]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - protocol.c
added support for arguire's strange protocols that expand
[xonotic/darkplaces.git] / protocol.c
index 38e6783b5f5a158d3117dbcb896161564d8e548d..bc21122d04ced179addb819b7cd0c73fb0d21832 100644 (file)
@@ -1,11 +1,12 @@
 
 #include "quakedef.h"
 
-// this is 80 bytes
+// this is 88 bytes (must match entity_state_t in protocol.h)
 entity_state_t defaultstate =
 {
        // ! means this is not sent to client
        0,//double time; // ! time this state was built (used on client for interpolation)
+       {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
        {0,0,0},//float origin[3];
        {0,0,0},//float angles[3];
        0,//int number; // entity number this state is for
@@ -13,11 +14,6 @@ entity_state_t defaultstate =
        0,//unsigned short modelindex;
        0,//unsigned short frame;
        0,//unsigned short tagentity;
-       0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
-       0,//unsigned short viewmodelforclient; // !
-       0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
-       0,//unsigned short nodrawtoclient; // !
-       0,//unsigned short drawonlytoclient; // !
        {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
        0,//unsigned char active; // true if a valid state
        0,//unsigned char lightstyle;
@@ -29,15 +25,81 @@ entity_state_t defaultstate =
        0,//unsigned char glowsize;
        254,//unsigned char glowcolor;
        0,//unsigned char flags;
+       0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
        0,//unsigned char tagindex;
        {32, 32, 32},//unsigned char colormod[3];
        // padding to a multiple of 8 bytes (to align the double time)
-       {0,0}//unsigned char unused[2]; // !
+       0//unsigned char unused; // !
 };
 
-// keep track of quake entities because they need to be killed if they get stale
-int cl_lastquakeentity = 0;
-qbyte cl_isquakeentity[MAX_EDICTS];
+// LordHavoc: I own protocol ranges 96, 97, 3500-3599
+
+struct protocolversioninfo_s
+{
+       int number;
+       const char *name;
+}
+protocolversioninfo[] =
+{
+       {0, "UNKNOWN"},
+       {3504, "DP7"},
+       {3503, "DP6"},
+       {3502, "DP5"},
+       {3501, "DP4"},
+       {3500, "DP3"},
+       {97, "DP2"},
+       {96, "DP1"},
+       {15, "QUAKEDP"},
+       {250, "NEHAHRAMOVIE"},
+       {15, "QUAKE"},
+       {28, "QW"},
+       {10000, "NEHAHRABJP"},
+       {10001, "NEHAHRABJP2"},
+       {10002, "NEHAHRABJP3"},
+       {0, NULL}
+};
+
+protocolversion_t Protocol_EnumForName(const char *s)
+{
+       int i;
+       for (i = 1;protocolversioninfo[i].name;i++)
+               if (!strcasecmp(s, protocolversioninfo[i].name))
+                       return (protocolversion_t)i;
+       return PROTOCOL_UNKNOWN;
+}
+
+const char *Protocol_NameForEnum(protocolversion_t p)
+{
+       return protocolversioninfo[p].name;
+}
+
+protocolversion_t Protocol_EnumForNumber(int n)
+{
+       int i;
+       for (i = 1;protocolversioninfo[i].name;i++)
+               if (protocolversioninfo[i].number == n)
+                       return (protocolversion_t)i;
+       return PROTOCOL_UNKNOWN;
+}
+
+int Protocol_NumberForEnum(protocolversion_t p)
+{
+       return protocolversioninfo[p].number;
+}
+
+void Protocol_Names(char *buffer, size_t buffersize)
+{
+       int i;
+       if (buffersize < 1)
+               return;
+       buffer[0] = 0;
+       for (i = 1;protocolversioninfo[i].name;i++)
+       {
+               if (i > 1)
+                       strlcat(buffer, " ", buffersize);
+               strlcat(buffer, protocolversioninfo[i].name, buffersize);
+       }
+}
 
 void EntityFrameQuake_ReadEntity(int bits)
 {
@@ -47,7 +109,7 @@ void EntityFrameQuake_ReadEntity(int bits)
 
        if (bits & U_MOREBITS)
                bits |= (MSG_ReadByte()<<8);
-       if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
+       if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
        {
                bits |= MSG_ReadByte() << 16;
                if (bits & U_EXTEND2)
@@ -60,18 +122,18 @@ void EntityFrameQuake_ReadEntity(int bits)
                num = MSG_ReadByte ();
 
        if (num >= MAX_EDICTS)
-               Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
+               Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
        if (num < 1)
-               Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)\n", num);
+               Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
 
-       if (cl_num_entities <= num)
+       if (cl.num_entities <= num)
        {
-               cl_num_entities = num + 1;
-               if (num >= cl_max_entities)
+               cl.num_entities = num + 1;
+               if (num >= cl.max_entities)
                        CL_ExpandEntities(num);
        }
 
-       ent = cl_entities + num;
+       ent = cl.entities + num;
 
        // note: this inherits the 'active' state of the baseline chosen
        // (state_baseline is always active, state_current may not be active if
@@ -84,30 +146,36 @@ void EntityFrameQuake_ReadEntity(int bits)
                s.active = true;
        }
 
-       cl_isquakeentity[num] = true;
-       if (cl_lastquakeentity < num)
-               cl_lastquakeentity = num;
+       cl.isquakeentity[num] = true;
+       if (cl.lastquakeentity < num)
+               cl.lastquakeentity = num;
        s.number = num;
        s.time = cl.mtime[0];
        s.flags = 0;
-       if (bits & U_MODEL)             s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+       if (bits & U_MODEL)
+       {
+               if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+                                                       s.modelindex = (unsigned short) MSG_ReadShort();
+               else
+                                                       s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+       }
        if (bits & U_FRAME)             s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
        if (bits & U_COLORMAP)  s.colormap = MSG_ReadByte();
        if (bits & U_SKIN)              s.skin = MSG_ReadByte();
        if (bits & U_EFFECTS)   s.effects = (s.effects & 0xFF00) | MSG_ReadByte();
-       if (bits & U_ORIGIN1)   s.origin[0] = MSG_ReadCoord(cl.protocol);
-       if (bits & U_ANGLE1)    s.angles[0] = MSG_ReadAngle(cl.protocol);
-       if (bits & U_ORIGIN2)   s.origin[1] = MSG_ReadCoord(cl.protocol);
-       if (bits & U_ANGLE2)    s.angles[1] = MSG_ReadAngle(cl.protocol);
-       if (bits & U_ORIGIN3)   s.origin[2] = MSG_ReadCoord(cl.protocol);
-       if (bits & U_ANGLE3)    s.angles[2] = MSG_ReadAngle(cl.protocol);
+       if (bits & U_ORIGIN1)   s.origin[0] = MSG_ReadCoord(cls.protocol);
+       if (bits & U_ANGLE1)    s.angles[0] = MSG_ReadAngle(cls.protocol);
+       if (bits & U_ORIGIN2)   s.origin[1] = MSG_ReadCoord(cls.protocol);
+       if (bits & U_ANGLE2)    s.angles[1] = MSG_ReadAngle(cls.protocol);
+       if (bits & U_ORIGIN3)   s.origin[2] = MSG_ReadCoord(cls.protocol);
+       if (bits & U_ANGLE3)    s.angles[2] = MSG_ReadAngle(cls.protocol);
        if (bits & U_STEP)              s.flags |= RENDER_STEP;
        if (bits & U_ALPHA)             s.alpha = MSG_ReadByte();
        if (bits & U_SCALE)             s.scale = MSG_ReadByte();
        if (bits & U_EFFECTS2)  s.effects = (s.effects & 0x00FF) | (MSG_ReadByte() << 8);
        if (bits & U_GLOWSIZE)  s.glowsize = MSG_ReadByte();
        if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte();
-       if (bits & U_COLORMOD)  {int c = MSG_ReadByte();s.colormod[0] = (qbyte)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (qbyte)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (qbyte)((c & 3) * (32.0f / 3.0f));}
+       if (bits & U_COLORMOD)  {int c = MSG_ReadByte();s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
        if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
        if (bits & U_FRAME2)    s.frame = (s.frame & 0x00FF) | (MSG_ReadByte() << 8);
        if (bits & U_MODEL2)    s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
@@ -115,14 +183,14 @@ void EntityFrameQuake_ReadEntity(int bits)
        if (bits & U_EXTERIORMODEL)     s.flags |= RENDER_EXTERIORMODEL;
 
        // LordHavoc: to allow playback of the Nehahra movie
-       if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
+       if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
        {
                // LordHavoc: evil format
-               int i = MSG_ReadFloat();
-               int j = MSG_ReadFloat() * 255.0f;
+               int i = (int)MSG_ReadFloat();
+               int j = (int)(MSG_ReadFloat() * 255.0f);
                if (i == 2)
                {
-                       i = MSG_ReadFloat();
+                       i = (int)MSG_ReadFloat();
                        if (i)
                                s.effects |= EF_FULLBRIGHT;
                }
@@ -139,47 +207,268 @@ void EntityFrameQuake_ReadEntity(int bits)
        if (ent->state_current.active)
        {
                CL_MoveLerpEntityStates(ent);
-               cl_entities_active[ent->state_current.number] = true;
+               cl.entities_active[ent->state_current.number] = true;
        }
 
        if (msg_badread)
-               Host_Error("EntityFrameQuake_ReadEntity: read error\n");
+               Host_Error("EntityFrameQuake_ReadEntity: read error");
 }
 
 void EntityFrameQuake_ISeeDeadEntities(void)
 {
        int num, lastentity;
-       if (cl_lastquakeentity == 0)
+       if (cl.lastquakeentity == 0)
                return;
-       lastentity = cl_lastquakeentity;
-       cl_lastquakeentity = 0;
+       lastentity = cl.lastquakeentity;
+       cl.lastquakeentity = 0;
        for (num = 0;num <= lastentity;num++)
        {
-               if (cl_isquakeentity[num])
+               if (cl.isquakeentity[num])
                {
-                       if (cl_entities_active[num] && cl_entities[num].state_current.time == cl.mtime[0])
+                       if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
+                       {
+                               cl.isquakeentity[num] = true;
+                               cl.lastquakeentity = num;
+                       }
+                       else
+                       {
+                               cl.isquakeentity[num] = false;
+                               cl.entities_active[num] = false;
+                               cl.entities[num].state_current = defaultstate;
+                               cl.entities[num].state_current.number = num;
+                       }
+               }
+       }
+}
+
+// FIXME FIXME FIXME: at this time the CSQC entity writing does not store
+// packet logs and thus if an update is lost it is never repeated, this makes
+// csqc entities useless at the moment.
+
+void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate, qboolean *sectionstarted)
+{
+       int version;
+       prvm_eval_t *val, *val2;
+       version = 0;
+       if (doupdate)
+       {
+               if (msg->cursize + !*sectionstarted + 2 + 1 + 2 > msg->maxsize)
+                       return;
+               val2 = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.Version);
+               version = (int)val2->_float;
+               // LordHavoc: do some validity checks on self.Version
+               // if self.Version reaches 255, it will soon exceed the byte used to
+               // store an entity version in the client struct, so we need to reset
+               // all the version to 1 and force all the existing clients' version of
+               // it to 255 (which we're not allowing to actually occur)
+               if (version < 0)
+                       val2->_float = 0;
+               if (version >= 255)
+               {
+                       int i;
+                       val2->_float = version = 1;
+                       // since we just reset the Version field to 1, it may accidentally
+                       // end up being equal to an existing client version now or in the
+                       // future, so to fix this situation we have to loop over all
+                       // clients and change their versions for this entity to be -1
+                       // which never matches, thus causing them to receive the update
+                       // soon, as they should
+                       for (i = 0;i < svs.maxclients;i++)
+                               if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
+                                       svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 255;
+               }
+       }
+       // if the version already matches, we don't need to do anything as the
+       // latest version has already been sent.
+       if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] == version)
+               return;
+       if (version)
+       {
+               // if there's no SendEntity function, treat it as a remove
+               val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
+               if (val->function)
+               {
+                       // there is a function to call, save the cursize value incase we
+                       // have to do a rollback due to overflow
+                       int oldcursize = msg->cursize;
+                       if(!*sectionstarted)
+                               MSG_WriteByte(msg, svc_csqcentities);
+                       MSG_WriteShort(msg, number);
+                       ((int *)prog->globals.generic)[OFS_PARM0] = sv.writeentitiestoclient_cliententitynumber;
+                       prog->globals.server->self = number;
+                       PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
+                       if(prog->globals.generic[OFS_RETURN])
                        {
-                               cl_isquakeentity[num] = true;
-                               cl_lastquakeentity = num;
+                               if (msg->cursize + 2 > msg->maxsize)
+                               {
+                                       // if the packet no longer has enough room to write the
+                                       // final index code that ends the message, rollback to the
+                                       // state before we tried to write anything and then return
+                                       msg->cursize = oldcursize;
+                                       msg->overflowed = false;
+                                       return;
+                               }
+                               // an update has been successfully written, update the version
+                               svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = version;
+                               // and take note that we have begun the svc_csqcentities
+                               // section of the packet
+                               *sectionstarted = 1;
+                               return;
                        }
                        else
                        {
-                               cl_isquakeentity[num] = false;
-                               cl_entities_active[num] = false;
-                               cl_entities[num].state_current = defaultstate;
-                               cl_entities[num].state_current.number = num;
+                               // rollback the buffer to its state before the writes
+                               msg->cursize = oldcursize;
+                               // if the function returned FALSE, simply write a remove
+                               // this is done by falling through to the remove code below
+                               version = 0;
                        }
                }
        }
+       // write a remove message if needed
+       // if already removed, do nothing
+       if (!svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
+               return;
+       // if there isn't enough room to write the remove message, just return, as
+       // it will be handled in a later packet
+       if (msg->cursize + !*sectionstarted + 2 + 2 > msg->maxsize)
+               return;
+       // first write the message identifier if needed
+       if(!*sectionstarted)
+       {
+               *sectionstarted = 1;
+               MSG_WriteByte(msg, svc_csqcentities);
+       }
+       // write the remove message
+       MSG_WriteShort(msg, (unsigned short)number | 0x8000);
+       svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 0;
+}
+
+//[515]: we use only one array per-client for SendEntity feature
+void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states)
+{
+       int i, num;
+       qboolean sectionstarted = false;
+       const entity_state_t *n;
+
+       // if this server progs is not CSQC-aware, return early
+       if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
+               return;
+       // make sure there is enough room to store the svc_csqcentities byte,
+       // the terminator (0x0000) and at least one entity update
+       if (msg->cursize + 32 >= msg->maxsize)
+               return;
+
+       num = 1;
+       for (i = 0, n = states;i < numstates;i++, n++)
+       {
+               // all entities between the previous entity state and this one are dead
+               for (;num < n->number;num++)
+                       if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
+                               EntityFrameCSQC_WriteState(msg, num, false, &sectionstarted);
+               // update this entity
+               EntityFrameCSQC_WriteState(msg, num, true, &sectionstarted);
+               // advance to next entity so the next iteration doesn't immediately remove it
+               num++;
+       }
+       // all remaining entities are dead
+       for (;num < prog->num_edicts;num++)
+               if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
+                       EntityFrameCSQC_WriteState(msg, num, false, &sectionstarted);
+       if (sectionstarted)
+       {
+               // write index 0 to end the update (0 is never used by real entities)
+               MSG_WriteShort(msg, 0);
+       }
 }
 
+void Protocol_UpdateClientStats(const int *stats)
+{
+       int i;
+       // update the stats array and set deltabits for any changed stats
+       for (i = 0;i < MAX_CL_STATS;i++)
+       {
+               if (host_client->stats[i] != stats[i])
+               {
+                       host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
+                       host_client->stats[i] = stats[i];
+               }
+       }
+}
+
+// only a few stats are within the 32 stat limit of Quake, and most of them
+// are sent every frame in svc_clientdata messages, so we only send the
+// remaining ones here
+static const int sendquakestats[] =
+{
+// quake did not send these secrets/monsters stats in this way, but doing so
+// allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
+// that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
+// didn't receive an svc_foundsecret or svc_killedmonster), which may be most
+// valuable if randomly seeking around in a demo
+STAT_TOTALSECRETS, // never changes during game
+STAT_TOTALMONSTERS, // changes in some mods
+STAT_SECRETS, // this makes svc_foundsecret unnecessary
+STAT_MONSTERS, // this makes svc_killedmonster unnecessary
+STAT_VIEWHEIGHT, // sent just for FTEQW clients
+STAT_VIEWZOOM, // this rarely changes
+-1,
+};
+
+void Protocol_WriteStatsReliable(void)
+{
+       int i, j;
+       if (!host_client->netconnection)
+               return;
+       // detect changes in stats and write reliable messages
+       // this only deals with 32 stats because the older protocols which use
+       // this function can only cope with 32 stats,
+       // they also do not support svc_updatestatubyte which was introduced in
+       // DP6 protocol (except for QW)
+       for (j = 0;sendquakestats[j] >= 0;j++)
+       {
+               i = sendquakestats[j];
+               // check if this bit is set
+               if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
+               {
+                       host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
+                       // send the stat as a byte if possible
+                       if (sv.protocol == PROTOCOL_QUAKEWORLD)
+                       {
+                               if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
+                               {
+                                       MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
+                                       MSG_WriteByte(&host_client->netconnection->message, i);
+                                       MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
+                               }
+                               else
+                               {
+                                       MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
+                                       MSG_WriteByte(&host_client->netconnection->message, i);
+                                       MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+                               }
+                       }
+                       else
+                       {
+                               // this could make use of svc_updatestatubyte in DP6 and later
+                               // protocols but those protocols do not use this function
+                               MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
+                               MSG_WriteByte(&host_client->netconnection->message, i);
+                               MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+                       }
+               }
+       }
+}
+
+
 void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_state_t *states)
 {
        const entity_state_t *s;
        entity_state_t baseline;
        int i, bits;
        sizebuf_t buf;
-       qbyte data[128];
+       unsigned char data[128];
+       prvm_eval_t *val;
 
        // prepare the buffer
        memset(&buf, 0, sizeof(buf));
@@ -188,6 +477,10 @@ void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_sta
 
        for (i = 0, s = states;i < numstates;i++, s++)
        {
+               val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
+               if(val && val->function)
+                       continue;
+
                // prepare the buffer
                SZ_Clear(&buf);
 
@@ -205,7 +498,7 @@ void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_sta
                        bits |= U_EXTERIORMODEL;
 
                // LordHavoc: old stuff, but rewritten to have more exact tolerances
-               baseline = sv.edicts[s->number].e->baseline;
+               baseline = prog->edicts[s->number].priv.server->baseline;
                if (baseline.origin[0] != s->origin[0])
                        bits |= U_ORIGIN1;
                if (baseline.origin[1] != s->origin[1])
@@ -237,7 +530,7 @@ void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_sta
                if (baseline.modelindex != s->modelindex)
                {
                        bits |= U_MODEL;
-                       if (s->modelindex & 0xFF00)
+                       if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
                                bits |= U_MODEL2;
                }
                if (baseline.alpha != s->alpha)
@@ -248,10 +541,15 @@ void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_sta
                        bits |= U_GLOWSIZE;
                if (baseline.glowcolor != s->glowcolor)
                        bits |= U_GLOWCOLOR;
+               if (!VectorCompare(baseline.colormod, s->colormod))
+                       bits |= U_COLORMOD;
 
                // if extensions are disabled, clear the relevant update flags
-               if (sv.netquakecompatible)
+               if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
                        bits &= 0x7FFF;
+               if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
+                               bits |= U_EXTEND1;
 
                // write the message
                if (bits >= 16777216)
@@ -264,12 +562,21 @@ void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_sta
 
                MSG_WriteByte (&buf, bits);
                if (bits & U_MOREBITS)          MSG_WriteByte(&buf, bits>>8);
-               if (bits & U_EXTEND1)           MSG_WriteByte(&buf, bits>>16);
-               if (bits & U_EXTEND2)           MSG_WriteByte(&buf, bits>>24);
+               if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+               {
+                       if (bits & U_EXTEND1)   MSG_WriteByte(&buf, bits>>16);
+                       if (bits & U_EXTEND2)   MSG_WriteByte(&buf, bits>>24);
+               }
                if (bits & U_LONGENTITY)        MSG_WriteShort(&buf, s->number);
                else                                            MSG_WriteByte(&buf, s->number);
 
-               if (bits & U_MODEL)                     MSG_WriteByte(&buf, s->modelindex);
+               if (bits & U_MODEL)
+               {
+                       if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+                               MSG_WriteShort(&buf, s->modelindex);
+                       else
+                               MSG_WriteByte(&buf, s->modelindex);
+               }
                if (bits & U_FRAME)                     MSG_WriteByte(&buf, s->frame);
                if (bits & U_COLORMAP)          MSG_WriteByte(&buf, s->colormap);
                if (bits & U_SKIN)                      MSG_WriteByte(&buf, s->skin);
@@ -285,10 +592,26 @@ void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_sta
                if (bits & U_EFFECTS2)          MSG_WriteByte(&buf, s->effects >> 8);
                if (bits & U_GLOWSIZE)          MSG_WriteByte(&buf, s->glowsize);
                if (bits & U_GLOWCOLOR)         MSG_WriteByte(&buf, s->glowcolor);
-               if (bits & U_COLORMOD)          {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[0] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
+               if (bits & U_COLORMOD)          {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
                if (bits & U_FRAME2)            MSG_WriteByte(&buf, s->frame >> 8);
                if (bits & U_MODEL2)            MSG_WriteByte(&buf, s->modelindex >> 8);
 
+               // the nasty protocol
+               if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+               {
+                       if (s->effects & EF_FULLBRIGHT)
+                       {
+                               MSG_WriteFloat(&buf, 2); // QSG protocol version
+                               MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
+                               MSG_WriteFloat(&buf, 1); // fullbright
+                       }
+                       else
+                       {
+                               MSG_WriteFloat(&buf, 1); // QSG protocol version
+                               MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
+                       }
+               }
+
                // if the commit is full, we're done this frame
                if (msg->cursize + buf.cursize > msg->maxsize)
                {
@@ -313,11 +636,11 @@ int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
                bits |= E_ORIGIN2;
        if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
                bits |= E_ORIGIN3;
-       if ((qbyte) (n->angles[0] * (256.0f / 360.0f)) != (qbyte) (o->angles[0] * (256.0f / 360.0f)))
+       if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
                bits |= E_ANGLE1;
-       if ((qbyte) (n->angles[1] * (256.0f / 360.0f)) != (qbyte) (o->angles[1] * (256.0f / 360.0f)))
+       if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
                bits |= E_ANGLE2;
-       if ((qbyte) (n->angles[2] * (256.0f / 360.0f)) != (qbyte) (o->angles[2] * (256.0f / 360.0f)))
+       if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
                bits |= E_ANGLE3;
        if ((n->modelindex ^ o->modelindex) & 0x00FF)
                bits |= E_MODEL1;
@@ -392,7 +715,7 @@ void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned
                if (bits & E_ORIGIN3)
                        MSG_WriteCoord16i(msg, ent->origin[2]);
        }
-       else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+       else
        {
                // LordHavoc: have to write flags first, as they can modify protocol
                if (bits & E_FLAGS)
@@ -416,23 +739,23 @@ void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned
                                MSG_WriteCoord32f(msg, ent->origin[2]);
                }
        }
-       if ((sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) && !(ent->flags & RENDER_LOWPRECISION))
+       if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
        {
                if (bits & E_ANGLE1)
-                       MSG_WriteAngle16i(msg, ent->angles[0]);
+                       MSG_WriteAngle8i(msg, ent->angles[0]);
                if (bits & E_ANGLE2)
-                       MSG_WriteAngle16i(msg, ent->angles[1]);
+                       MSG_WriteAngle8i(msg, ent->angles[1]);
                if (bits & E_ANGLE3)
-                       MSG_WriteAngle16i(msg, ent->angles[2]);
+                       MSG_WriteAngle8i(msg, ent->angles[2]);
        }
        else
        {
                if (bits & E_ANGLE1)
-                       MSG_WriteAngle8i(msg, ent->angles[0]);
+                       MSG_WriteAngle16i(msg, ent->angles[0]);
                if (bits & E_ANGLE2)
-                       MSG_WriteAngle8i(msg, ent->angles[1]);
+                       MSG_WriteAngle16i(msg, ent->angles[1]);
                if (bits & E_ANGLE3)
-                       MSG_WriteAngle8i(msg, ent->angles[2]);
+                       MSG_WriteAngle16i(msg, ent->angles[2]);
        }
        if (bits & E_MODEL1)
                MSG_WriteByte(msg, ent->modelindex & 0xFF);
@@ -523,7 +846,7 @@ int EntityState_ReadExtendBits(void)
 
 void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
 {
-       if (cl.protocol == PROTOCOL_DARKPLACES2)
+       if (cls.protocol == PROTOCOL_DARKPLACES2)
        {
                if (bits & E_ORIGIN1)
                        e->origin[0] = MSG_ReadCoord16i();
@@ -532,7 +855,7 @@ void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
                if (bits & E_ORIGIN3)
                        e->origin[2] = MSG_ReadCoord16i();
        }
-       else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+       else
        {
                if (bits & E_FLAGS)
                        e->flags = MSG_ReadByte();
@@ -555,9 +878,7 @@ void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
                                e->origin[2] = MSG_ReadCoord32f();
                }
        }
-       else
-               Host_Error("EntityState_ReadFields: unknown cl.protocol %i\n", cl.protocol);
-       if ((cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
+       if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
        {
                if (bits & E_ANGLE1)
                        e->angles[0] = MSG_ReadAngle16i();
@@ -599,7 +920,7 @@ void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
                e->glowsize = MSG_ReadByte();
        if (bits & E_GLOWCOLOR)
                e->glowcolor = MSG_ReadByte();
-       if (cl.protocol == PROTOCOL_DARKPLACES2)
+       if (cls.protocol == PROTOCOL_DARKPLACES2)
                if (bits & E_FLAGS)
                        e->flags = MSG_ReadByte();
        if (bits & E_TAGATTACHMENT)
@@ -672,7 +993,7 @@ void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
 // (client and server) allocates a new empty database
 entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
 {
-       return Mem_Alloc(mempool, sizeof(entityframe_database_t));
+       return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
 }
 
 // (client and server) frees the database
@@ -787,13 +1108,13 @@ void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, i
 }
 
 // (server) writes a frame to network stream
-static entity_frame_t deltaframe; // FIXME?
 void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
 {
        int i, onum, number;
-       entity_frame_t *o = &deltaframe;
+       entity_frame_t *o = &d->deltaframe;
        const entity_state_t *ent, *delta;
        vec3_t eye;
+       prvm_eval_t *val;
 
        d->latestframenum++;
 
@@ -823,6 +1144,10 @@ void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numst
        {
                ent = states + i;
                number = ent->number;
+
+               val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
+               if(val && val->function)
+                               continue;
                for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
                {
                        // write remove message
@@ -851,17 +1176,18 @@ void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numst
 }
 
 // (client) reads a frame from network stream
-static entity_frame_t framedata; // FIXME?
 void EntityFrame_CL_ReadFrame(void)
 {
        int i, number, removed;
-       entity_frame_t *f = &framedata, *delta = &deltaframe;
+       entity_frame_t *f, *delta;
        entity_state_t *e, *old, *oldend;
        entity_t *ent;
        entityframe_database_t *d;
        if (!cl.entitydatabase)
-               cl.entitydatabase = EntityFrame_AllocDatabase(cl_mempool);
+               cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
        d = cl.entitydatabase;
+       f = &d->framedata;
+       delta = &d->deltaframe;
 
        EntityFrame_Clear(f, NULL, -1);
 
@@ -882,17 +1208,17 @@ void EntityFrame_CL_ReadFrame(void)
        while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF && !msg_badread)
        {
                if (msg_badread)
-                       Host_Error("EntityFrame_Read: read error\n");
+                       Host_Error("EntityFrame_Read: read error");
                removed = number & 0x8000;
                number &= 0x7FFF;
                if (number >= MAX_EDICTS)
-                       Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)\n", number, MAX_EDICTS);
+                       Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
 
                // seek to entity, while copying any skipped entities (assume unchanged)
                while (old < oldend && old->number < number)
                {
                        if (f->numentities >= MAX_ENTITY_DATABASE)
-                               Host_Error("EntityFrame_Read: entity list too big\n");
+                               Host_Error("EntityFrame_Read: entity list too big");
                        f->entitydata[f->numentities] = *old++;
                        f->entitydata[f->numentities++].time = cl.mtime[0];
                }
@@ -906,7 +1232,7 @@ void EntityFrame_CL_ReadFrame(void)
                else
                {
                        if (f->numentities >= MAX_ENTITY_DATABASE)
-                               Host_Error("EntityFrame_Read: entity list too big\n");
+                               Host_Error("EntityFrame_Read: entity list too big");
 
                        // reserve this slot
                        e = f->entitydata + f->numentities++;
@@ -922,13 +1248,13 @@ void EntityFrame_CL_ReadFrame(void)
                                *e = defaultstate;
                        }
 
-                       if (cl_num_entities <= number)
+                       if (cl.num_entities <= number)
                        {
-                               cl_num_entities = number + 1;
-                               if (number >= cl_max_entities)
+                               cl.num_entities = number + 1;
+                               if (number >= cl.max_entities)
                                        CL_ExpandEntities(number);
                        }
-                       cl_entities_active[number] = true;
+                       cl.entities_active[number] = true;
                        e->active = true;
                        e->time = cl.mtime[0];
                        e->number = number;
@@ -938,41 +1264,41 @@ void EntityFrame_CL_ReadFrame(void)
        while (old < oldend)
        {
                if (f->numentities >= MAX_ENTITY_DATABASE)
-                       Host_Error("EntityFrame_Read: entity list too big\n");
+                       Host_Error("EntityFrame_Read: entity list too big");
                f->entitydata[f->numentities] = *old++;
                f->entitydata[f->numentities++].time = cl.mtime[0];
        }
        EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata);
 
-       memset(cl_entities_active, 0, cl_num_entities * sizeof(qbyte));
+       memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
        number = 1;
        for (i = 0;i < f->numentities;i++)
        {
-               for (;number < f->entitydata[i].number && number < cl_num_entities;number++)
+               for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
                {
-                       if (cl_entities_active[number])
+                       if (cl.entities_active[number])
                        {
-                               cl_entities_active[number] = false;
-                               cl_entities[number].state_current.active = false;
+                               cl.entities_active[number] = false;
+                               cl.entities[number].state_current.active = false;
                        }
                }
-               if (number >= cl_num_entities)
+               if (number >= cl.num_entities)
                        break;
                // update the entity
-               ent = &cl_entities[number];
+               ent = &cl.entities[number];
                ent->state_previous = ent->state_current;
                ent->state_current = f->entitydata[i];
                CL_MoveLerpEntityStates(ent);
                // the entity lives again...
-               cl_entities_active[number] = true;
+               cl.entities_active[number] = true;
                number++;
        }
-       for (;number < cl_num_entities;number++)
+       for (;number < cl.num_entities;number++)
        {
-               if (cl_entities_active[number])
+               if (cl.entities_active[number])
                {
-                       cl_entities_active[number] = false;
-                       cl_entities[number].state_current.active = false;
+                       cl.entities_active[number] = false;
+                       cl.entities[number].state_current.active = false;
                }
        }
 }
@@ -999,7 +1325,7 @@ entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int
                int oldmax = d->maxreferenceentities;
                entity_state_t *oldentity = d->referenceentity;
                d->maxreferenceentities = (number + 15) & ~7;
-               d->referenceentity = Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
+               d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
                if (oldentity)
                {
                        memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
@@ -1022,7 +1348,7 @@ void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state
        {
                entity_state_t *oldentity = d->currentcommit->entity;
                d->currentcommit->maxentities += 8;
-               d->currentcommit->entity = Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
+               d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
                if (oldentity)
                {
                        memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
@@ -1035,7 +1361,7 @@ void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state
 entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
 {
        entityframe4_database_t *d;
-       d = Mem_Alloc(pool, sizeof(*d));
+       d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
        d->mempool = pool;
        EntityFrame4_ResetDatabase(d);
        return d;
@@ -1130,7 +1456,7 @@ void EntityFrame4_CL_ReadFrame(void)
        entity_state_t *s;
        entityframe4_database_t *d;
        if (!cl.entitydatabase4)
-               cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_mempool);
+               cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
        d = cl.entitydatabase4;
        // read the number of the frame this refers to
        referenceframenum = MSG_ReadLong();
@@ -1140,7 +1466,7 @@ void EntityFrame4_CL_ReadFrame(void)
        cl.latestframenums[LATESTFRAMENUMS-1] = framenum = MSG_ReadLong();
        // read the start number
        enumber = (unsigned short) MSG_ReadShort();
-       if (developer_networkentities.integer >= 1)
+       if (developer_networkentities.integer >= 10)
        {
                Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
                for (i = 0;i < MAX_ENTITY_HISTORY;i++)
@@ -1185,10 +1511,10 @@ void EntityFrame4_CL_ReadFrame(void)
                // high bit means it's a remove message
                cnumber = n & 0x7FFF;
                // if this is a live entity we may need to expand the array
-               if (cl_num_entities <= cnumber && !(n & 0x8000))
+               if (cl.num_entities <= cnumber && !(n & 0x8000))
                {
-                       cl_num_entities = cnumber + 1;
-                       if (cnumber >= cl_max_entities)
+                       cl.num_entities = cnumber + 1;
+                       if (cnumber >= cl.max_entities)
                                CL_ExpandEntities(cnumber);
                }
                // add one (the changed one) if not done
@@ -1196,7 +1522,7 @@ void EntityFrame4_CL_ReadFrame(void)
                // process entities in range from the last one to the changed one
                for (;enumber < stopnumber;enumber++)
                {
-                       if (skip || enumber >= cl_num_entities)
+                       if (skip || enumber >= cl.num_entities)
                        {
                                if (enumber == cnumber && (n & 0x8000) == 0)
                                {
@@ -1206,10 +1532,10 @@ void EntityFrame4_CL_ReadFrame(void)
                                continue;
                        }
                        // slide the current into the previous slot
-                       cl_entities[enumber].state_previous = cl_entities[enumber].state_current;
+                       cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
                        // copy a new current from reference database
-                       cl_entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
-                       s = &cl_entities[enumber].state_current;
+                       cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
+                       s = &cl.entities[enumber].state_current;
                        // if this is the one to modify, read more data...
                        if (enumber == cnumber)
                        {
@@ -1231,24 +1557,24 @@ void EntityFrame4_CL_ReadFrame(void)
                        }
                        else if (developer_networkentities.integer >= 4)
                                Con_Printf("entity %i: copy\n", enumber);
-                       // set the cl_entities_active flag
-                       cl_entities_active[enumber] = s->active;
+                       // set the cl.entities_active flag
+                       cl.entities_active[enumber] = s->active;
                        // set the update time
                        s->time = cl.mtime[0];
                        // fix the number (it gets wiped occasionally by copying from defaultstate)
                        s->number = enumber;
                        // check if we need to update the lerp stuff
                        if (s->active)
-                               CL_MoveLerpEntityStates(&cl_entities[enumber]);
+                               CL_MoveLerpEntityStates(&cl.entities[enumber]);
                        // add this to the commit entry whether it is modified or not
                        if (d->currentcommit)
-                               EntityFrame4_AddCommitEntity(d, &cl_entities[enumber].state_current);
+                               EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
                        // print extra messages if desired
-                       if (developer_networkentities.integer >= 2 && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
+                       if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
                        {
-                               if (cl_entities[enumber].state_current.active)
+                               if (cl.entities[enumber].state_current.active)
                                        Con_Printf("entity #%i has become active\n", enumber);
-                               else if (cl_entities[enumber].state_previous.active)
+                               else if (cl.entities[enumber].state_previous.active)
                                        Con_Printf("entity #%i has become inactive\n", enumber);
                        }
                }
@@ -1264,7 +1590,8 @@ void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int num
        entity_state_t inactiveentitystate;
        int i, n, startnumber;
        sizebuf_t buf;
-       qbyte data[128];
+       unsigned char data[128];
+       prvm_eval_t *val;
 
        // if there isn't enough space to accomplish anything, skip it
        if (msg->cursize + 24 > msg->maxsize)
@@ -1291,7 +1618,7 @@ void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int num
        MSG_WriteByte(msg, svc_entities);
        MSG_WriteLong(msg, d->referenceframenum);
        MSG_WriteLong(msg, d->currentcommit->framenum);
-       if (developer_networkentities.integer >= 1)
+       if (developer_networkentities.integer >= 10)
        {
                Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
                for (i = 0;i < MAX_ENTITY_HISTORY;i++)
@@ -1299,16 +1626,19 @@ void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int num
                                Con_Printf(" %i", d->commit[i].framenum);
                Con_Print(")\n");
        }
-       if (d->currententitynumber >= sv.max_edicts)
+       if (d->currententitynumber >= prog->max_edicts)
                startnumber = 1;
        else
-               startnumber = bound(1, d->currententitynumber, sv.max_edicts - 1);
+               startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
        MSG_WriteShort(msg, startnumber);
        // reset currententitynumber so if the loop does not break it we will
        // start at beginning next frame (if it does break, it will set it)
        d->currententitynumber = 1;
-       for (i = 0, n = startnumber;n < sv.max_edicts;n++)
+       for (i = 0, n = startnumber;n < prog->max_edicts;n++)
        {
+               val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
+               if(val && val->function)
+                       continue;
                // find the old state to delta from
                e = EntityFrame4_GetReferenceEntity(d, n);
                // prepare the buffer
@@ -1361,13 +1691,14 @@ void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int num
 
 
 
-#define E5_PROTOCOL_PRIORITYLEVELS 32
-
 entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
 {
+       int i;
        entityframe5_database_t *d;
-       d = Mem_Alloc(pool, sizeof(*d));
-       EntityFrame5_ResetDatabase(d);
+       d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
+       d->latestframenum = 0;
+       for (i = 0;i < d->maxedicts;i++)
+               d->states[i] = defaultstate;
        return d;
 }
 
@@ -1380,95 +1711,95 @@ void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
        Mem_Free(d);
 }
 
-void EntityFrame5_ResetDatabase(entityframe5_database_t *d)
-{
-       int i;
-       memset(d, 0, sizeof(*d));
-       d->latestframenum = 0;
-       for (i = 0;i < d->maxedicts;i++)
-               d->states[i] = defaultstate;
-}
-
 void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
 {
        if (d->maxedicts < newmax)
        {
-               qbyte *data;
+               unsigned char *data;
                int oldmaxedicts = d->maxedicts;
                int *olddeltabits = d->deltabits;
-               qbyte *oldpriorities = d->priorities;
+               unsigned char *oldpriorities = d->priorities;
                int *oldupdateframenum = d->updateframenum;
                entity_state_t *oldstates = d->states;
-               qbyte *oldvisiblebits = d->visiblebits;
+               unsigned char *oldvisiblebits = d->visiblebits;
                d->maxedicts = newmax;
-               data = Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(qbyte) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(qbyte));
-               d->deltabits = (void *)data;data += d->maxedicts * sizeof(int);
-               d->priorities = (void *)data;data += d->maxedicts * sizeof(qbyte);
-               d->updateframenum = (void *)data;data += d->maxedicts * sizeof(int);
-               d->states = (void *)data;data += d->maxedicts * sizeof(entity_state_t);
-               d->visiblebits = (void *)data;data += (d->maxedicts+7)/8 * sizeof(qbyte);
+               data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
+               d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
+               d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
+               d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
+               d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
+               d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
                if (oldmaxedicts)
                {
-                       memcpy(d->deltabits, olddeltabits, d->maxedicts * sizeof(int));
-                       memcpy(d->priorities, oldpriorities, d->maxedicts * sizeof(qbyte));
-                       memcpy(d->updateframenum, oldupdateframenum, d->maxedicts * sizeof(int));
-                       memcpy(d->states, oldstates, d->maxedicts * sizeof(entity_state_t));
-                       memcpy(d->visiblebits, oldvisiblebits, (d->maxedicts+7)/8 * sizeof(qbyte));
+                       memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
+                       memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
+                       memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
+                       memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
+                       memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
                        // the previous buffers were a single allocation, so just one free
                        Mem_Free(olddeltabits);
                }
        }
 }
 
-int EntityState5_Priority(entityframe5_database_t *d, entity_state_t *view, entity_state_t *s, int changedbits, int age)
+int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
 {
-       int lowprecision, limit, priority;
-       double distance;
-       if (!changedbits)
-               return 0;
-       if (!s->active/* && changedbits & E5_FULLUPDATE*/)
-               return E5_PROTOCOL_PRIORITYLEVELS - 1;
-       // check whole attachment chain to judge relevance to player
-       lowprecision = false;
+       int limit, priority;
+       entity_state_t *s;
+       // if it is the player, update urgently
+       if (stateindex == d->viewentnum)
+               return ENTITYFRAME5_PRIORITYLEVELS - 1;
+       // priority increases each frame no matter what happens
+       priority = d->priorities[stateindex] + 1;
+       // players get an extra priority boost
+       if (stateindex <= svs.maxclients)
+               priority++;
+       // remove dead entities very quickly because they are just 2 bytes
+       if (!d->states[stateindex].active)
+       {
+               priority++;
+               return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
+       }
+       // certain changes are more noticable than others
+       if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
+               priority++;
+       // find the root entity this one is attached to, and judge relevance by it
        for (limit = 0;limit < 256;limit++)
        {
-               if (s == view)
-                       return E5_PROTOCOL_PRIORITYLEVELS - 1;
+               s = d->states + stateindex;
                if (s->flags & RENDER_VIEWMODEL)
-                       return E5_PROTOCOL_PRIORITYLEVELS - 1;
-               if (s->flags & RENDER_LOWPRECISION)
-                       lowprecision = true;
-               if (!s->tagentity)
-               {
-                       if (VectorCompare(s->origin, view->origin))
-                               return E5_PROTOCOL_PRIORITYLEVELS - 1;
+                       stateindex = d->viewentnum;
+               else if (s->tagentity)
+                       stateindex = s->tagentity;
+               else
                        break;
-               }
-               s = d->states + s->tagentity;
+               if (d->maxedicts < stateindex)
+                       EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
        }
        if (limit >= 256)
-               Con_Printf("Protocol: Runaway loop recursing tagentity links on entity %i\n", s->number);
-       // it's not a viewmodel for this client
-       distance = VectorDistance(view->origin, s->origin);
-       priority = (E5_PROTOCOL_PRIORITYLEVELS / 2) + age - (int)(distance * (E5_PROTOCOL_PRIORITYLEVELS / 16384.0f));
-       if (lowprecision)
-               priority -= (E5_PROTOCOL_PRIORITYLEVELS / 4);
-       //if (changedbits & E5_FULLUPDATE)
-       //      priority += 4;
-       //if (changedbits & (E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
-       //      priority += 4;
-       return (int) bound(1, priority, E5_PROTOCOL_PRIORITYLEVELS - 1);
+               Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
+       // now that we have the parent entity we can make some decisions based on
+       // distance from the player
+       if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
+               priority++;
+       return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
 }
 
 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
 {
        unsigned int bits = 0;
+
+       prvm_eval_t *val;
+       val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
+       if(val && val->function)
+               return;
+
        if (!s->active)
                MSG_WriteShort(msg, number | 0x8000);
        else
        {
                bits = changedbits;
-               if ((bits & E5_ORIGIN) && (s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
+               if ((bits & E5_ORIGIN) && ((s->flags & RENDER_EXTERIORMODEL) || s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
                        bits |= E5_ORIGIN32;
                if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
                        bits |= E5_ANGLES16;
@@ -1478,9 +1809,9 @@ void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbi
                        bits |= E5_FRAME16;
                if (bits & E5_EFFECTS)
                {
-                       if (s->effects >= 65536)
+                       if (s->effects & 0xFFFF0000)
                                bits |= E5_EFFECTS32;
-                       else if (s->effects >= 256)
+                       else if (s->effects & 0xFFFFFF00)
                                bits |= E5_EFFECTS16;
                }
                if (bits >= 256)
@@ -1588,7 +1919,7 @@ void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbi
        }
 }
 
-void EntityState5_ReadUpdate(entity_state_t *s)
+void EntityState5_ReadUpdate(entity_state_t *s, int number)
 {
        int bits;
        bits = MSG_ReadByte();
@@ -1699,7 +2030,7 @@ void EntityState5_ReadUpdate(entity_state_t *s)
 
        if (developer_networkentities.integer >= 2)
        {
-               Con_Printf("ReadFields e%i", s->number);
+               Con_Printf("ReadFields e%i", number);
 
                if (bits & E5_ORIGIN)
                        Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
@@ -1732,6 +2063,8 @@ void EntityState5_ReadUpdate(entity_state_t *s)
                                Con_Print(" SHADOW");
                        if (s->flags & RENDER_LIGHT)
                                Con_Print(" LIGHT");
+                       if (s->flags & RENDER_NOSELFSHADOW)
+                               Con_Print(" NOSELFSHADOW");
                        Con_Print(")");
                }
                if (bits & E5_ALPHA)
@@ -1803,6 +2136,10 @@ void EntityFrame5_CL_ReadFrame(void)
        for (i = 0;i < LATESTFRAMENUMS-1;i++)
                cl.latestframenums[i] = cl.latestframenums[i+1];
        cl.latestframenums[LATESTFRAMENUMS-1] = MSG_ReadLong();
+       if (developer_networkentities.integer >= 10)
+               Con_Printf("recv: svc_entities %i\n", cl.latestframenums[LATESTFRAMENUMS-1]);
+       if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
+               cls.servermovesequence = MSG_ReadLong();
        // read entity numbers until we find a 0x8000
        // (which would be remove world entity, but is actually a terminator)
        while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
@@ -1810,14 +2147,14 @@ void EntityFrame5_CL_ReadFrame(void)
                // get the entity number
                enumber = n & 0x7FFF;
                // we may need to expand the array
-               if (cl_num_entities <= enumber)
+               if (cl.num_entities <= enumber)
                {
-                       cl_num_entities = enumber + 1;
-                       if (enumber >= cl_max_entities)
+                       cl.num_entities = enumber + 1;
+                       if (enumber >= cl.max_entities)
                                CL_ExpandEntities(enumber);
                }
                // look up the entity
-               ent = cl_entities + enumber;
+               ent = cl.entities + enumber;
                // slide the current into the previous slot
                ent->state_previous = ent->state_current;
                // read the update
@@ -1830,34 +2167,34 @@ void EntityFrame5_CL_ReadFrame(void)
                else
                {
                        // update entity
-                       EntityState5_ReadUpdate(s);
+                       EntityState5_ReadUpdate(s, enumber);
                }
-               // set the cl_entities_active flag
-               cl_entities_active[enumber] = s->active;
+               // set the cl.entities_active flag
+               cl.entities_active[enumber] = s->active;
                // set the update time
                s->time = cl.mtime[0];
                // fix the number (it gets wiped occasionally by copying from defaultstate)
                s->number = enumber;
                // check if we need to update the lerp stuff
                if (s->active)
-                       CL_MoveLerpEntityStates(&cl_entities[enumber]);
+                       CL_MoveLerpEntityStates(&cl.entities[enumber]);
                // print extra messages if desired
-               if (developer_networkentities.integer >= 2 && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
+               if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
                {
-                       if (cl_entities[enumber].state_current.active)
+                       if (cl.entities[enumber].state_current.active)
                                Con_Printf("entity #%i has become active\n", enumber);
-                       else if (cl_entities[enumber].state_previous.active)
+                       else if (cl.entities[enumber].state_previous.active)
                                Con_Printf("entity #%i has become inactive\n", enumber);
                }
        }
 }
 
-void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum, int viewentnum)
+void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
 {
        int i, j, k, l, bits;
        entityframe5_changestate_t *s, *s2;
        entityframe5_packetlog_t *p, *p2;
-       qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
+       unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
        // scan for packets that were lost
        for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
        {
@@ -1891,20 +2228,24 @@ void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum, int viewen
                                if (bits)
                                {
                                        d->deltabits[s->number] |= bits;
-                                       d->priorities[s->number] = EntityState5_Priority(d, d->states + viewentnum, d->states + s->number, d->deltabits[s->number], d->latestframenum - d->updateframenum[s->number]);
+                                       // if it was a very important update, set priority higher
+                                       if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
+                                               d->priorities[s->number] = max(d->priorities[s->number], 4);
+                                       else
+                                               d->priorities[s->number] = max(d->priorities[s->number], 1);
                                }
                        }
                        // mark lost stats
                        for (j = 0;j < MAX_CL_STATS;j++)
                        {
                                for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
-                                       statsdeltabits[l] = p->statsdeltabits[l] & ~d->statsdeltabits[l];
+                                       statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l];
                                for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++)
                                        if (p2->packetnumber > framenum)
                                                for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
                                                        statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l];
                                for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
-                                       d->statsdeltabits[l] |= statsdeltabits[l];
+                                       host_client->statsdeltabits[l] |= statsdeltabits[l];
                        }
                        // delete this packet log as it is now obsolete
                        p->packetnumber = 0;
@@ -1921,21 +2262,19 @@ void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
                        d->packetlog[i].packetnumber = 0;
 }
 
-int entityframe5_prioritychaincounts[E5_PROTOCOL_PRIORITYLEVELS];
-unsigned short entityframe5_prioritychains[E5_PROTOCOL_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES];
-
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats)
+void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence)
 {
        const entity_state_t *n;
        int i, num, l, framenum, packetlognumber, priority;
        sizebuf_t buf;
-       qbyte data[128];
+       unsigned char data[128];
        entityframe5_packetlog_t *packetlog;
 
-       if (sv.num_edicts > d->maxedicts)
-               EntityFrame5_ExpandEdicts(d, (sv.num_edicts + 255) & ~255);
+       if (prog->max_edicts > d->maxedicts)
+               EntityFrame5_ExpandEdicts(d, prog->max_edicts);
 
        framenum = d->latestframenum + 1;
+       d->viewentnum = viewentnum;
 
        // if packet log is full, mark all frames as lost, this will cause
        // it to send the lost data again
@@ -1944,7 +2283,8 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
                        break;
        if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
        {
-               EntityFrame5_LostFrame(d, framenum, viewentnum);
+               Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
+               EntityFrame5_LostFrame(d, framenum);
                packetlognumber = 0;
        }
 
@@ -1953,18 +2293,8 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
        buf.data = data;
        buf.maxsize = sizeof(data);
 
-       // detect changes in stats
-       for (i = 0;i < MAX_CL_STATS;i++)
-       {
-               if (d->stats[i] != stats[i])
-               {
-                       d->statsdeltabits[i>>3] |= (1<<(i&7));
-                       d->stats[i] = stats[i];
-               }
-       }
-
        // detect changes in states
-       num = 0;
+       num = 1;
        for (i = 0, n = states;i < numstates;i++, n++)
        {
                // mark gaps in entity numbering as removed entities
@@ -1975,7 +2305,7 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
                        {
                                CLEARPVSBIT(d->visiblebits, num);
                                d->deltabits[num] = E5_FULLUPDATE;
-                               d->priorities[num] = EntityState5_Priority(d, d->states + viewentnum, d->states + num, d->deltabits[num], framenum - d->updateframenum[num]);
+                               d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
                                d->states[num] = defaultstate;
                                d->states[num].number = num;
                        }
@@ -1986,39 +2316,54 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
                        // entity just spawned in, don't let it completely hog priority
                        // because of being ancient on the first frame
                        d->updateframenum[num] = framenum;
+                       // initial priority is a bit high to make projectiles send on the
+                       // first frame, among other things
+                       d->priorities[num] = max(d->priorities[num], 4);
                }
                SETPVSBIT(d->visiblebits, num);
                d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
-               d->priorities[num] = EntityState5_Priority(d, d->states + viewentnum, d->states + num, d->deltabits[num], framenum - d->updateframenum[num]);
+               d->priorities[num] = max(d->priorities[num], 1);
                d->states[num] = *n;
                d->states[num].number = num;
                // advance to next entity so the next iteration doesn't immediately remove it
                num++;
        }
        // all remaining entities are dead
-       for (;num < sv.num_edicts;num++)
+       for (;num < d->maxedicts;num++)
        {
                if (CHECKPVSBIT(d->visiblebits, num))
                {
                        CLEARPVSBIT(d->visiblebits, num);
                        d->deltabits[num] = E5_FULLUPDATE;
-                       d->priorities[num] = EntityState5_Priority(d, d->states + viewentnum, d->states + num, d->deltabits[num], framenum - d->updateframenum[num]);
+                       d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
                        d->states[num] = defaultstate;
                        d->states[num].number = num;
                }
        }
 
+       // if there isn't at least enough room for an empty svc_entities,
+       // don't bother trying...
+       if (buf.cursize + 11 > buf.maxsize)
+               return;
+
        // build lists of entities by priority level
-       memset(entityframe5_prioritychaincounts, 0, sizeof(entityframe5_prioritychaincounts));
+       memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
        l = 0;
-       for (num = 0;num < sv.num_edicts;num++)
+       for (num = 0;num < d->maxedicts;num++)
        {
                if (d->priorities[num])
                {
-                       l = num;
-                       priority = d->priorities[num];
-                       if (entityframe5_prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
-                               entityframe5_prioritychains[priority][entityframe5_prioritychaincounts[priority]++] = num;
+                       if (d->deltabits[num])
+                       {
+                               if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
+                                       d->priorities[num] = EntityState5_Priority(d, num);
+                               l = num;
+                               priority = d->priorities[num];
+                               if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
+                                       d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
+                       }
+                       else
+                               d->priorities[num] = 0;
                }
        }
 
@@ -2027,38 +2372,42 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
        packetlog->packetnumber = framenum;
        packetlog->numstates = 0;
        // write stat updates
-       if (sv.protocol == PROTOCOL_DARKPLACES6)
+       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
        {
-               for (i = 0;i < MAX_CL_STATS;i++)
+               for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= msg->maxsize;i++)
                {
-                       if (d->statsdeltabits[i>>3] & (1<<(i&7)))
+                       if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
                        {
-                               d->statsdeltabits[i>>3] &= ~(1<<(i&7));
+                               host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
                                packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
-                               if (d->stats[i] >= 0 && d->stats[i] < 256)
+                               if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
                                {
                                        MSG_WriteByte(msg, svc_updatestatubyte);
                                        MSG_WriteByte(msg, i);
-                                       MSG_WriteByte(msg, d->stats[i]);
+                                       MSG_WriteByte(msg, host_client->stats[i]);
                                }
                                else
                                {
                                        MSG_WriteByte(msg, svc_updatestat);
                                        MSG_WriteByte(msg, i);
-                                       MSG_WriteLong(msg, d->stats[i]);
+                                       MSG_WriteLong(msg, host_client->stats[i]);
                                }
                        }
                }
        }
        // write state updates
+       if (developer_networkentities.integer >= 10)
+               Con_Printf("send: svc_entities %i\n", framenum);
        d->latestframenum = framenum;
        MSG_WriteByte(msg, svc_entities);
        MSG_WriteLong(msg, framenum);
-       for (priority = E5_PROTOCOL_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
+               MSG_WriteLong(msg, movesequence);
+       for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
        {
-               for (i = 0;i < entityframe5_prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+               for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
                {
-                       num = entityframe5_prioritychains[priority][i];
+                       num = d->prioritychains[priority][i];
                        n = d->states + num;
                        if (d->deltabits[num] & E5_FULLUPDATE)
                                d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
@@ -2083,3 +2432,393 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
        MSG_WriteShort(msg, 0x8000);
 }
 
+
+static void QW_TranslateEffects(entity_state_t *s, int qweffects)
+{
+       s->effects = 0;
+       s->internaleffects = 0;
+       if (qweffects & QW_EF_BRIGHTFIELD)
+               s->effects |= EF_BRIGHTFIELD;
+       if (qweffects & QW_EF_MUZZLEFLASH)
+               s->effects |= EF_MUZZLEFLASH;
+       if (qweffects & QW_EF_FLAG1)
+       {
+               // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
+               if (s->number > cl.maxclients)
+                       s->effects |= EF_NODRAW;
+               else
+                       s->internaleffects |= INTEF_FLAG1QW;
+       }
+       if (qweffects & QW_EF_FLAG2)
+       {
+               // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
+               if (s->number > cl.maxclients)
+                       s->effects |= EF_ADDITIVE;
+               else
+                       s->internaleffects |= INTEF_FLAG2QW;
+       }
+       if (qweffects & QW_EF_RED)
+       {
+               if (qweffects & QW_EF_BLUE)
+                       s->effects |= EF_RED | EF_BLUE;
+               else
+                       s->effects |= EF_RED;
+       }
+       else if (qweffects & QW_EF_BLUE)
+               s->effects |= EF_BLUE;
+       else if (qweffects & QW_EF_BRIGHTLIGHT)
+               s->effects |= EF_BRIGHTLIGHT;
+       else if (qweffects & QW_EF_DIMLIGHT)
+               s->effects |= EF_DIMLIGHT;
+}
+
+void EntityStateQW_ReadPlayerUpdate(void)
+{
+       int slot = MSG_ReadByte();
+       int enumber = slot + 1;
+       int weaponframe;
+       int msec;
+       int playerflags;
+       int bits;
+       entity_state_t *s;
+       // look up the entity
+       entity_t *ent = cl.entities + enumber;
+       vec3_t viewangles;
+       vec3_t velocity;
+
+       // slide the current state into the previous
+       ent->state_previous = ent->state_current;
+
+       // read the update
+       s = &ent->state_current;
+       *s = defaultstate;
+       s->active = true;
+       s->number = enumber;
+       s->colormap = enumber;
+       playerflags = MSG_ReadShort();
+       MSG_ReadVector(s->origin, cls.protocol);
+       s->frame = MSG_ReadByte();
+
+       VectorClear(viewangles);
+       VectorClear(velocity);
+
+       if (playerflags & QW_PF_MSEC)
+       {
+               // time difference between last update this player sent to the server,
+               // and last input we sent to the server (this packet is in response to
+               // our input, so msec is how long ago the last update of this player
+               // entity occurred, compared to our input being received)
+               msec = MSG_ReadByte();
+       }
+       else
+               msec = 0;
+       if (playerflags & QW_PF_COMMAND)
+       {
+               bits = MSG_ReadByte();
+               if (bits & QW_CM_ANGLE1)
+                       viewangles[0] = MSG_ReadAngle16i(); // cmd->angles[0]
+               if (bits & QW_CM_ANGLE2)
+                       viewangles[1] = MSG_ReadAngle16i(); // cmd->angles[1]
+               if (bits & QW_CM_ANGLE3)
+                       viewangles[2] = MSG_ReadAngle16i(); // cmd->angles[2]
+               if (bits & QW_CM_FORWARD)
+                       MSG_ReadShort(); // cmd->forwardmove
+               if (bits & QW_CM_SIDE)
+                       MSG_ReadShort(); // cmd->sidemove
+               if (bits & QW_CM_UP)
+                       MSG_ReadShort(); // cmd->upmove
+               if (bits & QW_CM_BUTTONS)
+                       MSG_ReadByte(); // cmd->buttons
+               if (bits & QW_CM_IMPULSE)
+                       MSG_ReadByte(); // cmd->impulse
+               MSG_ReadByte(); // cmd->msec
+       }
+       if (playerflags & QW_PF_VELOCITY1)
+               velocity[0] = MSG_ReadShort();
+       if (playerflags & QW_PF_VELOCITY2)
+               velocity[1] = MSG_ReadShort();
+       if (playerflags & QW_PF_VELOCITY3)
+               velocity[2] = MSG_ReadShort();
+       if (playerflags & QW_PF_MODEL)
+               s->modelindex = MSG_ReadByte();
+       else
+               s->modelindex = cl.qw_modelindex_player;
+       if (playerflags & QW_PF_SKINNUM)
+               s->skin = MSG_ReadByte();
+       if (playerflags & QW_PF_EFFECTS)
+               QW_TranslateEffects(s, MSG_ReadByte());
+       if (playerflags & QW_PF_WEAPONFRAME)
+               weaponframe = MSG_ReadByte();
+       else
+               weaponframe = 0;
+
+       if (enumber == cl.playerentity)
+       {
+               // if this is an update on our player, update the angles
+               VectorCopy(cl.viewangles, viewangles);
+       }
+
+       // calculate the entity angles from the viewangles
+       s->angles[0] = viewangles[0] * -0.0333;
+       s->angles[1] = viewangles[1];
+       s->angles[2] = 0;
+       s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
+
+       // if this is an update on our player, update interpolation state
+       if (enumber == cl.playerentity)
+       {
+               VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
+               VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
+               VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+               cl.mviewzoom[1] = cl.mviewzoom[0];
+
+               cl.idealpitch = 0;
+               cl.mpunchangle[0][0] = 0;
+               cl.mpunchangle[0][1] = 0;
+               cl.mpunchangle[0][2] = 0;
+               cl.mpunchvector[0][0] = 0;
+               cl.mpunchvector[0][1] = 0;
+               cl.mpunchvector[0][2] = 0;
+               cl.mvelocity[0][0] = 0;
+               cl.mvelocity[0][1] = 0;
+               cl.mvelocity[0][2] = 0;
+               cl.mviewzoom[0] = 1;
+
+               VectorCopy(velocity, cl.mvelocity[0]);
+               cl.stats[STAT_WEAPONFRAME] = weaponframe;
+               if (playerflags & QW_PF_GIB)
+                       cl.stats[STAT_VIEWHEIGHT] = 8;
+               else if (playerflags & QW_PF_DEAD)
+                       cl.stats[STAT_VIEWHEIGHT] = -16;
+               else
+                       cl.stats[STAT_VIEWHEIGHT] = 22;
+       }
+
+       // set the cl.entities_active flag
+       cl.entities_active[enumber] = s->active;
+       // set the update time
+       s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
+       // check if we need to update the lerp stuff
+       if (s->active)
+               CL_MoveLerpEntityStates(&cl.entities[enumber]);
+}
+
+static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
+{
+       int qweffects = 0;
+       s->active = true;
+       s->number = bits & 511;
+       bits &= ~511;
+       if (bits & QW_U_MOREBITS)
+               bits |= MSG_ReadByte();
+
+       // store the QW_U_SOLID bit here?
+
+       if (bits & QW_U_MODEL)
+               s->modelindex = MSG_ReadByte();
+       if (bits & QW_U_FRAME)
+               s->frame = MSG_ReadByte();
+       if (bits & QW_U_COLORMAP)
+               s->colormap = MSG_ReadByte();
+       if (bits & QW_U_SKIN)
+               s->skin = MSG_ReadByte();
+       if (bits & QW_U_EFFECTS)
+               QW_TranslateEffects(s, qweffects = MSG_ReadByte());
+       if (bits & QW_U_ORIGIN1)
+               s->origin[0] = MSG_ReadCoord13i();
+       if (bits & QW_U_ANGLE1)
+               s->angles[0] = MSG_ReadAngle8i();
+       if (bits & QW_U_ORIGIN2)
+               s->origin[1] = MSG_ReadCoord13i();
+       if (bits & QW_U_ANGLE2)
+               s->angles[1] = MSG_ReadAngle8i();
+       if (bits & QW_U_ORIGIN3)
+               s->origin[2] = MSG_ReadCoord13i();
+       if (bits & QW_U_ANGLE3)
+               s->angles[2] = MSG_ReadAngle8i();
+
+       if (developer_networkentities.integer >= 2)
+       {
+               Con_Printf("ReadFields e%i", s->number);
+               if (bits & QW_U_MODEL)
+                       Con_Printf(" U_MODEL %i", s->modelindex);
+               if (bits & QW_U_FRAME)
+                       Con_Printf(" U_FRAME %i", s->frame);
+               if (bits & QW_U_COLORMAP)
+                       Con_Printf(" U_COLORMAP %i", s->colormap);
+               if (bits & QW_U_SKIN)
+                       Con_Printf(" U_SKIN %i", s->skin);
+               if (bits & QW_U_EFFECTS)
+                       Con_Printf(" U_EFFECTS %i", qweffects);
+               if (bits & QW_U_ORIGIN1)
+                       Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
+               if (bits & QW_U_ANGLE1)
+                       Con_Printf(" U_ANGLE1 %f", s->angles[0]);
+               if (bits & QW_U_ORIGIN2)
+                       Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
+               if (bits & QW_U_ANGLE2)
+                       Con_Printf(" U_ANGLE2 %f", s->angles[1]);
+               if (bits & QW_U_ORIGIN3)
+                       Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
+               if (bits & QW_U_ANGLE3)
+                       Con_Printf(" U_ANGLE3 %f", s->angles[2]);
+               if (bits & QW_U_SOLID)
+                       Con_Printf(" U_SOLID");
+               Con_Print("\n");
+       }
+}
+
+entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
+{
+       entityframeqw_database_t *d;
+       d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
+       return d;
+}
+
+void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
+{
+       Mem_Free(d);
+}
+
+void EntityFrameQW_CL_ReadFrame(qboolean delta)
+{
+       qboolean invalid = false;
+       int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
+       entity_t *ent;
+       entityframeqw_database_t *d;
+       entityframeqw_snapshot_t *oldsnap, *newsnap;
+
+       if (!cl.entitydatabaseqw)
+               cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
+       d = cl.entitydatabaseqw;
+
+       // there is no cls.netcon in demos, so this reading code can't access
+       // cls.netcon-> at all...  so cls.qw_incoming_sequence and
+       // cls.qw_outgoing_sequence are updated every time the corresponding
+       // cls.netcon->qw. variables are updated
+       // read the number of this frame to echo back in next input packet
+       cl.qw_validsequence = cls.qw_incoming_sequence;
+       newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
+       newsnap = d->snapshot + newsnapindex;
+       memset(newsnap, 0, sizeof(*newsnap));
+       oldsnapindex = -1;
+       oldsnap = NULL;
+       if (delta)
+       {
+               number = MSG_ReadByte();
+               oldsnapindex = cl.qw_deltasequence[newsnapindex];
+               if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
+                       Con_DPrintf("WARNING: from mismatch\n");
+               if (oldsnapindex != -1)
+               {
+                       if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
+                       {
+                               Con_DPrintf("delta update too old\n");
+                               newsnap->invalid = invalid = true; // too old
+                               delta = false;
+                       }
+                       oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
+               }
+               else
+                       delta = false;
+       }
+
+       // if we can't decode this frame properly, report that to the server
+       if (invalid)
+               cl.qw_validsequence = 0;
+
+       // read entity numbers until we find a 0x0000
+       // (which would be an empty update on world entity, but is actually a terminator)
+       newsnap->num_entities = 0;
+       oldindex = 0;
+       for (;;)
+       {
+               int word = (unsigned short)MSG_ReadShort();
+               if (msg_badread)
+                       return; // just return, the main parser will print an error
+               newnum = word == 0 ? 512 : (word & 511);
+               oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
+
+               // copy unmodified oldsnap entities
+               while (newnum > oldnum) // delta only
+               {
+                       if (developer_networkentities.integer >= 2)
+                               Con_Printf("copy %i\n", oldnum);
+                       // copy one of the old entities
+                       if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
+                               Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
+                       newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
+                       newsnap->num_entities++;
+                       oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
+               }
+
+               if (word == 0)
+                       break;
+
+               if (developer_networkentities.integer >= 2)
+               {
+                       if (word & QW_U_REMOVE)
+                               Con_Printf("remove %i\n", newnum);
+                       else if (newnum == oldnum)
+                               Con_Printf("delta %i\n", newnum);
+                       else
+                               Con_Printf("baseline %i\n", newnum);
+               }
+
+               if (word & QW_U_REMOVE)
+               {
+                       if (newnum != oldnum && !delta && !invalid)
+                       {
+                               cl.qw_validsequence = 0;
+                               Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
+                       }
+               }
+               else
+               {
+                       if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
+                               Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
+                       newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
+                       EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
+                       newsnap->num_entities++;
+               }
+
+               if (newnum == oldnum)
+                       oldindex++;
+       }
+
+       // expand cl.num_entities to include every entity we've seen this game
+       newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
+       if (cl.num_entities <= newnum)
+       {
+               cl.num_entities = newnum + 1;
+               if (cl.max_entities < newnum + 1)
+                       CL_ExpandEntities(newnum);
+       }
+
+       // now update the non-player entities from the snapshot states
+       number = cl.maxclients + 1;
+       for (newindex = 0;;newindex++)
+       {
+               newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
+               // kill any missing entities
+               for (;number < newnum;number++)
+               {
+                       if (cl.entities_active[number])
+                       {
+                               cl.entities_active[number] = false;
+                               cl.entities[number].state_current.active = false;
+                       }
+               }
+               if (number >= cl.num_entities)
+                       break;
+               // update the entity
+               ent = &cl.entities[number];
+               ent->state_previous = ent->state_current;
+               ent->state_current = newsnap->entities[newindex];
+               ent->state_current.time = cl.mtime[0];
+               CL_MoveLerpEntityStates(ent);
+               // the entity lives again...
+               cl.entities_active[number] = true;
+               number++;
+       }
+}