]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - netconn.h
new tokenizer tokenize_console that matches the console tokenizing
[xonotic/darkplaces.git] / netconn.h
index e798cfda32dac900bc8fea330c3023593df935a8..5e6f4ad7906762ed351b94070fbcb1f428d47754 100755 (executable)
--- a/netconn.h
+++ b/netconn.h
@@ -37,6 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 
 #define NET_PROTOCOL_VERSION   3
+#define NET_EXTRESPONSE_MAX 16
 
 // This is the network info/connection protocol.  It is used to find Quake
 // servers, get info about them, and connect to them.  Once connected, the
@@ -141,11 +142,13 @@ typedef struct netconn_s
        int receiveMessageLength;
        unsigned char receiveMessage[NET_MAXMESSAGE];
 
+       // used by both NQ and QW protocols
+       unsigned int outgoing_unreliable_sequence;
+
        struct netconn_nq_s
        {
                unsigned int ackSequence;
                unsigned int sendSequence;
-               unsigned int unreliableSendSequence;
 
                unsigned int receiveSequence;
                unsigned int unreliableReceiveSequence;
@@ -168,10 +171,6 @@ typedef struct netconn_s
 
                int                     qport;
 
-       // bandwidth estimator
-               double          cleartime;                      // if realtime > nc->cleartime, free to go
-               double          rate;                           // seconds / byte
-
        // sequencing variables
                int                     incoming_sequence;
                int                     incoming_acknowledged;
@@ -179,12 +178,29 @@ typedef struct netconn_s
 
                int                     incoming_reliable_sequence;             // single bit, maintained local
 
-               int                     outgoing_sequence;
                int                     reliable_sequence;                      // single bit
                int                     last_reliable_sequence;         // sequence number of last send
        }
        qw;
 
+       // bandwidth estimator
+       double          cleartime;                      // if realtime > nc->cleartime, free to go
+
+       // this tracks packet loss and packet sizes on the most recent packets
+       // used by shownetgraph feature
+#define NETGRAPH_PACKETS 100
+#define NETGRAPH_NOPACKET 0
+#define NETGRAPH_LOSTPACKET -1
+#define NETGRAPH_CHOKEDPACKET -2
+       int incoming_packetcounter;
+       int incoming_reliablesize[NETGRAPH_PACKETS];
+       int incoming_unreliablesize[NETGRAPH_PACKETS];
+       int incoming_acksize[NETGRAPH_PACKETS];
+       int outgoing_packetcounter;
+       int outgoing_reliablesize[NETGRAPH_PACKETS];
+       int outgoing_unreliablesize[NETGRAPH_PACKETS];
+       int outgoing_acksize[NETGRAPH_PACKETS];
+
        char address[128];
 } netconn_t;
 
@@ -211,7 +227,9 @@ typedef enum serverlist_maskop_e
        SLMO_EQUAL,
        SLMO_GREATER,
        SLMO_GREATEREQUAL,
-       SLMO_NOTEQUAL
+       SLMO_NOTEQUAL,
+       SLMO_STARTSWITH,
+       SLMO_NOTSTARTSWITH
 } serverlist_maskop_t;
 
 // struct with all fields that you can search for or sort by
@@ -229,16 +247,28 @@ typedef struct serverlist_info_s
        char map[32];
        // name of the session
        char name[128];
+       // qc-defined short status string
+       char qcstatus[128];
+       // frags/ping/name list (if they fit in the packet)
+       char players[1400];
        // max client number
        int maxplayers;
-       // number of currently connected players
+       // number of currently connected players (including bots)
        int numplayers;
+       // number of currently connected players that are bots
+       int numbots;
+       // number of currently connected players that are not bots
+       int numhumans;
+       // number of free slots
+       int freeslots;
        // protocol version
        int protocol;
        // game data version
        // (an integer that is used for filtering incompatible servers,
        //  not filterable by QC)
        int gameversion;
+       // favorite server flag
+       qboolean isfavorite;
 } serverlist_info_t;
 
 typedef enum
@@ -252,15 +282,28 @@ typedef enum
        SLIF_MAXPLAYERS,
        SLIF_NUMPLAYERS,
        SLIF_PROTOCOL,
+       SLIF_NUMBOTS,
+       SLIF_NUMHUMANS,
+       SLIF_FREESLOTS,
+       SLIF_QCSTATUS,
+       SLIF_PLAYERS,
+       SLIF_ISFAVORITE,
        SLIF_COUNT
 } serverlist_infofield_t;
 
+typedef enum
+{
+       SLSF_DESCENDING = 1,
+       SLSF_FAVORITESFIRST = 2
+} serverlist_sortflags_t;
+
 typedef enum
 {
        SQS_NONE = 0,
        SQS_QUERYING,
        SQS_QUERIED,
-       SQS_TIMEDOUT
+       SQS_TIMEDOUT,
+       SQS_REFRESHING
 } serverlist_query_state;
 
 typedef struct serverlist_entry_s
@@ -271,7 +314,7 @@ typedef struct serverlist_entry_s
        unsigned querycounter;
        // used to calculate ping when update comes in
        double querytime;
-       // query protocol to use on this server
+   // query protocol to use on this server
        int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
 
        serverlist_info_t info;
@@ -292,7 +335,7 @@ extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
 extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
 
 extern serverlist_infofield_t serverlist_sortbyfield;
-extern qboolean serverlist_sortdescending;
+extern int serverlist_sortflags; // not using the enum, as it is a bitmask
 
 extern int serverlist_viewcount;
 extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
@@ -301,20 +344,7 @@ extern int serverlist_cachecount;
 
 extern qboolean serverlist_consoleoutput;
 
-#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
+void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
 
 //============================================================================
 //
@@ -322,6 +352,10 @@ extern unsigned short ntohs (unsigned short netshort);
 //
 //============================================================================
 
+extern char net_extresponse[NET_EXTRESPONSE_MAX][1400];
+extern int net_extresponse_count;
+extern int net_extresponse_last;
+
 extern double masterquerytime;
 extern int masterquerycount;
 extern int masterreplycount;
@@ -330,6 +364,8 @@ extern int serverreplycount;
 
 extern sizebuf_t net_message;
 
+extern cvar_t sv_public;
+
 extern cvar_t cl_netlocalping;
 
 extern cvar_t cl_netport;
@@ -337,7 +373,10 @@ extern cvar_t sv_netport;
 extern cvar_t net_address;
 //extern cvar_t net_netaddress_ipv6;
 
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol);
+qboolean NetConn_CanSend(netconn_t *conn);
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
+qboolean NetConn_HaveClientPorts(void);
+qboolean NetConn_HaveServerPorts(void);
 void NetConn_CloseClientPorts(void);
 void NetConn_OpenClientPorts(void);
 void NetConn_CloseServerPorts(void);
@@ -356,18 +395,20 @@ int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnet
 int NetConn_IsLocalGame(void);
 void NetConn_ClientFrame(void);
 void NetConn_ServerFrame(void);
+void NetConn_SleepMicroseconds(int microseconds);
 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
 void NetConn_Heartbeat(int priority);
 void NetConn_QueryQueueFrame(void);
 void Net_Stats_f(void);
 void Net_Slist_f(void);
 void Net_SlistQW_f(void);
+void Net_Refresh_f(void);
 
 // ServerList interface (public)
 // manually refresh the view set, do this after having changed the mask or any other flag
 void ServerList_RebuildViewList(void);
 void ServerList_ResetMasks(void);
-void ServerList_QueryList(qboolean querydp, qboolean queryqw);
+void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput);
 
 #endif