]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - netconn.h
split up net_slist into net_slist and net_slistqw, and modified menu accordingly...
[xonotic/darkplaces.git] / netconn.h
index c12d2babe790f2f26610dc9bf110cd65489875e6..883f887bf188388ea8e4534cd5eeed87e66c14a2 100755 (executable)
--- a/netconn.h
+++ b/netconn.h
@@ -116,7 +116,7 @@ typedef struct netconn_s
 
        lhnetsocket_t *mysocket;
        lhnetaddress_t peeraddress;
-       
+
        // this is mostly identical to qsocket_t from quake
 
        // if this time is reached, kick off peer
@@ -125,19 +125,65 @@ typedef struct netconn_s
        double lastMessageTime;
        double lastSendTime;
 
-       qboolean canSend;
-       qboolean sendNext;
+       // writing buffer to send to peer as the next reliable message
+       // can be added to at any time, copied into sendMessage buffer when it is
+       // possible to send a reliable message and then cleared
+       sizebuf_t message;
+       unsigned char messagedata[NET_MAXMESSAGE];
 
-       unsigned int ackSequence;
-       unsigned int sendSequence;
-       unsigned int unreliableSendSequence;
+       // reliable message that is currently sending
+       // (for building fragments)
        int sendMessageLength;
-       qbyte sendMessage[NET_MAXMESSAGE];
+       unsigned char sendMessage[NET_MAXMESSAGE];
 
-       unsigned int receiveSequence;
-       unsigned int unreliableReceiveSequence;
+       // reliable message that is currently being received
+       // (for putting together fragments)
        int receiveMessageLength;
-       qbyte receiveMessage[NET_MAXMESSAGE];
+       unsigned char receiveMessage[NET_MAXMESSAGE];
+
+       struct netconn_nq_s
+       {
+               unsigned int ackSequence;
+               unsigned int sendSequence;
+               unsigned int unreliableSendSequence;
+
+               unsigned int receiveSequence;
+               unsigned int unreliableReceiveSequence;
+       }
+       nq;
+       struct netconn_qw_s
+       {
+               // QW protocol
+               qboolean        fatal_error;
+
+               float           last_received;          // for timeouts
+
+       // the statistics are cleared at each client begin, because
+       // the server connecting process gives a bogus picture of the data
+               float           frame_latency;          // rolling average
+               float           frame_rate;
+
+               int                     drop_count;                     // dropped packets, cleared each level
+               int                     good_count;                     // cleared each level
+
+               int                     qport;
+
+       // bandwidth estimator
+               double          cleartime;                      // if realtime > nc->cleartime, free to go
+               double          rate;                           // seconds / byte
+
+       // sequencing variables
+               int                     incoming_sequence;
+               int                     incoming_acknowledged;
+               int                     incoming_reliable_acknowledged; // single bit
+
+               int                     incoming_reliable_sequence;             // single bit, maintained local
+
+               int                     outgoing_sequence;
+               int                     reliable_sequence;                      // single bit
+               int                     last_reliable_sequence;         // sequence number of last send
+       }
+       qw;
 
        char address[128];
 } netconn_t;
@@ -150,12 +196,12 @@ extern cvar_t developer_networking;
 extern char playername[];
 extern int playercolor;
 
-#define SERVERLIST_TOTALSIZE                   2048
-#define SERVERLIST_VIEWLISTSIZE                128
+#define SERVERLIST_TOTALSIZE           2048
+#define SERVERLIST_VIEWLISTSIZE                SERVERLIST_TOTALSIZE
 #define SERVERLIST_ANDMASKCOUNT                5
 #define SERVERLIST_ORMASKCOUNT         5
 
-typedef enum 
+typedef enum serverlist_maskop_e
 {
        // SLMO_CONTAINS is the default for strings
        // SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
@@ -171,7 +217,7 @@ typedef enum
 } serverlist_maskop_t;
 
 // struct with all fields that you can search for or sort by
-typedef struct
+typedef struct serverlist_info_s
 {
        // address for connecting
        char cname[128];
@@ -191,9 +237,13 @@ typedef struct
        int numplayers;
        // protocol version
        int protocol;
+       // game data version
+       // (an integer that is used for filtering incompatible servers,
+       //  not filterable by QC)
+       int gameversion;
 } serverlist_info_t;
 
-typedef enum 
+typedef enum
 {
        SLIF_CNAME,
        SLIF_PING,
@@ -207,21 +257,33 @@ typedef enum
        SLIF_COUNT
 } serverlist_infofield_t;
 
-typedef struct
+typedef enum
+{
+       SQS_NONE = 0,
+       SQS_QUERYING,
+       SQS_QUERIED,
+       SQS_TIMEDOUT
+} serverlist_query_state;
+
+typedef struct serverlist_entry_s
 {
        // used to determine whether this entry should be included into the final view
-       qboolean finished; 
+       serverlist_query_state query;
+       // used to count the number of times the host has tried to query this server already
+       unsigned querycounter;
        // used to calculate ping when update comes in
        double querytime;
+       // query protocol to use on this server
+       int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
 
        serverlist_info_t info;
-       
+
        // legacy stuff
        char line1[128];
        char line2[128];
 } serverlist_entry_t;
 
-typedef struct
+typedef struct serverlist_mask_s
 {
        qboolean                        active;
        serverlist_maskop_t  tests[SLIF_COUNT];
@@ -237,11 +299,11 @@ extern qboolean serverlist_sortdescending;
 extern int serverlist_viewcount;
 extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
 
-extern int serverlist_cachecount; 
+extern int serverlist_cachecount;
 
 extern qboolean serverlist_consoleoutput;
 
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
+#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS)
 #ifndef htonl
 extern unsigned long htonl (unsigned long hostlong);
 #endif
@@ -272,15 +334,17 @@ extern sizebuf_t net_message;
 
 extern cvar_t cl_netlocalping;
 
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
+extern cvar_t cl_netport;
+extern cvar_t sv_netport;
+extern cvar_t net_address;
+//extern cvar_t net_netaddress_ipv6;
+
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol);
 void NetConn_CloseClientPorts(void);
 void NetConn_OpenClientPorts(void);
 void NetConn_CloseServerPorts(void);
 void NetConn_OpenServerPorts(int opennetports);
+void NetConn_UpdateSockets(void);
 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
 void NetConn_Init(void);
@@ -288,23 +352,24 @@ void NetConn_Shutdown(void);
 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
 void NetConn_Close(netconn_t *conn);
 void NetConn_Listen(qboolean state);
+int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
+int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
+int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
 int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
 void NetConn_ClientFrame(void);
 void NetConn_ServerFrame(void);
-void NetConn_QueryMasters(void);
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
 void NetConn_Heartbeat(int priority);
-int NetConn_SendToAll(sizebuf_t *data, double blocktime);
+void NetConn_QueryQueueFrame(void);
 void Net_Stats_f(void);
 void Net_Slist_f(void);
+void Net_SlistQW_f(void);
 
 // ServerList interface (public)
 // manually refresh the view set, do this after having changed the mask or any other flag
 void ServerList_RebuildViewList(void);
 void ServerList_ResetMasks(void);
-void ServerList_QueryList(void);
+void ServerList_QueryList(qboolean querydp, qboolean queryqw);
 
 #endif