#define EF_REFLECTIVE 256 // LordHavoc: shiny metal objects :) (not currently supported)
#define EF_FULLBRIGHT 512 // LordHavoc: fullbright
#define EF_FLAME 1024 // LordHavoc: on fire
+#define EF_STARDUST 2048 // LordHavoc: showering sparks
#define EF_STEP 0x80000000 // internal client use only - present on MOVETYPE_STEP entities, not QC accessible (too many bits)
// LordHavoc: my svc_ range, 50-59
#define svc_cgame 50 // [short] length [bytes] data
-#define svc_fog 51 // unfinished and obsolete
+#define svc_unusedlh1 51
#define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
#define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
#define svc_sound2 54 // short soundindex instead of byte