rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / portals.c
index 742f6d3..1ad130c 100644 (file)
--- a/portals.c
+++ b/portals.c
@@ -14,7 +14,7 @@ static int portal_markid = 0;
 //float viewportalpoints[16*3];
 static float boxpoints[4*3];
 
-int R_ClipPolygonToPlane(float *in, float *out, int inpoints, int maxoutpoints, tinyplane_t *p)
+int Portal_ClipPolygonToPlane(float *in, float *out, int inpoints, int maxoutpoints, tinyplane_t *p)
 {
        int i, outpoints, prevside, side;
        float *prevpoint, prevdist, dist, dot;
@@ -67,7 +67,7 @@ begin:
 }
 
 /*
-void R_TriangleToPlane(vec3_t point1, vec3_t point2, vec3_t point3, tinyplane_t *p)
+void Portal_TriangleToPlane(vec3_t point1, vec3_t point2, vec3_t point3, tinyplane_t *p)
 {
        vec3_t v1, v2;
        VectorSubtract(point1, point2, v1);
@@ -79,7 +79,7 @@ void R_TriangleToPlane(vec3_t point1, vec3_t point2, vec3_t point3, tinyplane_t
 }
 */
 
-int R_PortalThroughPortalPlanes(tinyplane_t *clipplanes, int clipnumplanes, float *targpoints, int targnumpoints, float *out, int maxpoints)
+int Portal_PortalThroughPortalPlanes(tinyplane_t *clipplanes, int clipnumplanes, float *targpoints, int targnumpoints, float *out, int maxpoints)
 {
        int numpoints, i;
        if (targnumpoints < 3)
@@ -90,7 +90,7 @@ int R_PortalThroughPortalPlanes(tinyplane_t *clipplanes, int clipnumplanes, floa
        memcpy(&portaltemppoints[0][0][0], targpoints, numpoints * 3 * sizeof(float));
        for (i = 0;i < clipnumplanes;i++)
        {
-               numpoints = R_ClipPolygonToPlane(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints, 256, clipplanes + i);
+               numpoints = Portal_ClipPolygonToPlane(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints, 256, clipplanes + i);
                if (numpoints < 3)
                        return numpoints;
                memcpy(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints * 3 * sizeof(float));
@@ -117,7 +117,7 @@ int Portal_RecursiveFlowSearch (mleaf_t *leaf, vec3_t eye, int firstclipplane, i
                // only flow through portals facing away from the viewer
                if (PlaneDiff(eye, (&p->plane)) < 0)
                {
-                       newpoints = R_PortalThroughPortalPlanes(&portalplanes[firstclipplane], numclipplanes, (float *) p->points, p->numpoints, &portaltemppoints2[0][0], 256);
+                       newpoints = Portal_PortalThroughPortalPlanes(&portalplanes[firstclipplane], numclipplanes, (float *) p->points, p->numpoints, &portaltemppoints2[0][0], 256);
                        if (newpoints < 3)
                                continue;
                        else if (firstclipplane + numclipplanes + newpoints > MAXRECURSIVEPORTALPLANES)
@@ -134,7 +134,7 @@ int Portal_RecursiveFlowSearch (mleaf_t *leaf, vec3_t eye, int firstclipplane, i
                                newplanes = &portalplanes[firstclipplane + numclipplanes];
                                for (prev = newpoints - 1, i = 0;i < newpoints;prev = i, i++)
                                {
-//                                     R_TriangleToPlane(eye, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
+//                                     Portal_TriangleToPlane(eye, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
                                        VectorSubtract(eye, portaltemppoints2[i], v1);
                                        VectorSubtract(portaltemppoints2[prev], portaltemppoints2[i], v2);
                                        CrossProduct(v1, v2, newplanes[i].normal);
@@ -203,6 +203,7 @@ int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpo
 
        portal_markid++;
 
+       Mod_CheckLoaded(model);
        Portal_PolygonRecursiveMarkLeafs(model->nodes, polypoints, numpoints);
 
        eyeleaf = Mod_PointInLeaf(eye, model);
@@ -217,7 +218,7 @@ int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpo
        // calculate the planes, and make sure the polygon can see it's own center
        for (prev = numpoints - 1, i = 0;i < numpoints;prev = i, i++)
        {
-//             R_TriangleToPlane(eye, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
+//             Portal_TriangleToPlane(eye, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
                VectorSubtract(eye, (&polypoints[i * 3]), v1);
                VectorSubtract((&polypoints[prev * 3]), (&polypoints[i * 3]), v2);
                CrossProduct(v1, v2, portalplanes[i].normal);