float _float;
float vector[3];
func_t function;
+ int ivector[3];
int _int;
int edict;
} eval_t;
struct link_s *prev, *next;
} link_t;
-// LordHavoc: increased number of leafs per entity limit from 16 to 256
-#define MAX_ENT_LEAFS 256
+// the entire server entity structure
typedef struct edict_s
{
- qboolean free; // true if this edict is unused
- link_t area; // physics area this edict is linked into
+ // true if this edict is unused
+ qboolean free;
+ // physics area this edict is linked into
+ link_t area;
+ // old entity protocol, not used
#ifdef QUAKEENTITIES
- entity_state_t baseline; // baseline values
- entity_state_t deltabaseline; // LordHavoc: previous frame
+ // baseline values
+ entity_state_t baseline;
+ // LordHavoc: previous frame
+ entity_state_t deltabaseline;
#endif
- int suspendedinairflag; // LordHavoc: gross hack to make floating items still work
- float freetime; // sv.time when the object was freed
- entvars_t *v; // edict fields
+ // LordHavoc: gross hack to make floating items still work
+ int suspendedinairflag;
+ // sv.time when the object was freed (to prevent early reuse which could
+ // mess up client interpolation or obscure severe QuakeC bugs)
+ float freetime;
+ // used by PushMove to keep track of where objects were before they were
+ // moved, in case they need to be moved back
+ vec3_t moved_from;
+ vec3_t moved_fromangles;
+ // edict fields (stored in another array)
+ entvars_t *v;
} edict_t;
// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... see pr_edict.c for the functions which use these.
void ED_PrintEdicts (void);
void ED_PrintNum (int ent);
-char *PR_GetString (int num);
-int PR_SetString (char *s);
+#define PR_GetString(num) (pr_strings + num)
+#define PR_SetString(s) ((int) (s - pr_strings))
#endif