vec3_t stepoldorigin;
vec3_t stepoldangles;
float steplerptime;
- // LordHavoc: delta compression
- float nextfullupdate; // every second a full update is forced
entvars_t v; // C exported fields from progs
// other fields from progs come immediately after
} edict_t;
extern int eval_scale;
extern int eval_alpha;
extern int eval_renderamt; // HalfLife support
-extern int eval_rendertype; // HalfLife support
+extern int eval_rendermode; // HalfLife support
extern int eval_fullbright;
extern int eval_ammo_shells1;
extern int eval_ammo_nails1;