]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - netconn.h
patch from div0 that adds a special "extResponse " type of packet that can be returne...
[xonotic/darkplaces.git] / netconn.h
index 61d6f57c95228842180411206ba7123190a585fb..f158e359eff47f0fe04f4878e636bb096000d175 100755 (executable)
--- a/netconn.h
+++ b/netconn.h
@@ -37,6 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 
 #define NET_PROTOCOL_VERSION   3
+#define NET_EXTRESPONSE_MAX 16
 
 // This is the network info/connection protocol.  It is used to find Quake
 // servers, get info about them, and connect to them.  Once connected, the
@@ -125,9 +126,6 @@ typedef struct netconn_s
        double lastMessageTime;
        double lastSendTime;
 
-       qboolean canSend;
-       qboolean sendNext;
-
        // writing buffer to send to peer as the next reliable message
        // can be added to at any time, copied into sendMessage buffer when it is
        // possible to send a reliable message and then cleared
@@ -136,19 +134,62 @@ typedef struct netconn_s
 
        // reliable message that is currently sending
        // (for building fragments)
-       unsigned int ackSequence;
-       unsigned int sendSequence;
-       unsigned int unreliableSendSequence;
        int sendMessageLength;
        unsigned char sendMessage[NET_MAXMESSAGE];
 
        // reliable message that is currently being received
        // (for putting together fragments)
-       unsigned int receiveSequence;
-       unsigned int unreliableReceiveSequence;
        int receiveMessageLength;
        unsigned char receiveMessage[NET_MAXMESSAGE];
 
+       struct netconn_nq_s
+       {
+               unsigned int ackSequence;
+               unsigned int sendSequence;
+               unsigned int unreliableSendSequence;
+
+               unsigned int receiveSequence;
+               unsigned int unreliableReceiveSequence;
+       }
+       nq;
+       struct netconn_qw_s
+       {
+               // QW protocol
+               qboolean        fatal_error;
+
+               float           last_received;          // for timeouts
+
+       // the statistics are cleared at each client begin, because
+       // the server connecting process gives a bogus picture of the data
+               float           frame_latency;          // rolling average
+               float           frame_rate;
+
+               int                     drop_count;                     // dropped packets, cleared each level
+               int                     good_count;                     // cleared each level
+
+               int                     qport;
+
+       // bandwidth estimator
+               double          cleartime;                      // if realtime > nc->cleartime, free to go
+               double          rate;                           // seconds / byte
+
+       // sequencing variables
+               int                     incoming_sequence;
+               int                     incoming_acknowledged;
+               int                     incoming_reliable_acknowledged; // single bit
+
+               int                     incoming_reliable_sequence;             // single bit, maintained local
+
+               int                     outgoing_sequence;
+               int                     reliable_sequence;                      // single bit
+               int                     last_reliable_sequence;         // sequence number of last send
+       }
+       qw;
+
+       // this tracks which of the last 100 received packet sequence numbers were lost
+       int packetlostcounter;
+       unsigned char packetlost[100];
+
        char address[128];
 } netconn_t;
 
@@ -157,8 +198,6 @@ extern mempool_t *netconn_mempool;
 
 extern cvar_t hostname;
 extern cvar_t developer_networking;
-extern char playername[];
-extern int playercolor;
 
 #define SERVERLIST_TOTALSIZE           2048
 #define SERVERLIST_VIEWLISTSIZE                SERVERLIST_TOTALSIZE
@@ -201,6 +240,10 @@ typedef struct serverlist_info_s
        int numplayers;
        // protocol version
        int protocol;
+       // game data version
+       // (an integer that is used for filtering incompatible servers,
+       //  not filterable by QC)
+       int gameversion;
 } serverlist_info_t;
 
 typedef enum
@@ -233,6 +276,8 @@ typedef struct serverlist_entry_s
        unsigned querycounter;
        // used to calculate ping when update comes in
        double querytime;
+       // query protocol to use on this server
+       int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
 
        serverlist_info_t info;
 
@@ -261,27 +306,16 @@ extern int serverlist_cachecount;
 
 extern qboolean serverlist_consoleoutput;
 
-#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
-
 //============================================================================
 //
 // public network functions
 //
 //============================================================================
 
+extern char net_extresponse[NET_EXTRESPONSE_MAX][1400];
+extern int net_extresponse_count;
+extern int net_extresponse_last;
+
 extern double masterquerytime;
 extern int masterquerycount;
 extern int masterreplycount;
@@ -292,15 +326,17 @@ extern sizebuf_t net_message;
 
 extern cvar_t cl_netlocalping;
 
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
+extern cvar_t cl_netport;
+extern cvar_t sv_netport;
+extern cvar_t net_address;
+//extern cvar_t net_netaddress_ipv6;
+
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol);
 void NetConn_CloseClientPorts(void);
 void NetConn_OpenClientPorts(void);
 void NetConn_CloseServerPorts(void);
 void NetConn_OpenServerPorts(int opennetports);
+void NetConn_UpdateSockets(void);
 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
 void NetConn_Init(void);
@@ -308,24 +344,24 @@ void NetConn_Shutdown(void);
 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
 void NetConn_Close(netconn_t *conn);
 void NetConn_Listen(qboolean state);
+int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
+int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
+int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
 int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
 void NetConn_ClientFrame(void);
 void NetConn_ServerFrame(void);
-void NetConn_QueryMasters(void);
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
 void NetConn_Heartbeat(int priority);
 void NetConn_QueryQueueFrame(void);
-int NetConn_SendToAll(sizebuf_t *data, double blocktime);
 void Net_Stats_f(void);
 void Net_Slist_f(void);
+void Net_SlistQW_f(void);
 
 // ServerList interface (public)
 // manually refresh the view set, do this after having changed the mask or any other flag
 void ServerList_RebuildViewList(void);
 void ServerList_ResetMasks(void);
-void ServerList_QueryList(void);
+void ServerList_QueryList(qboolean querydp, qboolean queryqw);
 
 #endif