]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - netconn.h
extresponse: make svqc receive only those on the server socket, and csqc/menuqc only...
[xonotic/darkplaces.git] / netconn.h
index 7d35b38352a254b9b8fb88a254194ddd2ef89b11..2a4ec7af4d037b02b2bb8679f395d52e945b29c4 100755 (executable)
--- a/netconn.h
+++ b/netconn.h
@@ -37,78 +37,98 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 
 #define NET_PROTOCOL_VERSION   3
-
-// This is the network info/connection protocol.  It is used to find Quake
-// servers, get info about them, and connect to them.  Once connected, the
-// Quake game protocol (documented elsewhere) is used.
-//
-//
-// General notes:
-//     game_name is currently always "QUAKE", but is there so this same protocol
-//             can be used for future games as well; can you say Quake2?
-//
-// CCREQ_CONNECT
-//             string  game_name                               "QUAKE"
-//             byte    net_protocol_version    NET_PROTOCOL_VERSION
-//
-// CCREQ_SERVER_INFO
-//             string  game_name                               "QUAKE"
-//             byte    net_protocol_version    NET_PROTOCOL_VERSION
-//
-// CCREQ_PLAYER_INFO
-//             byte    player_number
-//
-// CCREQ_RULE_INFO
-//             string  rule
-//
-//
-//
-// CCREP_ACCEPT
-//             long    port
-//
-// CCREP_REJECT
-//             string  reason
-//
-// CCREP_SERVER_INFO
-//             string  server_address
-//             string  host_name
-//             string  level_name
-//             byte    current_players
-//             byte    max_players
-//             byte    protocol_version        NET_PROTOCOL_VERSION
-//
-// CCREP_PLAYER_INFO
-//             byte    player_number
-//             string  name
-//             long    colors
-//             long    frags
-//             long    connect_time
-//             string  address
-//
-// CCREP_RULE_INFO
-//             string  rule
-//             string  value
-
-//     note:
-//             There are two address forms used above.  The short form is just a
-//             port number.  The address that goes along with the port is defined as
-//             "whatever address you receive this reponse from".  This lets us use
-//             the host OS to solve the problem of multiple host addresses (possibly
-//             with no routing between them); the host will use the right address
-//             when we reply to the inbound connection request.  The long from is
-//             a full address and port in a string.  It is used for returning the
-//             address of a server that is not running locally.
+#define NET_EXTRESPONSE_MAX 16
+
+/// \page netconn The network info/connection protocol.
+/// It is used to find Quake
+/// servers, get info about them, and connect to them.  Once connected, the
+/// Quake game protocol (documented elsewhere) is used.
+///
+///
+/// General notes:\code
+///    game_name is currently always "QUAKE", but is there so this same protocol
+///            can be used for future games as well; can you say Quake2?
+///
+/// CCREQ_CONNECT
+///            string  game_name                               "QUAKE"
+///            byte    net_protocol_version    NET_PROTOCOL_VERSION
+///
+/// CCREQ_SERVER_INFO
+///            string  game_name                               "QUAKE"
+///            byte    net_protocol_version    NET_PROTOCOL_VERSION
+///
+/// CCREQ_PLAYER_INFO
+///            byte    player_number
+///
+/// CCREQ_RULE_INFO
+///            string  rule
+///
+/// CCREQ_RCON
+///            string  password
+///            string  command
+///
+///
+///
+/// CCREP_ACCEPT
+///            long    port
+///
+/// CCREP_REJECT
+///            string  reason
+///
+/// CCREP_SERVER_INFO
+///            string  server_address
+///            string  host_name
+///            string  level_name
+///            byte    current_players
+///            byte    max_players
+///            byte    protocol_version        NET_PROTOCOL_VERSION
+///
+/// CCREP_PLAYER_INFO
+///            byte    player_number
+///            string  name
+///            long    colors
+///            long    frags
+///            long    connect_time
+///            string  address
+///
+/// CCREP_RULE_INFO
+///            string  rule
+///            string  value
+///
+/// CCREP_RCON
+///            string  reply
+/// \endcode
+///    \note
+///            There are two address forms used above.  The short form is just a
+///            port number.  The address that goes along with the port is defined as
+///            "whatever address you receive this reponse from".  This lets us use
+///            the host OS to solve the problem of multiple host addresses (possibly
+///            with no routing between them); the host will use the right address
+///            when we reply to the inbound connection request.  The long from is
+///            a full address and port in a string.  It is used for returning the
+///            address of a server that is not running locally.
 
 #define CCREQ_CONNECT          0x01
 #define CCREQ_SERVER_INFO      0x02
 #define CCREQ_PLAYER_INFO      0x03
 #define CCREQ_RULE_INFO                0x04
+#define CCREQ_RCON             0x05 // RocketGuy: ProQuake rcon support
 
 #define CCREP_ACCEPT           0x81
 #define CCREP_REJECT           0x82
 #define CCREP_SERVER_INFO      0x83
 #define CCREP_PLAYER_INFO      0x84
 #define CCREP_RULE_INFO                0x85
+#define CCREP_RCON             0x86 // RocketGuy: ProQuake rcon support
+
+typedef struct netgraphitem_s
+{
+       double time;
+       int reliablebytes;
+       int unreliablebytes;
+       int ackbytes;
+}
+netgraphitem_t;
 
 typedef struct netconn_s
 {
@@ -116,31 +136,87 @@ typedef struct netconn_s
 
        lhnetsocket_t *mysocket;
        lhnetaddress_t peeraddress;
-       
-       // requested rate in bytes per second
-       int rate;
 
        // this is mostly identical to qsocket_t from quake
 
-       // if this time is reached, kick off peer
+       /// if this time is reached, kick off peer
        double connecttime;
        double timeout;
        double lastMessageTime;
        double lastSendTime;
 
-       qboolean canSend;
-       qboolean sendNext;
+       /// writing buffer to send to peer as the next reliable message
+       /// can be added to at any time, copied into sendMessage buffer when it is
+       /// possible to send a reliable message and then cleared
+       /// @{
+       sizebuf_t message;
+       unsigned char messagedata[NET_MAXMESSAGE];
+       /// @}
 
-       unsigned int ackSequence;
-       unsigned int sendSequence;
-       unsigned int unreliableSendSequence;
+       /// reliable message that is currently sending
+       /// (for building fragments)
        int sendMessageLength;
-       qbyte sendMessage[NET_MAXMESSAGE];
+       unsigned char sendMessage[NET_MAXMESSAGE];
 
-       unsigned int receiveSequence;
-       unsigned int unreliableReceiveSequence;
+       /// reliable message that is currently being received
+       /// (for putting together fragments)
        int receiveMessageLength;
-       qbyte receiveMessage[NET_MAXMESSAGE];
+       unsigned char receiveMessage[NET_MAXMESSAGE];
+
+       /// used by both NQ and QW protocols
+       unsigned int outgoing_unreliable_sequence;
+
+       struct netconn_nq_s
+       {
+               unsigned int ackSequence;
+               unsigned int sendSequence;
+
+               unsigned int receiveSequence;
+               unsigned int unreliableReceiveSequence;
+       }
+       nq;
+       struct netconn_qw_s
+       {
+               // QW protocol
+               qboolean        fatal_error;
+
+               float           last_received;          // for timeouts
+
+       // the statistics are cleared at each client begin, because
+       // the server connecting process gives a bogus picture of the data
+               float           frame_latency;          // rolling average
+               float           frame_rate;
+
+               int                     drop_count;                     ///< dropped packets, cleared each level
+               int                     good_count;                     ///< cleared each level
+
+               int                     qport;
+
+       // sequencing variables
+               int                     incoming_sequence;
+               int                     incoming_acknowledged;
+               int                     incoming_reliable_acknowledged; ///< single bit
+
+               int                     incoming_reliable_sequence;             ///< single bit, maintained local
+
+               int                     reliable_sequence;                      ///< single bit
+               int                     last_reliable_sequence;         ///< sequence number of last send
+       }
+       qw;
+
+       // bandwidth estimator
+       double          cleartime;                      // if realtime > nc->cleartime, free to go
+
+       // this tracks packet loss and packet sizes on the most recent packets
+       // used by shownetgraph feature
+#define NETGRAPH_PACKETS 256
+#define NETGRAPH_NOPACKET 0
+#define NETGRAPH_LOSTPACKET -1
+#define NETGRAPH_CHOKEDPACKET -2
+       int incoming_packetcounter;
+       netgraphitem_t incoming_netgraph[NETGRAPH_PACKETS];
+       int outgoing_packetcounter;
+       netgraphitem_t outgoing_netgraph[NETGRAPH_PACKETS];
 
        char address[128];
 } netconn_t;
@@ -150,41 +226,142 @@ extern mempool_t *netconn_mempool;
 
 extern cvar_t hostname;
 extern cvar_t developer_networking;
-extern char playername[];
-extern int playercolor;
 
-#define HOSTCACHESIZE  128
+#define SERVERLIST_TOTALSIZE           2048
+#define SERVERLIST_VIEWLISTSIZE                SERVERLIST_TOTALSIZE
+#define SERVERLIST_ANDMASKCOUNT                5
+#define SERVERLIST_ORMASKCOUNT         5
 
-typedef struct
+typedef enum serverlist_maskop_e
+{
+       // SLMO_CONTAINS is the default for strings
+       // SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
+       SLMO_CONTAINS,
+       SLMO_NOTCONTAIN,
+
+       SLMO_LESSEQUAL,
+       SLMO_LESS,
+       SLMO_EQUAL,
+       SLMO_GREATER,
+       SLMO_GREATEREQUAL,
+       SLMO_NOTEQUAL,
+       SLMO_STARTSWITH,
+       SLMO_NOTSTARTSWITH
+} serverlist_maskop_t;
+
+/// struct with all fields that you can search for or sort by
+typedef struct serverlist_info_s
 {
-       // ping time for sorting servers
+       /// address for connecting
+       char cname[128];
+       /// ping time for sorting servers
        int ping;
-       // used to calculate ping when update comes in
+       /// name of the game
+       char game[32];
+       /// name of the mod
+       char mod[32];
+       /// name of the map
+       char map[32];
+       /// name of the session
+       char name[128];
+       /// qc-defined short status string
+       char qcstatus[128];
+       /// frags/ping/name list (if they fit in the packet)
+       char players[1400];
+       /// max client number
+       int maxplayers;
+       /// number of currently connected players (including bots)
+       int numplayers;
+       /// number of currently connected players that are bots
+       int numbots;
+       /// number of currently connected players that are not bots
+       int numhumans;
+       /// number of free slots
+       int freeslots;
+       /// protocol version
+       int protocol;
+       /// game data version
+       /// (an integer that is used for filtering incompatible servers,
+       ///  not filterable by QC)
+       int gameversion;
+       /// favorite server flag
+       qboolean isfavorite;
+} serverlist_info_t;
+
+typedef enum
+{
+       SLIF_CNAME,
+       SLIF_PING,
+       SLIF_GAME,
+       SLIF_MOD,
+       SLIF_MAP,
+       SLIF_NAME,
+       SLIF_MAXPLAYERS,
+       SLIF_NUMPLAYERS,
+       SLIF_PROTOCOL,
+       SLIF_NUMBOTS,
+       SLIF_NUMHUMANS,
+       SLIF_FREESLOTS,
+       SLIF_QCSTATUS,
+       SLIF_PLAYERS,
+       SLIF_ISFAVORITE,
+       SLIF_COUNT
+} serverlist_infofield_t;
+
+typedef enum
+{
+       SLSF_DESCENDING = 1,
+       SLSF_FAVORITESFIRST = 2
+} serverlist_sortflags_t;
+
+typedef enum
+{
+       SQS_NONE = 0,
+       SQS_QUERYING,
+       SQS_QUERIED,
+       SQS_TIMEDOUT,
+       SQS_REFRESHING
+} serverlist_query_state;
+
+typedef struct serverlist_entry_s
+{
+       /// used to determine whether this entry should be included into the final view
+       serverlist_query_state query;
+       /// used to count the number of times the host has tried to query this server already
+       unsigned querycounter;
+       /// used to calculate ping when update comes in
        double querytime;
-       // address for connecting
-       char cname[128];
-       // description (seen by user)
+       /// query protocol to use on this server, may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
+       int protocol;
+
+       serverlist_info_t info;
+
+       // legacy stuff
        char line1[128];
        char line2[128];
-} hostcache_t;
+} serverlist_entry_t;
 
-extern int hostCacheCount;
-extern hostcache_t hostcache[HOSTCACHESIZE];
+typedef struct serverlist_mask_s
+{
+       qboolean                        active;
+       serverlist_maskop_t  tests[SLIF_COUNT];
+       serverlist_info_t info;
+} serverlist_mask_t;
 
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
+extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
+extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
+
+extern serverlist_infofield_t serverlist_sortbyfield;
+extern int serverlist_sortflags; // not using the enum, as it is a bitmask
+
+extern int serverlist_viewcount;
+extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
+
+extern int serverlist_cachecount;
+
+extern qboolean serverlist_consoleoutput;
+
+void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
 
 //============================================================================
 //
@@ -192,6 +369,14 @@ extern unsigned short ntohs (unsigned short netshort);
 //
 //============================================================================
 
+extern char net_extresponse[NET_EXTRESPONSE_MAX][1400];
+extern int net_extresponse_count;
+extern int net_extresponse_last;
+
+extern char sv_net_extresponse[NET_EXTRESPONSE_MAX][1400];
+extern int sv_net_extresponse_count;
+extern int sv_net_extresponse_last;
+
 extern double masterquerytime;
 extern int masterquerycount;
 extern int masterreplycount;
@@ -200,18 +385,24 @@ extern int serverreplycount;
 
 extern sizebuf_t net_message;
 
-extern cvar_t cl_netlocalping_min;
-extern cvar_t cl_netlocalping_max;
+extern cvar_t sv_public;
+
+extern cvar_t cl_netlocalping;
+
+extern cvar_t cl_netport;
+extern cvar_t sv_netport;
+extern cvar_t net_address;
+extern cvar_t net_address_ipv6;
 
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
+qboolean NetConn_CanSend(netconn_t *conn);
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
+qboolean NetConn_HaveClientPorts(void);
+qboolean NetConn_HaveServerPorts(void);
 void NetConn_CloseClientPorts(void);
 void NetConn_OpenClientPorts(void);
 void NetConn_CloseServerPorts(void);
 void NetConn_OpenServerPorts(int opennetports);
+void NetConn_UpdateSockets(void);
 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
 void NetConn_Init(void);
@@ -219,17 +410,29 @@ void NetConn_Shutdown(void);
 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
 void NetConn_Close(netconn_t *conn);
 void NetConn_Listen(qboolean state);
+int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
+int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
+int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
 int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
 void NetConn_ClientFrame(void);
 void NetConn_ServerFrame(void);
-void NetConn_QueryMasters(void);
+void NetConn_SleepMicroseconds(int microseconds);
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
 void NetConn_Heartbeat(int priority);
-int NetConn_SendToAll(sizebuf_t *data, double blocktime);
+void NetConn_QueryQueueFrame(void);
 void Net_Stats_f(void);
 void Net_Slist_f(void);
+void Net_SlistQW_f(void);
+void Net_Refresh_f(void);
+
+/// ServerList interface (public)
+/// manually refresh the view set, do this after having changed the mask or any other flag
+void ServerList_RebuildViewList(void);
+void ServerList_ResetMasks(void);
+void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput);
+
+/// called whenever net_slist_favorites changes
+void NetConn_UpdateFavorites(void);
 
 #endif