- qboolean free;
- link_t area; // linked to a division node or leaf
-
- int num_leafs;
- short leafnums[MAX_ENT_LEAFS];
-
- entity_state_t baseline;
- entity_state_t deltabaseline; // LordHavoc: previous frame
-
- float freetime; // sv.time when the object was freed
- // LordHavoc: for MOVETYPE_STEP interpolation
- vec3_t steporigin;
- vec3_t stepangles;
- vec3_t stepoldorigin;
- vec3_t stepoldangles;
- float steplerptime;
- entvars_t v; // C exported fields from progs
-// other fields from progs come immediately after
+ // true if this edict is unused
+ qboolean free;
+ // physics area this edict is linked into
+ link_t area;
+ // physics grid areas this edict is linked into
+ link_t areagrid[ENTITYGRIDAREAS];
+
+ // old entity protocol, not used
+#ifdef QUAKEENTITIES
+ // baseline values
+ entity_state_t baseline;
+ // LordHavoc: previous frame
+ entity_state_t deltabaseline;
+#endif
+
+ // LordHavoc: gross hack to make floating items still work
+ int suspendedinairflag;
+ // sv.time when the object was freed (to prevent early reuse which could
+ // mess up client interpolation or obscure severe QuakeC bugs)
+ float freetime;
+ // used by PushMove to keep track of where objects were before they were
+ // moved, in case they need to be moved back
+ vec3_t moved_from;
+ vec3_t moved_fromangles;
+ // edict fields (stored in another array)
+ entvars_t *v;