]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - protocol.h
beginnings of qw protocol support
[xonotic/darkplaces.git] / protocol.h
index b1c8e290bd7a34538fe77bb2a2adfec142b8d434..20f655d8f63a031e07601838aff5e10cce00a292 100644 (file)
@@ -759,5 +759,124 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
 
 extern cvar_t developer_networkentities;
 
+// QUAKEWORLD
+// server to client
+#define qw_svc_bad                             0
+#define qw_svc_nop                             1
+#define qw_svc_disconnect              2
+#define qw_svc_updatestat              3       // [byte] [byte]
+#define qw_svc_setview                 5       // [short] entity number
+#define qw_svc_sound                   6       // <see code>
+#define qw_svc_print                   8       // [byte] id [string] null terminated string
+#define qw_svc_stufftext               9       // [string] stuffed into client's console buffer
+#define qw_svc_setangle                        10      // [angle3] set the view angle to this absolute value
+#define qw_svc_serverdata              11      // [long] protocol ...
+#define qw_svc_lightstyle              12      // [byte] [string]
+#define qw_svc_updatefrags             14      // [byte] [short]
+#define qw_svc_stopsound               16      // <see code>
+#define qw_svc_damage                  19
+#define qw_svc_spawnstatic             20
+#define qw_svc_spawnbaseline   22
+#define qw_svc_temp_entity             23      // variable
+#define qw_svc_setpause                        24      // [byte] on / off
+#define qw_svc_centerprint             26      // [string] to put in center of the screen
+#define qw_svc_killedmonster   27
+#define qw_svc_foundsecret             28
+#define qw_svc_spawnstaticsound        29      // [coord3] [byte] samp [byte] vol [byte] aten
+#define qw_svc_intermission            30              // [vec3_t] origin [vec3_t] angle
+#define qw_svc_finale                  31              // [string] text
+#define qw_svc_cdtrack                 32              // [byte] track
+#define qw_svc_sellscreen              33
+#define qw_svc_smallkick               34              // set client punchangle to 2
+#define qw_svc_bigkick                 35              // set client punchangle to 4
+#define qw_svc_updateping              36              // [byte] [short]
+#define qw_svc_updateentertime 37              // [byte] [float]
+#define qw_svc_updatestatlong  38              // [byte] [long]
+#define qw_svc_muzzleflash             39              // [short] entity
+#define qw_svc_updateuserinfo  40              // [byte] slot [long] uid
+#define qw_svc_download                        41              // [short] size [size bytes]
+#define qw_svc_playerinfo              42              // variable
+#define qw_svc_nails                   43              // [byte] num [48 bits] xyzpy 12 12 12 4 8
+#define qw_svc_chokecount              44              // [byte] packets choked
+#define qw_svc_modellist               45              // [strings]
+#define qw_svc_soundlist               46              // [strings]
+#define qw_svc_packetentities  47              // [...]
+#define qw_svc_deltapacketentities     48              // [...]
+#define qw_svc_maxspeed                        49              // maxspeed change, for prediction
+#define qw_svc_entgravity              50              // gravity change, for prediction
+#define qw_svc_setinfo                 51              // setinfo on a client
+#define qw_svc_serverinfo              52              // serverinfo
+#define qw_svc_updatepl                        53              // [byte] [byte]
+// QUAKEWORLD
+// client to server
+#define qw_clc_bad                     0
+#define qw_clc_nop                     1
+#define qw_clc_move                    3               // [[usercmd_t]
+#define qw_clc_stringcmd       4               // [string] message
+#define qw_clc_delta           5               // [byte] sequence number, requests delta compression of message
+#define qw_clc_tmove           6               // teleport request, spectator only
+#define qw_clc_upload          7               // teleport request, spectator only
+// QUAKEWORLD
+// playerinfo flags from server
+// playerinfo allways sends: playernum, flags, origin[] and framenumber
+#define        PF_MSEC                 (1<<0)
+#define        PF_COMMAND              (1<<1)
+#define        PF_VELOCITY1    (1<<2)
+#define        PF_VELOCITY2    (1<<3)
+#define        PF_VELOCITY3    (1<<4)
+#define        PF_MODEL                (1<<5)
+#define        PF_SKINNUM              (1<<6)
+#define        PF_EFFECTS              (1<<7)
+#define        PF_WEAPONFRAME  (1<<8)          // only sent for view player
+#define        PF_DEAD                 (1<<9)          // don't block movement any more
+#define        PF_GIB                  (1<<10)         // offset the view height differently
+#define        PF_NOGRAV               (1<<11)         // don't apply gravity for prediction
+// QUAKEWORLD
+// if the high bit of the client to server byte is set, the low bits are
+// client move cmd bits
+// ms and angle2 are allways sent, the others are optional
+#define QW_CM_ANGLE1   (1<<0)
+#define QW_CM_ANGLE3   (1<<1)
+#define QW_CM_FORWARD  (1<<2)
+#define QW_CM_SIDE             (1<<3)
+#define QW_CM_UP               (1<<4)
+#define QW_CM_BUTTONS  (1<<5)
+#define QW_CM_IMPULSE  (1<<6)
+#define QW_CM_ANGLE2   (1<<7)
+// QUAKEWORLD
+// the first 16 bits of a packetentities update holds 9 bits
+// of entity number and 7 bits of flags
+#define QW_U_ORIGIN1   (1<<9)
+#define QW_U_ORIGIN2   (1<<10)
+#define QW_U_ORIGIN3   (1<<11)
+#define QW_U_ANGLE2            (1<<12)
+#define QW_U_FRAME             (1<<13)
+#define QW_U_REMOVE            (1<<14)         // REMOVE this entity, don't add it
+#define QW_U_MOREBITS  (1<<15)
+// if MOREBITS is set, these additional flags are read in next
+#define QW_U_ANGLE1            (1<<0)
+#define QW_U_ANGLE3            (1<<1)
+#define QW_U_MODEL             (1<<2)
+#define QW_U_COLORMAP  (1<<3)
+#define QW_U_SKIN              (1<<4)
+#define QW_U_EFFECTS   (1<<5)
+#define QW_U_SOLID             (1<<6)          // the entity should be solid for prediction
+// QUAKEWORLD
+// temp entity events
+#define QW_TE_SPIKE                            0
+#define QW_TE_SUPERSPIKE               1
+#define QW_TE_GUNSHOT                  2
+#define QW_TE_EXPLOSION                        3
+#define QW_TE_TAREXPLOSION             4
+#define QW_TE_LIGHTNING1               5
+#define QW_TE_LIGHTNING2               6
+#define QW_TE_WIZSPIKE                 7
+#define QW_TE_KNIGHTSPIKE              8
+#define QW_TE_LIGHTNING3               9
+#define QW_TE_LAVASPLASH               10
+#define QW_TE_TELEPORT                 11
+#define QW_TE_BLOOD                            12
+#define QW_TE_LIGHTNINGBLOOD   13
+
 #endif