double lastSendTime;
qboolean canSend;
- qboolean sendNext;
// writing buffer to send to peer as the next reliable message
// can be added to at any time, copied into sendMessage buffer when it is
extern cvar_t cl_netlocalping;
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
void NetConn_QueryMasters(void);