#define EF_UNUSED17 131072
#define EF_UNUSED18 262144
#define EF_UNUSED19 524288
-#define EF_UNUSED20 1048576
+#define EF_RESTARTANIM_BIT 1048576 // div0: restart animation bit (like teleport bit, but lerps between end and start of the anim, and doesn't stop player lerping)
#define EF_TELEPORT_BIT 2097152 // div0: teleport bit (toggled when teleporting, prevents lerping when the bit has changed)
#define EF_LOWPRECISION 4194304 // LordHavoc: entity is low precision (integer coordinates) to save network bandwidth (serverside only)
#define EF_NOMODELFLAGS 8388608 // indicates the model's .effects should be ignored (allows overriding them)