//
//============================================================================
+extern cvar_t sv_maxplayers;
extern sizebuf_t net_message;
int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
+int NetConn_IsLocalGame(void);
//int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length);
//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);