void EntityStateQW_ReadPlayerUpdate(void);
void EntityFrameQW_CL_ReadFrame(qboolean delta);
+struct client_s;
+void EntityFrameCSQC_LostFrame(struct client_s *client, int framenum);
+void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states, int framenum);
+
#endif