MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
for (i=0 ; i<3 ; i++)
- MSG_WriteCoord(&sv.signon, pos[i]);
+ MSG_WriteFloatCoord(&sv.signon, pos[i]);
MSG_WriteByte (&sv.signon, soundnum);
void PF_WriteCoord (void)
{
- MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1));
+ MSG_WriteFloatCoord (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteString (void)
MSG_WriteByte (&sv.signon, ent->v.skin);
for (i=0 ; i<3 ; i++)
{
- MSG_WriteCoord(&sv.signon, ent->v.origin[i]);
+ MSG_WriteFloatCoord(&sv.signon, ent->v.origin[i]);
MSG_WriteAngle(&sv.signon, ent->v.angles[i]);
}