]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - protocol.c
changed R_Mesh_ system (again), now uses R_Mesh_GetSpace to set up varray_* pointers...
[xonotic/darkplaces.git] / protocol.c
index 7d21297fa66070f2cbd7246e82c07c06bfaab58c..413db775bd9522dd925a8d8a0154adb7b568dad9 100644 (file)
@@ -3,6 +3,7 @@
 
 void ClearStateToDefault(entity_state_t *s)
 {
+       s->active = 0;
        s->time = 0;
        VectorClear(s->origin);
        VectorClear(s->angles);
@@ -15,8 +16,479 @@ void ClearStateToDefault(entity_state_t *s)
        s->scale = 16;
        s->glowsize = 0;
        s->glowcolor = 254;
-       s->colormod = 255;
        s->flags = 0;
-       s->active = 0;
+}
+
+// (server) clears the database to contain no frames (thus delta compression compresses against nothing)
+void EntityFrame_ClearDatabase(entity_database_t *d)
+{
+       memset(d, 0, sizeof(*d));
+}
+
+// (server and client) removes frames older than 'frame' from database
+void EntityFrame_AckFrame(entity_database_t *d, int frame)
+{
+       int i;
+       if (d->ackframe < frame)
+               d->ackframe = frame;
+       for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
+       // ignore outdated frame acks (out of order packets)
+       if (i == 0)
+               return;
+       d->numframes -= i;
+       // if some queue is left, slide it down to beginning of array
+       if (d->numframes)
+               memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
+}
+
+// (server) clears frame, to prepare for adding entities
+void EntityFrame_Clear(entity_frame_t *f, vec3_t eye)
+{
+       f->time = 0;
+       f->framenum = 0;
+       f->numentities = 0;
+       if (eye == NULL)
+       {
+               VectorClear(f->eye);
+       }
+       else
+       {
+               VectorCopy(eye, f->eye);
+       }
+}
+
+// (server) allocates an entity slot in frame, returns NULL if full
+entity_state_t *EntityFrame_NewEntity(entity_frame_t *f, int number)
+{
+       entity_state_t *e;
+       if (f->numentities >= MAX_ENTITY_DATABASE)
+               return NULL;
+       e = &f->entitydata[f->numentities++];
+       e->active = true;
+       e->number = number;
+       return e;
+}
+
+// (server and client) reads a frame from the database
+void EntityFrame_FetchFrame(entity_database_t *d, int framenum, entity_frame_t *f)
+{
+       int i, n;
+       EntityFrame_Clear(f, NULL);
+       for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
+       if (i < d->numframes && framenum == d->frames[i].framenum)
+       {
+               f->framenum = framenum;
+               f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
+               n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
+               if (n > f->numentities)
+                       n = f->numentities;
+               memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
+               if (f->numentities > n)
+                       memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
+               VectorCopy(d->eye, f->eye);
+       }
+       else
+               f->framenum = -1;
+}
+
+// (server and client) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame(entity_database_t *d, entity_frame_t *f)
+{
+       int n, e;
+       entity_frameinfo_t *info;
+
+       VectorCopy(f->eye, d->eye);
+
+       // figure out how many entity slots are used already
+       if (d->numframes)
+       {
+               n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
+               if (n + f->numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
+               {
+                       // ran out of room, dump database
+                       EntityFrame_ClearDatabase(d);
+               }
+       }
+
+       info = &d->frames[d->numframes];
+       info->framenum = f->framenum;
+       e = -1000;
+       // make sure we check the newly added frame as well, but we haven't incremented numframes yet
+       for (n = 0;n <= d->numframes;n++)
+       {
+               if (e >= d->frames[n].framenum)
+               {
+                       if (e == f->framenum)
+                               Con_Printf("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
+                       else
+                               Con_Printf("EntityFrame_AddFrame: out of sequence frames in database\n");
+                       return;
+               }
+               e = d->frames[n].framenum;
+       }
+       // if database still has frames after that...
+       if (d->numframes)
+               info->firstentity = d->frames[d->numframes - 1].endentity;
+       else
+               info->firstentity = 0;
+       info->endentity = info->firstentity + f->numentities;
+       d->numframes++;
+
+       n = info->firstentity % MAX_ENTITY_DATABASE;
+       e = MAX_ENTITY_DATABASE - n;
+       if (e > f->numentities)
+               e = f->numentities;
+       memcpy(d->entitydata + n, f->entitydata, sizeof(entity_state_t) * e);
+       if (f->numentities > e)
+               memcpy(d->entitydata, f->entitydata + e, sizeof(entity_state_t) * (f->numentities - e));
+}
+
+// (server) writes a frame to network stream
+static entity_frame_t deltaframe; // FIXME?
+void EntityFrame_Write(entity_database_t *d, entity_frame_t *f, sizebuf_t *msg)
+{
+       int i, onum, bits, number;
+       entity_frame_t *o = &deltaframe;
+       entity_state_t *ent, *delta, baseline;
+
+       EntityFrame_AddFrame(d, f);
+
+       ClearStateToDefault(&baseline);
+       EntityFrame_FetchFrame(d, d->ackframe > 0 ? d->ackframe : -1, o);
+       MSG_WriteByte (msg, svc_entities);
+       MSG_WriteLong (msg, o->framenum);
+       MSG_WriteLong (msg, f->framenum);
+       MSG_WriteFloat (msg, f->eye[0]);
+       MSG_WriteFloat (msg, f->eye[1]);
+       MSG_WriteFloat (msg, f->eye[2]);
+
+       onum = 0;
+       for (i = 0;i < f->numentities;i++)
+       {
+               ent = f->entitydata + i;
+               number = ent->number;
+               for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
+               {
+                       // write remove message
+                       MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
+               }
+               if (onum < o->numentities && (o->entitydata[onum].number == number))
+               {
+                       // delta from previous frame
+                       delta = o->entitydata + onum;
+                       // advance to next entity in delta frame
+                       onum++;
+               }
+               else
+               {
+                       // delta from baseline
+                       delta = &baseline;
+               }
+               bits = 0;
+               if (ent->flags & RENDER_LOWPRECISION)
+               {
+                       if ((int) ent->origin[0] != (int) delta->origin[0])
+                               bits |= E_ORIGIN1;
+                       if ((int) ent->origin[1] != (int) delta->origin[1])
+                               bits |= E_ORIGIN2;
+                       if ((int) ent->origin[2] != (int) delta->origin[2])
+                               bits |= E_ORIGIN3;
+               }
+               else
+               {
+                       if (fabs(ent->origin[0] - delta->origin[0]) > 0.01f)
+                               bits |= E_ORIGIN1;
+                       if (fabs(ent->origin[1] - delta->origin[1]) > 0.01f)
+                               bits |= E_ORIGIN2;
+                       if (fabs(ent->origin[2] - delta->origin[2]) > 0.01f)
+                               bits |= E_ORIGIN3;
+               }
+               if ((qbyte) (ent->angles[0] * (256.0f / 360.0f)) != (qbyte) (delta->angles[0] * (256.0f / 360.0f)))
+                       bits |= E_ANGLE1;
+               if ((qbyte) (ent->angles[1] * (256.0f / 360.0f)) != (qbyte) (delta->angles[1] * (256.0f / 360.0f)))
+                       bits |= E_ANGLE2;
+               if ((qbyte) (ent->angles[2] * (256.0f / 360.0f)) != (qbyte) (delta->angles[2] * (256.0f / 360.0f)))
+                       bits |= E_ANGLE3;
+               if ((ent->modelindex ^ delta->modelindex) & 0x00FF)
+                       bits |= E_MODEL1;
+               if ((ent->modelindex ^ delta->modelindex) & 0xFF00)
+                       bits |= E_MODEL2;
+               if ((ent->frame ^ delta->frame) & 0x00FF)
+                       bits |= E_FRAME1;
+               if ((ent->frame ^ delta->frame) & 0xFF00)
+                       bits |= E_FRAME2;
+               if ((ent->effects ^ delta->effects) & 0x00FF)
+                       bits |= E_EFFECTS1;
+               if ((ent->effects ^ delta->effects) & 0xFF00)
+                       bits |= E_EFFECTS2;
+               if (ent->colormap != delta->colormap)
+                       bits |= E_COLORMAP;
+               if (ent->skin != delta->skin)
+                       bits |= E_SKIN;
+               if (ent->alpha != delta->alpha)
+                       bits |= E_ALPHA;
+               if (ent->scale != delta->scale)
+                       bits |= E_SCALE;
+               if (ent->glowsize != delta->glowsize)
+                       bits |= E_GLOWSIZE;
+               if (ent->glowcolor != delta->glowcolor)
+                       bits |= E_GLOWCOLOR;
+               if (ent->flags != delta->flags)
+                       bits |= E_FLAGS;
+
+               if (bits) // don't send anything if it hasn't changed
+               {
+                       if (bits & 0xFF000000)
+                               bits |= E_EXTEND3;
+                       if (bits & 0x00FF0000)
+                               bits |= E_EXTEND2;
+                       if (bits & 0x0000FF00)
+                               bits |= E_EXTEND1;
+
+                       MSG_WriteShort(msg, number);
+                       MSG_WriteByte(msg, bits & 0xFF);
+                       if (bits & E_EXTEND1)
+                       {
+                               MSG_WriteByte(msg, (bits >> 8) & 0xFF);
+                               if (bits & E_EXTEND2)
+                               {
+                                       MSG_WriteByte(msg, (bits >> 16) & 0xFF);
+                                       if (bits & E_EXTEND3)
+                                               MSG_WriteByte(msg, (bits >> 24) & 0xFF);
+                               }
+                       }
+                       // LordHavoc: have to write flags first, as they can modify protocol
+                       if (bits & E_FLAGS)
+                               MSG_WriteByte(msg, ent->flags);
+                       if (ent->flags & RENDER_LOWPRECISION)
+                       {
+                               if (bits & E_ORIGIN1)
+                                       MSG_WriteShort(msg, ent->origin[0]);
+                               if (bits & E_ORIGIN2)
+                                       MSG_WriteShort(msg, ent->origin[1]);
+                               if (bits & E_ORIGIN3)
+                                       MSG_WriteShort(msg, ent->origin[2]);
+                       }
+                       else
+                       {
+                               if (bits & E_ORIGIN1)
+                                       MSG_WriteFloat(msg, ent->origin[0]);
+                               if (bits & E_ORIGIN2)
+                                       MSG_WriteFloat(msg, ent->origin[1]);
+                               if (bits & E_ORIGIN3)
+                                       MSG_WriteFloat(msg, ent->origin[2]);
+                       }
+                       if (bits & E_ANGLE1)
+                               MSG_WriteAngle(msg, ent->angles[0]);
+                       if (bits & E_ANGLE2)
+                               MSG_WriteAngle(msg, ent->angles[1]);
+                       if (bits & E_ANGLE3)
+                               MSG_WriteAngle(msg, ent->angles[2]);
+                       if (bits & E_MODEL1)
+                               MSG_WriteByte(msg, ent->modelindex & 0xFF);
+                       if (bits & E_MODEL2)
+                               MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
+                       if (bits & E_FRAME1)
+                               MSG_WriteByte(msg, ent->frame & 0xFF);
+                       if (bits & E_FRAME2)
+                               MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
+                       if (bits & E_EFFECTS1)
+                               MSG_WriteByte(msg, ent->effects & 0xFF);
+                       if (bits & E_EFFECTS2)
+                               MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
+                       if (bits & E_COLORMAP)
+                               MSG_WriteByte(msg, ent->colormap);
+                       if (bits & E_SKIN)
+                               MSG_WriteByte(msg, ent->skin);
+                       if (bits & E_ALPHA)
+                               MSG_WriteByte(msg, ent->alpha);
+                       if (bits & E_SCALE)
+                               MSG_WriteByte(msg, ent->scale);
+                       if (bits & E_GLOWSIZE)
+                               MSG_WriteByte(msg, ent->glowsize);
+                       if (bits & E_GLOWCOLOR)
+                               MSG_WriteByte(msg, ent->glowcolor);
+               }
+       }
+       for (;onum < o->numentities;onum++)
+       {
+               // write remove message
+               MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
+       }
+       MSG_WriteShort(msg, 0xFFFF);
+}
+
+// (client) reads a frame from network stream
+static entity_frame_t framedata; // FIXME?
+void EntityFrame_Read(entity_database_t *d)
+{
+       int number, removed, bits;
+       entity_frame_t *f = &framedata, *delta = &deltaframe;
+       entity_state_t *e, baseline, *old, *oldend;
+
+       ClearStateToDefault(&baseline);
+
+       EntityFrame_Clear(f, NULL);
+
+       // read the frame header info
+       f->time = cl.mtime[0];
+       number = MSG_ReadLong();
+       f->framenum = MSG_ReadLong();
+       f->eye[0] = MSG_ReadFloat();
+       f->eye[1] = MSG_ReadFloat();
+       f->eye[2] = MSG_ReadFloat();
+       EntityFrame_AckFrame(d, number);
+       EntityFrame_FetchFrame(d, number, delta);
+       old = delta->entitydata;
+       oldend = old + delta->numentities;
+       // read entities until we hit the magic 0xFFFF end tag
+       while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF)
+       {
+               if (msg_badread)
+                       Host_Error("EntityFrame_Read: read error\n");
+               removed = number & 0x8000;
+               number &= 0x7FFF;
+               if (number >= MAX_EDICTS)
+                       Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)\n", number, MAX_EDICTS);
+
+               // seek to entity, while copying any skipped entities (assume unchanged)
+               while (old < oldend && old->number < number)
+               {
+                       if (f->numentities >= MAX_ENTITY_DATABASE)
+                               Host_Error("EntityFrame_Read: entity list too big\n");
+                       memcpy(f->entitydata + f->numentities, old, sizeof(entity_state_t));
+                       f->entitydata[f->numentities].time = cl.mtime[0];
+                       old++;
+                       f->numentities++;
+               }
+               if (removed)
+               {
+                       if (old < oldend && old->number == number)
+                               old++;
+                       else
+                               Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
+               }
+               else
+               {
+                       if (f->numentities >= MAX_ENTITY_DATABASE)
+                               Host_Error("EntityFrame_Read: entity list too big\n");
+
+                       // reserve this slot
+                       e = f->entitydata + f->numentities++;
+
+                       if (old < oldend && old->number == number)
+                       {
+                               // delta from old entity
+                               memcpy(e, old++, sizeof(*e));
+                       }
+                       else
+                       {
+                               // delta from baseline
+                               memcpy(e, &baseline, sizeof(*e));
+                       }
+
+                       e->active = true;
+                       e->time = cl.mtime[0];
+                       e->number = number;
+
+                       bits = MSG_ReadByte();
+                       if (bits & E_EXTEND1)
+                       {
+                               bits |= MSG_ReadByte() << 8;
+                               if (bits & E_EXTEND2)
+                               {
+                                       bits |= MSG_ReadByte() << 16;
+                                       if (bits & E_EXTEND3)
+                                               bits |= MSG_ReadByte() << 24;
+                               }
+                       }
+
+                       if (dpprotocol == DPPROTOCOL_VERSION2)
+                       {
+                               if (bits & E_ORIGIN1)
+                                       e->origin[0] = (signed short) MSG_ReadShort();
+                               if (bits & E_ORIGIN2)
+                                       e->origin[1] = (signed short) MSG_ReadShort();
+                               if (bits & E_ORIGIN3)
+                                       e->origin[2] = (signed short) MSG_ReadShort();
+                       }
+                       else
+                       {
+                               if (bits & E_FLAGS)
+                                       e->flags = MSG_ReadByte();
+                               if (e->flags & RENDER_LOWPRECISION || dpprotocol == DPPROTOCOL_VERSION2)
+                               {
+                                       if (bits & E_ORIGIN1)
+                                               e->origin[0] = (signed short) MSG_ReadShort();
+                                       if (bits & E_ORIGIN2)
+                                               e->origin[1] = (signed short) MSG_ReadShort();
+                                       if (bits & E_ORIGIN3)
+                                               e->origin[2] = (signed short) MSG_ReadShort();
+                               }
+                               else
+                               {
+                                       if (bits & E_ORIGIN1)
+                                               e->origin[0] = MSG_ReadFloat();
+                                       if (bits & E_ORIGIN2)
+                                               e->origin[1] = MSG_ReadFloat();
+                                       if (bits & E_ORIGIN3)
+                                               e->origin[2] = MSG_ReadFloat();
+                               }
+                       }
+                       if (bits & E_ANGLE1)
+                               e->angles[0] = MSG_ReadAngle();
+                       if (bits & E_ANGLE2)
+                               e->angles[1] = MSG_ReadAngle();
+                       if (bits & E_ANGLE3)
+                               e->angles[2] = MSG_ReadAngle();
+                       if (bits & E_MODEL1)
+                               e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte();
+                       if (bits & E_MODEL2)
+                               e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
+                       if (bits & E_FRAME1)
+                               e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte();
+                       if (bits & E_FRAME2)
+                               e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
+                       if (bits & E_EFFECTS1)
+                               e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte();
+                       if (bits & E_EFFECTS2)
+                               e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
+                       if (bits & E_COLORMAP)
+                               e->colormap = MSG_ReadByte();
+                       if (bits & E_SKIN)
+                               e->skin = MSG_ReadByte();
+                       if (bits & E_ALPHA)
+                               e->alpha = MSG_ReadByte();
+                       if (bits & E_SCALE)
+                               e->scale = MSG_ReadByte();
+                       if (bits & E_GLOWSIZE)
+                               e->glowsize = MSG_ReadByte();
+                       if (bits & E_GLOWCOLOR)
+                               e->glowcolor = MSG_ReadByte();
+                       if (dpprotocol == DPPROTOCOL_VERSION2)
+                               if (bits & E_FLAGS)
+                                       e->flags = MSG_ReadByte();
+               }
+       }
+       while (old < oldend)
+       {
+               if (f->numentities >= MAX_ENTITY_DATABASE)
+                       Host_Error("EntityFrame_Read: entity list too big\n");
+               memcpy(f->entitydata + f->numentities, old, sizeof(entity_state_t));
+               f->entitydata[f->numentities].time = cl.mtime[0];
+               old++;
+               f->numentities++;
+       }
+       EntityFrame_AddFrame(d, f);
+}
+
+
+// (client) returns the frame number of the most recent frame recieved
+int EntityFrame_MostRecentlyRecievedFrameNum(entity_database_t *d)
+{
+       if (d->numframes)
+               return d->frames[d->numframes - 1].framenum;
+       else
+               return -1;
 }