void PF_WriteAngle (void)
{
- if (sv.protocol == PROTOCOL_DARKPLACES5)
- MSG_WriteAngle16i (WriteDest(), G_FLOAT(OFS_PARM1));
- else
- MSG_WriteAngle8i (WriteDest(), G_FLOAT(OFS_PARM1));
+ MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocol);
}
void PF_WriteCoord (void)
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, ent->v->origin[i], sv.protocol);
- MSG_WriteAngle8i(&sv.signon, ent->v->angles[i]);
+ MSG_WriteAngle(&sv.signon, ent->v->angles[i], sv.protocol);
}
// throw the entity away now