]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - protocol.c
added friction and waterfriction movevars stats
[xonotic/darkplaces.git] / protocol.c
index abfdf9f3aee2fff4c8bf32c0da37decd95a66521..848ad7c7f2357bdab1682b6e501e413c6fdef396 100644 (file)
@@ -1,8 +1,6 @@
 
 #include "quakedef.h"
 
-#define E5_PROTOCOL_PRIORITYLEVELS 32
-
 // this is 88 bytes (must match entity_state_t in protocol.h)
 entity_state_t defaultstate =
 {
@@ -13,15 +11,9 @@ entity_state_t defaultstate =
        {0,0,0},//float angles[3];
        0,//int number; // entity number this state is for
        0,//int effects;
-       0,//unsigned int customizeentityforclient; // !
        0,//unsigned short modelindex;
        0,//unsigned short frame;
        0,//unsigned short tagentity;
-       0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
-       0,//unsigned short viewmodelforclient; // !
-       0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
-       0,//unsigned short nodrawtoclient; // !
-       0,//unsigned short drawonlytoclient; // !
        {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
        0,//unsigned char active; // true if a valid state
        0,//unsigned char lightstyle;
@@ -33,10 +25,11 @@ entity_state_t defaultstate =
        0,//unsigned char glowsize;
        254,//unsigned char glowcolor;
        0,//unsigned char flags;
+       0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
        0,//unsigned char tagindex;
        {32, 32, 32},//unsigned char colormod[3];
        // padding to a multiple of 8 bytes (to align the double time)
-       {0,0}//unsigned char unused[2]; // !
+       0//unsigned char unused; // !
 };
 
 // LordHavoc: I own protocol ranges 96, 97, 3500-3599
@@ -63,17 +56,6 @@ protocolversioninfo[] =
        {0, NULL}
 };
 
-static mempool_t *sv2csqc = NULL;
-int csqc_clientnum = 0;
-sizebuf_t *sv2csqcbuf = NULL;
-static unsigned char *sv2csqcents_version[MAX_SCOREBOARD];
-
-static entity_frame_t deltaframe; // FIXME?
-static entity_frame_t framedata; // FIXME?
-
-int entityframe5_prioritychaincounts[E5_PROTOCOL_PRIORITYLEVELS];
-unsigned short entityframe5_prioritychains[E5_PROTOCOL_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES];
-
 protocolversion_t Protocol_EnumForName(const char *s)
 {
        int i;
@@ -250,29 +232,6 @@ void EntityFrameQuake_ISeeDeadEntities(void)
        }
 }
 
-void EntityFrameCSQC_ClearVersions (void)
-{
-       if(sv2csqc)
-       {
-               Mem_FreePool(&sv2csqc);
-               sv2csqc = NULL;
-       }
-       memset(sv2csqcents_version, 0, MAX_SCOREBOARD*sizeof(unsigned char *));
-}
-
-void EntityFrameCSQC_InitClientVersions (int client, qboolean clear)
-{
-       if(!sv2csqc)
-               sv2csqc = Mem_AllocPool("SV2CSQC", 0, NULL);
-       if(sv2csqcents_version[client])
-       {
-               Mem_Free(sv2csqcents_version[client]);
-               sv2csqcents_version[client] = NULL;
-       }
-       sv2csqcents_version[client] = (unsigned char *)Mem_Alloc(sv2csqc, MAX_EDICTS);
-       memset(sv2csqcents_version[client], 0, MAX_EDICTS);
-}
-
 // FIXME FIXME FIXME: at this time the CSQC entity writing does not store
 // packet logs and thus if an update is lost it is never repeated, this makes
 // csqc entities useless at the moment.
@@ -289,17 +248,16 @@ void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate,
                val2 = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.Version);
                version = (int)val2->_float;
                // LordHavoc: do some validity checks on self.Version
-               // if Version reaches 8388608, it has already exhausted half of the
-               // reliable integer space in a 32bit float, and should be reset to 1
-               // FIXME: we should set all client versions of this entity to -1
-               // so that it will not be skipped accidentally in some cases after
-               // the reset
+               // if self.Version reaches 255, it will soon exceed the byte used to
+               // store an entity version in the client struct, so we need to reset
+               // all the version to 1 and force all the existing clients' version of
+               // it to 255 (which we're not allowing to actually occur)
                if (version < 0)
                        val2->_float = 0;
-               if (version >= 8388608)
+               if (version >= 255)
                {
                        int i;
-                       val2->_float = 1;
+                       val2->_float = version = 1;
                        // since we just reset the Version field to 1, it may accidentally
                        // end up being equal to an existing client version now or in the
                        // future, so to fix this situation we have to loop over all
@@ -307,13 +265,13 @@ void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate,
                        // which never matches, thus causing them to receive the update
                        // soon, as they should
                        for (i = 0;i < svs.maxclients;i++)
-                               if (sv2csqcents_version[i] && sv2csqcents_version[i][number])
-                                       sv2csqcents_version[i][number] = -1;
+                               if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
+                                       svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 255;
                }
        }
        // if the version already matches, we don't need to do anything as the
        // latest version has already been sent.
-       if (sv2csqcents_version[csqc_clientnum][number] == version)
+       if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] == version)
                return;
        if (version)
        {
@@ -327,7 +285,7 @@ void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate,
                        if(!*sectionstarted)
                                MSG_WriteByte(msg, svc_csqcentities);
                        MSG_WriteShort(msg, number);
-                       ((int *)prog->globals.generic)[OFS_PARM0] = csqc_clientnum+1;
+                       ((int *)prog->globals.generic)[OFS_PARM0] = sv.writeentitiestoclient_cliententitynumber;
                        prog->globals.server->self = number;
                        PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
                        if(prog->globals.generic[OFS_RETURN])
@@ -342,7 +300,7 @@ void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate,
                                        return;
                                }
                                // an update has been successfully written, update the version
-                               sv2csqcents_version[csqc_clientnum][number] = version;
+                               svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = version;
                                // and take note that we have begun the svc_csqcentities
                                // section of the packet
                                *sectionstarted = 1;
@@ -360,7 +318,7 @@ void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate,
        }
        // write a remove message if needed
        // if already removed, do nothing
-       if (!sv2csqcents_version[csqc_clientnum][number])
+       if (!svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
                return;
        // if there isn't enough room to write the remove message, just return, as
        // it will be handled in a later packet
@@ -374,7 +332,7 @@ void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate,
        }
        // write the remove message
        MSG_WriteShort(msg, (unsigned short)number | 0x8000);
-       sv2csqcents_version[csqc_clientnum][number] = 0;
+       svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 0;
 }
 
 //[515]: we use only one array per-client for SendEntity feature
@@ -391,16 +349,13 @@ void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_sta
        // the terminator (0x0000) and at least one entity update
        if (msg->cursize + 32 >= msg->maxsize)
                return;
-       if(!sv2csqcents_version[csqc_clientnum])
-               EntityFrameCSQC_InitClientVersions(csqc_clientnum, false);
 
-       sv2csqcbuf = msg;
        num = 1;
        for (i = 0, n = states;i < numstates;i++, n++)
        {
                // all entities between the previous entity state and this one are dead
                for (;num < n->number;num++)
-                       if(sv2csqcents_version[csqc_clientnum][num])
+                       if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
                                EntityFrameCSQC_WriteState(msg, num, false, &sectionstarted);
                // update this entity
                EntityFrameCSQC_WriteState(msg, num, true, &sectionstarted);
@@ -409,14 +364,13 @@ void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_sta
        }
        // all remaining entities are dead
        for (;num < prog->num_edicts;num++)
-               if(sv2csqcents_version[csqc_clientnum][num])
+               if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
                        EntityFrameCSQC_WriteState(msg, num, false, &sectionstarted);
        if (sectionstarted)
        {
                // write index 0 to end the update (0 is never used by real entities)
                MSG_WriteShort(msg, 0);
        }
-       sv2csqcbuf = NULL;
 }
 
 void Protocol_UpdateClientStats(const int *stats)
@@ -1108,7 +1062,7 @@ void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, i
 void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
 {
        int i, onum, number;
-       entity_frame_t *o = &deltaframe;
+       entity_frame_t *o = &d->deltaframe;
        const entity_state_t *ent, *delta;
        vec3_t eye;
        prvm_eval_t *val;
@@ -1176,13 +1130,15 @@ void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numst
 void EntityFrame_CL_ReadFrame(void)
 {
        int i, number, removed;
-       entity_frame_t *f = &framedata, *delta = &deltaframe;
+       entity_frame_t *f, *delta;
        entity_state_t *e, *old, *oldend;
        entity_t *ent;
        entityframe_database_t *d;
        if (!cl.entitydatabase)
                cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
        d = cl.entitydatabase;
+       f = &d->framedata;
+       delta = &d->deltaframe;
 
        EntityFrame_Clear(f, NULL, -1);
 
@@ -1743,7 +1699,7 @@ int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
        entity_state_t *s;
        // if it is the player, update urgently
        if (stateindex == d->viewentnum)
-               return E5_PROTOCOL_PRIORITYLEVELS - 1;
+               return ENTITYFRAME5_PRIORITYLEVELS - 1;
        // priority increases each frame no matter what happens
        priority = d->priorities[stateindex] + 1;
        // players get an extra priority boost
@@ -1753,7 +1709,7 @@ int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
        if (!d->states[stateindex].active)
        {
                priority++;
-               return bound(1, priority, E5_PROTOCOL_PRIORITYLEVELS - 1);
+               return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
        }
        // certain changes are more noticable than others
        if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
@@ -1777,7 +1733,7 @@ int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
        // distance from the player
        if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
                priority++;
-       return bound(1, priority, E5_PROTOCOL_PRIORITYLEVELS - 1);
+       return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
 }
 
 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
@@ -1804,9 +1760,9 @@ void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbi
                        bits |= E5_FRAME16;
                if (bits & E5_EFFECTS)
                {
-                       if (s->effects >= 65536)
+                       if (s->effects & 0xFFFF0000)
                                bits |= E5_EFFECTS32;
-                       else if (s->effects >= 256)
+                       else if (s->effects & 0xFFFFFF00)
                                bits |= E5_EFFECTS16;
                }
                if (bits >= 256)
@@ -2342,7 +2298,7 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
                return;
 
        // build lists of entities by priority level
-       memset(entityframe5_prioritychaincounts, 0, sizeof(entityframe5_prioritychaincounts));
+       memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
        l = 0;
        for (num = 0;num < d->maxedicts;num++)
        {
@@ -2350,12 +2306,12 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
                {
                        if (d->deltabits[num])
                        {
-                               if (d->priorities[num] < (E5_PROTOCOL_PRIORITYLEVELS - 1))
+                               if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
                                        d->priorities[num] = EntityState5_Priority(d, num);
                                l = num;
                                priority = d->priorities[num];
-                               if (entityframe5_prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
-                                       entityframe5_prioritychains[priority][entityframe5_prioritychaincounts[priority]++] = num;
+                               if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
+                                       d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
                        }
                        else
                                d->priorities[num] = 0;
@@ -2398,11 +2354,11 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
        MSG_WriteLong(msg, framenum);
        if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
                MSG_WriteLong(msg, movesequence);
-       for (priority = E5_PROTOCOL_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+       for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
        {
-               for (i = 0;i < entityframe5_prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+               for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
                {
-                       num = entityframe5_prioritychains[priority][i];
+                       num = d->prioritychains[priority][i];
                        n = d->states + num;
                        if (d->deltabits[num] & E5_FULLUPDATE)
                                d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
@@ -2428,43 +2384,43 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
 }
 
 
-static int QW_TranslateEffects(int qweffects, int number)
+static void QW_TranslateEffects(entity_state_t *s, int qweffects)
 {
-       int effects = 0;
+       s->effects = 0;
+       s->internaleffects = 0;
        if (qweffects & QW_EF_BRIGHTFIELD)
-               effects |= EF_BRIGHTFIELD;
+               s->effects |= EF_BRIGHTFIELD;
        if (qweffects & QW_EF_MUZZLEFLASH)
-               effects |= EF_MUZZLEFLASH;
+               s->effects |= EF_MUZZLEFLASH;
        if (qweffects & QW_EF_FLAG1)
        {
                // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
-               if (number > cl.maxclients)
-                       effects |= EF_NODRAW;
+               if (s->number > cl.maxclients)
+                       s->effects |= EF_NODRAW;
                else
-                       effects |= EF_FLAG1QW;
+                       s->internaleffects |= INTEF_FLAG1QW;
        }
        if (qweffects & QW_EF_FLAG2)
        {
                // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
-               if (number > cl.maxclients)
-                       effects |= EF_ADDITIVE;
+               if (s->number > cl.maxclients)
+                       s->effects |= EF_ADDITIVE;
                else
-                       effects |= EF_FLAG2QW;
+                       s->internaleffects |= INTEF_FLAG2QW;
        }
        if (qweffects & QW_EF_RED)
        {
                if (qweffects & QW_EF_BLUE)
-                       effects |= EF_RED | EF_BLUE;
+                       s->effects |= EF_RED | EF_BLUE;
                else
-                       effects |= EF_RED;
+                       s->effects |= EF_RED;
        }
        else if (qweffects & QW_EF_BLUE)
-               effects |= EF_BLUE;
+               s->effects |= EF_BLUE;
        else if (qweffects & QW_EF_BRIGHTLIGHT)
-               effects |= EF_BRIGHTLIGHT;
+               s->effects |= EF_BRIGHTLIGHT;
        else if (qweffects & QW_EF_DIMLIGHT)
-               effects |= EF_DIMLIGHT;
-       return effects;
+               s->effects |= EF_DIMLIGHT;
 }
 
 void EntityStateQW_ReadPlayerUpdate(void)
@@ -2488,6 +2444,7 @@ void EntityStateQW_ReadPlayerUpdate(void)
        s = &ent->state_current;
        *s = defaultstate;
        s->active = true;
+       s->number = enumber;
        s->colormap = enumber;
        playerflags = MSG_ReadShort();
        MSG_ReadVector(s->origin, cls.protocol);
@@ -2540,7 +2497,7 @@ void EntityStateQW_ReadPlayerUpdate(void)
        if (playerflags & QW_PF_SKINNUM)
                s->skin = MSG_ReadByte();
        if (playerflags & QW_PF_EFFECTS)
-               s->effects = QW_TranslateEffects(MSG_ReadByte(), enumber);
+               QW_TranslateEffects(s, MSG_ReadByte());
        if (playerflags & QW_PF_WEAPONFRAME)
                weaponframe = MSG_ReadByte();
        else
@@ -2592,8 +2549,6 @@ void EntityStateQW_ReadPlayerUpdate(void)
        cl.entities_active[enumber] = s->active;
        // set the update time
        s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
-       // fix the number (it gets wiped occasionally by copying from defaultstate)
-       s->number = enumber;
        // check if we need to update the lerp stuff
        if (s->active)
                CL_MoveLerpEntityStates(&cl.entities[enumber]);
@@ -2619,7 +2574,7 @@ static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
        if (bits & QW_U_SKIN)
                s->skin = MSG_ReadByte();
        if (bits & QW_U_EFFECTS)
-               s->effects = QW_TranslateEffects(qweffects = MSG_ReadByte(), s->number);
+               QW_TranslateEffects(s, qweffects = MSG_ReadByte());
        if (bits & QW_U_ORIGIN1)
                s->origin[0] = MSG_ReadCoord13i();
        if (bits & QW_U_ANGLE1)