int yaw_speed; // ssqc / csqc
int bouncefactor; // ssqc
int bouncestop; // ssqc
+ int sendcomplexanimation; // ssqc
int solid; // ssqc / csqc (physics)
int movetype; // ssqc / csqc (physics)
func_t m_keyup; // mqc
func_t m_shutdown; // mqc
func_t m_toggle; // mqc
+ func_t m_newmap; // mqc
}
prvm_prog_funcoffsets_t;