#include "quakedef.h"
unsigned int palette_complete[256];
+unsigned int palette_font[256];
+unsigned int palette_alpha[256];
+unsigned int palette_nocolormap[256];
+unsigned int palette_nocolormapnofullbrights[256];
unsigned int palette_nofullbrights[256];
unsigned int palette_onlyfullbrights[256];
-unsigned int palette_nocolormapnofullbrights[256];
-unsigned int palette_nocolormap[256];
unsigned int palette_pantsaswhite[256];
unsigned int palette_shirtaswhite[256];
-unsigned int palette_alpha[256];
-unsigned int palette_font[256];
+unsigned int palette_transparent[256];
// John Carmack said the quake palette.lmp can be considered public domain because it is not an important asset to id, so I include it here as a fallback if no external palette file is found.
unsigned char host_quakepal[768] =
int pants_start, pants_end;
int shirt_start, shirt_end;
int reversed_start, reversed_end;
+ int transparentcolor;
unsigned char *colormap;
fs_offset_t filesize;
- colormap = FS_LoadFile("gfx/colormap.lmp", tempmempool, true, NULL);
+ colormap = FS_LoadFile("gfx/colormap.lmp", tempmempool, true, &filesize);
if (colormap && filesize >= 16385)
fullbright_start = 256 - colormap[16384];
else
shirt_end = 32;
reversed_start = 128;
reversed_end = 224;
+ transparentcolor = 255;
+
+ for (i = 0;i < 256;i++)
+ palette_transparent[i] = palette_complete[i];
+ palette_transparent[transparentcolor] = 0;
for (i = 0;i < fullbright_start;i++)
palette_nofullbrights[i] = palette_complete[i];
- for (i = fullbright_start;i < 255;i++)
+ for (i = fullbright_start;i < fullbright_end;i++)
palette_nofullbrights[i] = palette_complete[0];
- palette_nofullbrights[255] = 0;
for (i = 0;i < 256;i++)
palette_onlyfullbrights[i] = palette_complete[0];
for (i = fullbright_start;i < fullbright_end;i++)
palette_onlyfullbrights[i] = palette_complete[i];
- palette_onlyfullbrights[255] = 0;
for (i = 0;i < 256;i++)
palette_nocolormapnofullbrights[i] = palette_complete[i];
palette_nocolormapnofullbrights[i] = palette_complete[0];
for (i = fullbright_start;i < fullbright_end;i++)
palette_nocolormapnofullbrights[i] = palette_complete[0];
- palette_nocolormapnofullbrights[255] = 0;
for (i = 0;i < 256;i++)
palette_nocolormap[i] = palette_complete[i];
palette_nocolormap[i] = palette_complete[0];
for (i = shirt_start;i < shirt_end;i++)
palette_nocolormap[i] = palette_complete[0];
- palette_nocolormap[255] = 0;
for (i = 0;i < 256;i++)
palette_pantsaswhite[i] = palette_complete[0];
palette_shirtaswhite[i] = palette_complete[i - shirt_start];
}
- for (i = 0;i < 255;i++)
+ for (i = 0;i < 256;i++)
palette_alpha[i] = 0xFFFFFFFF;
- palette_alpha[255] = 0;
+ palette_alpha[transparentcolor] = 0;
- palette_font[0] = 0;
- for (i = 1;i < 255;i++)
+ for (i = 0;i < 256;i++)
palette_font[i] = palette_complete[i];
- palette_font[255] = 0;
+ palette_font[0] = 0;
}
void BuildGammaTable8(float prescale, float gamma, float scale, float base, unsigned char *out)
in = host_quakepal;
}
out = (unsigned char *) palette_complete; // palette is accessed as 32bit for speed reasons, but is created as 8bit bytes
- for (i = 0;i < 255;i++)
+ for (i = 0;i < 256;i++)
{
*out++ = texturegammaramp[*in++];
*out++ = texturegammaramp[*in++];
*out++ = texturegammaramp[*in++];
*out++ = 255;
}
- palette_complete[255] = 0; // completely transparent black
if (palfile)
Mem_Free(palfile);