO: we should add more information for the full status string
length = dpsnprintf(out_msg, out_size,
"\377\377\377\377%s\x0A"
- "\\gamename\\%s\\modname\\%s\\sv_maxclients\\%d"
- "\\clients\\%d\\mapname\\%s\\hostname\\%s""\\protocol\\%d"
+ "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
+ "\\clients\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
"%s%s"
"%s",
fullstatus ? "statusResponse" : "infoResponse",
- gamename, com_modname, svs.maxclients,
+ gamename, com_modname, gameversion.integer, svs.maxclients,
nb_clients, sv.name, hostname.string, NET_PROTOCOL_VERSION,
challenge ? "\\challenge\\" : "", challenge ? challenge : "",
fullstatus ? "\n" : "");
if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
{
Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
+ SV_VM_Begin();
SV_DropClient(false);
+ SV_VM_End();
}
}
}
-void NetConn_QueryMasters(void)
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
{
int i;
int masternum;
// note this is IPv4-only, I doubt there are IPv6-only LANs out there
LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
- for (i = 0;i < cl_numsockets;i++)
+ if (querydp)
{
- if (cl_sockets[i])
+ for (i = 0;i < cl_numsockets;i++)
{
- // search LAN for Quake servers
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
- MSG_WriteString(&net_message, "QUAKE");
- MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
- SZ_Clear(&net_message);
-
- // search LAN for DarkPlaces servers
- NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
-
- // build the getservers message to send to the dpmaster master servers
- dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
-
- // search internet
- for (masternum = 0;sv_masters[masternum].name;masternum++)
+ if (cl_sockets[i])
{
- if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+ // search LAN for Quake servers
+ SZ_Clear(&net_message);
+ // save space for the header, filled in later
+ MSG_WriteLong(&net_message, 0);
+ MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
+ MSG_WriteString(&net_message, "QUAKE");
+ MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
+ *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
+ NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
+ SZ_Clear(&net_message);
+
+ // search LAN for DarkPlaces servers
+ NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
+
+ // build the getservers message to send to the dpmaster master servers
+ dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
+
+ // search internet
+ for (masternum = 0;sv_masters[masternum].name;masternum++)
{
- masterquerycount++;
- NetConn_WriteString(cl_sockets[i], request, &masteraddress);
+ if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+ {
+ masterquerycount++;
+ NetConn_WriteString(cl_sockets[i], request, &masteraddress);
+ }
}
}
+ }
+ }
- // build the getservers message to send to the qwmaster master servers
- // note this has no -1 prefix, and the trailing nul byte is sent
- dpsnprintf(request, sizeof(request), "c\n");
-
- // search internet
- for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
+ // only query QuakeWorld servers when the user wants to
+ if (queryqw)
+ {
+ for (i = 0;i < cl_numsockets;i++)
+ {
+ if (cl_sockets[i])
{
- if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+ // build the getservers message to send to the qwmaster master servers
+ // note this has no -1 prefix, and the trailing nul byte is sent
+ dpsnprintf(request, sizeof(request), "c\n");
+
+ // search internet
+ for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
{
- masterquerycount++;
- NetConn_Write(cl_sockets[i], request, 7, &masteraddress);
+ if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
+ {
+ masterquerycount++;
+ NetConn_Write(cl_sockets[i], request, 7, &masteraddress);
+ }
}
}
}
serverlist_sortdescending = false;
if (m_state != m_slist) {
Con_Print("Sending requests to master servers\n");
- ServerList_QueryList();
+ ServerList_QueryList(true, false);
+ serverlist_consoleoutput = true;
+ Con_Print("Listening for replies...\n");
+ } else
+ ServerList_QueryList(true, false);
+}
+
+void Net_SlistQW_f(void)
+{
+ ServerList_ResetMasks();
+ serverlist_sortbyfield = SLIF_PING;
+ serverlist_sortdescending = false;
+ if (m_state != m_slist) {
+ Con_Print("Sending requests to master servers\n");
+ ServerList_QueryList(false, true);
serverlist_consoleoutput = true;
Con_Print("Listening for replies...\n");
} else
- ServerList_QueryList();
+ ServerList_QueryList(false, true);
}
void NetConn_Init(void)
lhnetaddress_t tempaddress;
netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
- Cmd_AddCommand("net_slist", Net_Slist_f, "query master series and print all server information");
+ Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
+ Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
Cvar_RegisterVariable(&net_slist_queriespersecond);
Cvar_RegisterVariable(&net_slist_queriesperframe);
Cvar_RegisterVariable(&sv_heartbeatperiod);
for (i = 0;sv_masters[i].name;i++)
Cvar_RegisterVariable(&sv_masters[i]);
+ Cvar_RegisterVariable(&gameversion);
// COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
{