int eval_punchvector;
int eval_viewzoom;
int eval_clientcolors;
+int eval_tag_entity;
+int eval_tag_index;
mfunction_t *SV_PlayerPhysicsQC;
mfunction_t *EndFrameQC;
eval_punchvector = FindFieldOffset("punchvector");
eval_viewzoom = FindFieldOffset("viewzoom");
eval_clientcolors = FindFieldOffset("clientcolors");
+ eval_tag_entity = FindFieldOffset("tag_entity");
+ eval_tag_index = FindFieldOffset("tag_index");
// LordHavoc: allowing QuakeC to override the player movement code
SV_PlayerPhysicsQC = ED_FindFunction ("SV_PlayerPhysics");
{ev_vector, "movement"},
{ev_float, "pmodel"},
{ev_vector, "punchvector"},
- {ev_float, "clientcolors"}
+ {ev_float, "clientcolors"},
+ {ev_entity, "tag_entity"},
+ {ev_float, "tag_index"}
};
/*