- ed->e->free = true;
- ed->v->model = 0;
- ed->v->takedamage = 0;
- ed->v->modelindex = 0;
- ed->v->colormap = 0;
- ed->v->skin = 0;
- ed->v->frame = 0;
- VectorClear(ed->v->origin);
- VectorClear(ed->v->angles);
- ed->v->nextthink = -1;
- ed->v->solid = 0;
-
- ed->e->freetime = sv.time;
+ ed->priv.server->free = true;
+ ed->fields.server->model = 0;
+ ed->fields.server->takedamage = 0;
+ ed->fields.server->modelindex = 0;
+ ed->fields.server->colormap = 0;
+ ed->fields.server->skin = 0;
+ ed->fields.server->frame = 0;
+ VectorClear(ed->fields.server->origin);
+ VectorClear(ed->fields.server->angles);
+ ed->fields.server->nextthink = -1;
+ ed->fields.server->solid = 0;
+
+ ed->priv.server->freetime = sv.time;