// moved, in case they need to be moved back
vec3_t moved_from;
vec3_t moved_fromangles;
+
+ // physics parameters
+ qboolean ode_physics;
+ void *ode_body;
+ void *ode_geom;
+ float *ode_vertex3f;
+ int *ode_element3i;
+ int ode_numvertices;
+ int ode_numtriangles;
+ vec3_t ode_mins;
+ vec3_t ode_maxs;
+ vec_t ode_mass;
+ int ode_modelindex;
+ vec_t ode_movelimit; // smallest component of (maxs[]-mins[])
+ matrix4x4_t ode_offsetmatrix;
+ matrix4x4_t ode_offsetimatrix;
}
edict_engineprivate_t;