// protocol.h -- communications protocols
#define PROTOCOL_VERSION 15
+#define DPPROTOCOL_VERSION 96
// model effects
#define EF_ROCKET 1 // leave a trail
#define svc_hidelmp 36 // [string] slotname
#define svc_skybox 37 // [string] skyname
-#define svc_skyboxsize 50 // [coord] size (default is 4096)
+#define svc_farclip 50 // [coord] size (default is 6144)
#define svc_fog 51 // [byte] enable <optional past this point, only included if enable is true> [float] density [byte] red [byte] green [byte] blue
+//#define svc_playerposition 52 // only used in dpprotocol mode
//
// client to server
#define TE_SUPERSPIKEQUAD 59 // [vector] origin
// LordHavoc: block2 - 70-80
#define TE_EXPLOSIONQUAD 70 // [vector] origin
+#define TE_BLOOD2 71 // [vector] origin
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