quadup[1] += d * planenormaly;
quadup[2] += d * planenormalz;
// VectorNormalize(quadup);
- d = 1.0 / sqrt(quadup[0] * quadup[0] + quadup[1] * quadup[1] + quadup[2] * quadup[2]);
+ d = (float)(1.0 / sqrt(quadup[0] * quadup[0] + quadup[1] * quadup[1] + quadup[2] * quadup[2]));
quadup[0] *= d;
quadup[1] *= d;
quadup[2] *= d;
outpoints[11] = planedist * planenormalz - quadsize * quadright[2] - quadsize * quadup[2];
}
-void PolygonF_Divide(unsigned int innumpoints, const float *inpoints, float planenormalx, float planenormaly, float planenormalz, float planedist, float epsilon, unsigned int outfrontmaxpoints, float *outfrontpoints, unsigned int *neededfrontpoints, unsigned int outbackmaxpoints, float *outbackpoints, unsigned int *neededbackpoints)
+void PolygonF_Divide(int innumpoints, const float *inpoints, float planenormalx, float planenormaly, float planenormalz, float planedist, float epsilon, int outfrontmaxpoints, float *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, float *outbackpoints, int *neededbackpoints)
{
- unsigned int i, frontcount, backcount;
+ int i, frontcount, backcount;
const float *n, *p;
float frac, pdist, ndist;
frontcount = 0;
*neededbackpoints = backcount;
}
-void PolygonD_Divide(unsigned int innumpoints, const double *inpoints, double planenormalx, double planenormaly, double planenormalz, double planedist, double epsilon, unsigned int outfrontmaxpoints, double *outfrontpoints, unsigned int *neededfrontpoints, unsigned int outbackmaxpoints, double *outbackpoints, unsigned int *neededbackpoints)
+void PolygonD_Divide(int innumpoints, const double *inpoints, double planenormalx, double planenormaly, double planenormalz, double planedist, double epsilon, int outfrontmaxpoints, double *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, double *outbackpoints, int *neededbackpoints)
{
- unsigned int i, frontcount, backcount;
+ int i, frontcount, backcount;
const double *n, *p;
double frac, pdist, ndist;
frontcount = 0;