PRVM_ERROR ("%s: Bad string", PRVM_NAME);
}
+void VM_GenerateFrameGroupBlend(framegroupblend_t *framegroupblend, const prvm_edict_t *ed)
+{
+ prvm_eval_t *val;
+ // self.frame is the interpolation target (new frame)
+ // self.frame1time is the animation base time for the interpolation target
+ // self.frame2 is the interpolation start (previous frame)
+ // self.frame2time is the animation base time for the interpolation start
+ // self.lerpfrac is the interpolation strength for self.frame2
+ // self.lerpfrac3 is the interpolation strength for self.frame3
+ // self.lerpfrac4 is the interpolation strength for self.frame4
+ // pitch angle on a player model where the animator set up 5 sets of
+ // animations and the csqc simply lerps between sets)
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame))) framegroupblend[0].frame = (int) val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) framegroupblend[1].frame = (int) val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3))) framegroupblend[2].frame = (int) val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4))) framegroupblend[3].frame = (int) val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) framegroupblend[0].start = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) framegroupblend[1].start = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3time))) framegroupblend[2].start = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4time))) framegroupblend[3].start = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) framegroupblend[1].lerp = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac3))) framegroupblend[2].lerp = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac4))) framegroupblend[3].lerp = val->_float;
+ // assume that the (missing) lerpfrac1 is whatever remains after lerpfrac2+lerpfrac3+lerpfrac4 are summed
+ framegroupblend[0].lerp = 1 - framegroupblend[1].lerp - framegroupblend[2].lerp - framegroupblend[3].lerp;
+}
+
+// LordHavoc: quite tempting to break apart this function to reuse the
+// duplicated code, but I suspect it is better for performance
+// this way
+void VM_FrameBlendFromFrameGroupBlend(frameblend_t *frameblend, const framegroupblend_t *framegroupblend, const dp_model_t *model)
+{
+ int sub2, numframes, f, i, k;
+ int isfirstframegroup = true;
+ int nolerp;
+ double sublerp, lerp, d;
+ const animscene_t *scene;
+ const framegroupblend_t *g;
+ frameblend_t *blend = frameblend;
+
+ memset(blend, 0, MAX_FRAMEBLENDS * sizeof(*blend));
+
+ if (!model || !model->surfmesh.isanimated)
+ {
+ blend[0].lerp = 1;
+ return;
+ }
+
+ nolerp = (model->type == mod_sprite) ? !r_lerpsprites.integer : !r_lerpmodels.integer;
+ numframes = model->numframes;
+ for (k = 0, g = framegroupblend;k < MAX_FRAMEGROUPBLENDS;k++, g++)
+ {
+ f = g->frame;
+ if ((unsigned int)f >= (unsigned int)numframes)
+ {
+ Con_DPrintf("VM_FrameBlendFromFrameGroupBlend: no such frame %d in model %s\n", f, model->name);
+ f = 0;
+ }
+ d = lerp = g->lerp;
+ if (lerp <= 0)
+ continue;
+ if (nolerp)
+ {
+ if (isfirstframegroup)
+ {
+ d = lerp = 1;
+ isfirstframegroup = false;
+ }
+ else
+ continue;
+ }
+ if (model->animscenes)
+ {
+ scene = model->animscenes + f;
+ f = scene->firstframe;
+ if (scene->framecount > 1)
+ {
+ // this code path is only used on .zym models and torches
+ sublerp = scene->framerate * (cl.time - g->start);
+ f = (int) floor(sublerp);
+ sublerp -= f;
+ sub2 = f + 1;
+ if (sublerp < (1.0 / 65536.0f))
+ sublerp = 0;
+ if (sublerp > (65535.0f / 65536.0f))
+ sublerp = 1;
+ if (nolerp)
+ sublerp = 0;
+ if (scene->loop)
+ {
+ f = (f % scene->framecount);
+ sub2 = (sub2 % scene->framecount);
+ }
+ f = bound(0, f, (scene->framecount - 1)) + scene->firstframe;
+ sub2 = bound(0, sub2, (scene->framecount - 1)) + scene->firstframe;
+ d = sublerp * lerp;
+ // two framelerps produced from one animation
+ if (d > 0)
+ {
+ for (i = 0;i < MAX_FRAMEBLENDS;i++)
+ {
+ if (blend[i].lerp <= 0 || blend[i].subframe == sub2)
+ {
+ blend[i].subframe = sub2;
+ blend[i].lerp += d;
+ break;
+ }
+ }
+ }
+ d = (1 - sublerp) * lerp;
+ }
+ }
+ if (d > 0)
+ {
+ for (i = 0;i < MAX_FRAMEBLENDS;i++)
+ {
+ if (blend[i].lerp <= 0 || blend[i].subframe == f)
+ {
+ blend[i].subframe = f;
+ blend[i].lerp += d;
+ break;
+ }
+ }
+ }
+ }
+}
+
+void VM_UpdateEdictSkeleton(prvm_edict_t *ed, const dp_model_t *edmodel, const frameblend_t *frameblend)
+{
+ if (ed->priv.server->skeleton.model != edmodel)
+ {
+ VM_RemoveEdictSkeleton(ed);
+ ed->priv.server->skeleton.model = edmodel;
+ }
+ if (!ed->priv.server->skeleton.relativetransforms && ed->priv.server->skeleton.model && ed->priv.server->skeleton.model->num_bones)
+ ed->priv.server->skeleton.relativetransforms = Mem_Alloc(prog->progs_mempool, ed->priv.server->skeleton.model->num_bones * sizeof(matrix4x4_t));
+ if (ed->priv.server->skeleton.relativetransforms)
+ {
+ int skeletonindex = 0;
+ skeleton_t *skeleton;
+ prvm_eval_t *val;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.skeletonindex))) skeletonindex = (int)val->_float;
+ if (skeletonindex > 0 && skeletonindex < MAX_EDICTS && (skeleton = prog->skeletons[skeletonindex]) && skeleton->model->num_bones == ed->priv.server->skeleton.model->num_bones)
+ {
+ // custom skeleton controlled by the game (FTE_CSQC_SKELETONOBJECTS)
+ memcpy(ed->priv.server->skeleton.relativetransforms, skeleton->relativetransforms, ed->priv.server->skeleton.model->num_bones * sizeof(matrix4x4_t));
+ }
+ else
+ {
+ // generated skeleton from frame animation
+ int blendindex;
+ int bonenum;
+ int numbones = ed->priv.server->skeleton.model->num_bones;
+ const float *poses = ed->priv.server->skeleton.model->data_poses;
+ const float *framebones;
+ float lerp;
+ matrix4x4_t *relativetransforms = ed->priv.server->skeleton.relativetransforms;
+ matrix4x4_t matrix;
+ memset(relativetransforms, 0, numbones * sizeof(matrix4x4_t));
+ for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
+ {
+ lerp = frameblend[blendindex].lerp;
+ framebones = poses + 12 * frameblend[blendindex].subframe * numbones;
+ for (bonenum = 0;bonenum < numbones;bonenum++)
+ {
+ Matrix4x4_FromArray12FloatD3D(&matrix, framebones + 12 * bonenum);
+ Matrix4x4_Accumulate(&ed->priv.server->skeleton.relativetransforms[bonenum], &matrix, lerp);
+ }
+ }
+ }
+ }
+}
+
+void VM_RemoveEdictSkeleton(prvm_edict_t *ed)
+{
+ if (ed->priv.server->skeleton.relativetransforms)
+ Mem_Free(ed->priv.server->skeleton.relativetransforms);
+ memset(&ed->priv.server->skeleton, 0, sizeof(ed->priv.server->skeleton));
+}
+
+
+
+
//============================================================================
//BUILT-IN FUNCTIONS
s = PRVM_G_STRING(OFS_PARM0);
PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0);
- VM_CheckEmptyString(s);
+ //VM_CheckEmptyString(s);
- if(snd_initialized.integer && !S_PrecacheSound(s, true, false))
+ if(snd_initialized.integer && !S_PrecacheSound(s, true, true))
{
VM_Warning("VM_precache_sound: Failed to load %s for %s\n", s, PRVM_NAME);
return;
PRVM_G_FLOAT(OFS_RETURN) = pow(PRVM_G_FLOAT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1));
}
+void VM_log (void)
+{
+ VM_SAFEPARMCOUNT(1,VM_log);
+ PRVM_G_FLOAT(OFS_RETURN) = log(PRVM_G_FLOAT(OFS_PARM0));
+}
+
void VM_Files_Init(void)
{
int i;
start = bound(0, start, slength);
if (length < 0) // FTE_STRINGS feature
- length += slength - start;
+ length += slength - start + 1;
maxlen = min((int)sizeof(string) - 1, slength - start);
length = bound(0, length, maxlen);
=========
*/
extern double host_starttime;
+float CDAudio_GetPosition(void);
void VM_gettime(void)
{
int timer_index;
PRVM_G_FLOAT(OFS_RETURN) = (float) (Sys_DoubleTime() - realtime);
break;
case 3: // GETTIME_UPTIME
- PRVM_G_FLOAT(OFS_RETURN) = (float) Sys_DoubleTime() - host_starttime;
+ PRVM_G_FLOAT(OFS_RETURN) = (float) (Sys_DoubleTime() - host_starttime);
+ break;
+ case 4: // GETTIME_CDTRACK
+ PRVM_G_FLOAT(OFS_RETURN) = (float) CDAudio_GetPosition();
break;
default:
VM_Warning("VM_gettime: %s: unsupported timer specified, returning realtime\n", PRVM_NAME);
Draw_FreePic(s);
}
-dp_font_t *getdrawfont()
+dp_font_t *getdrawfont(void)
{
if(prog->globaloffsets.drawfont >= 0)
{
=========
VM_stringwidth
-float stringwidth(string text, float allowColorCodes)
+float stringwidth(string text, float allowColorCodes, float size)
=========
*/
void VM_stringwidth(void)
{
const char *string;
+ float sz, mult; // sz is intended font size so we can later add freetype support, mult is font size multiplier in pixels per character cell
int colors;
- VM_SAFEPARMCOUNT(2,VM_drawstring);
+ VM_SAFEPARMCOUNTRANGE(2,3,VM_drawstring);
+
+ if(prog->argc == 3)
+ {
+ mult = sz = PRVM_G_FLOAT(OFS_PARM2);
+ }
+ else
+ {
+ sz = 8;
+ mult = 1;
+ }
string = PRVM_G_STRING(OFS_PARM0);
colors = (int)PRVM_G_FLOAT(OFS_PARM1);
- PRVM_G_FLOAT(OFS_RETURN) = DrawQ_TextWidth_Font(string, 0, !colors, getdrawfont()); // 1x1 characters, don't actually draw
+ PRVM_G_FLOAT(OFS_RETURN) = DrawQ_TextWidth_Font(string, 0, !colors, getdrawfont()) * mult; // 1x1 characters, don't actually draw
}
/*
=========
int n1, n2;
VM_SAFEPARMCOUNT(2, VM_bitshift);
- n1 = (int)fabs((int)PRVM_G_FLOAT(OFS_PARM0));
+ n1 = (int)fabs((float)((int)PRVM_G_FLOAT(OFS_PARM0)));
n2 = (int)PRVM_G_FLOAT(OFS_PARM1);
if(!n1)
PRVM_G_FLOAT(OFS_RETURN) = n1;
val->string = trace->hittexture ? PRVM_SetTempString(trace->hittexture->name) : 0;
}
+void VM_ClearTraceGlobals(void)
+{
+ // clean up all trace globals when leaving the VM (anti-triggerbot safeguard)
+ prvm_eval_t *val;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_allsolid)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_startsolid)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_fraction)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_inwater)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_inopen)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos)))
+ VectorClear(val->vector);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_plane_normal)))
+ VectorClear(val->vector);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_plane_dist)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_ent)))
+ val->edict = PRVM_EDICT_TO_PROG(prog->edicts);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
+ val->string = 0;
+}
+
//=============
void VM_Cmd_Init(void)
else
PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString("");
}
+
+//string(void) getextresponse = #624; // returns the next extResponse packet that was sent to this client
+void VM_CL_getextresponse (void)
+{
+ VM_SAFEPARMCOUNT(0,VM_argv);
+
+ if (cl_net_extresponse_count <= 0)
+ PRVM_G_INT(OFS_RETURN) = OFS_NULL;
+ else
+ {
+ int first;
+ --cl_net_extresponse_count;
+ first = (cl_net_extresponse_last + NET_EXTRESPONSE_MAX - cl_net_extresponse_count) % NET_EXTRESPONSE_MAX;
+ PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(cl_net_extresponse[first]);
+ }
+}
+
+void VM_SV_getextresponse (void)
+{
+ VM_SAFEPARMCOUNT(0,VM_argv);
+
+ if (sv_net_extresponse_count <= 0)
+ PRVM_G_INT(OFS_RETURN) = OFS_NULL;
+ else
+ {
+ int first;
+ --sv_net_extresponse_count;
+ first = (sv_net_extresponse_last + NET_EXTRESPONSE_MAX - sv_net_extresponse_count) % NET_EXTRESPONSE_MAX;
+ PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(sv_net_extresponse[first]);
+ }
+}
+
+/*
+=========
+VM_M_callfunction
+
+ callfunction(...,string function_name)
+Extension: pass
+=========
+*/
+mfunction_t *PRVM_ED_FindFunction (const char *name);
+void VM_callfunction(void)
+{
+ mfunction_t *func;
+ const char *s;
+
+ VM_SAFEPARMCOUNTRANGE(1, 8, VM_callfunction);
+
+ s = PRVM_G_STRING(OFS_PARM0+(prog->argc - 1)*3);
+
+ VM_CheckEmptyString(s);
+
+ func = PRVM_ED_FindFunction(s);
+
+ if(!func)
+ PRVM_ERROR("VM_callfunciton: function %s not found !", s);
+ else if (func->first_statement < 0)
+ {
+ // negative statements are built in functions
+ int builtinnumber = -func->first_statement;
+ prog->xfunction->builtinsprofile++;
+ if (builtinnumber < prog->numbuiltins && prog->builtins[builtinnumber])
+ prog->builtins[builtinnumber]();
+ else
+ PRVM_ERROR("No such builtin #%i in %s; most likely cause: outdated engine build. Try updating!", builtinnumber, PRVM_NAME);
+ }
+ else if(func - prog->functions > 0)
+ {
+ prog->argc--;
+ PRVM_ExecuteProgram(func - prog->functions,"");
+ prog->argc++;
+ }
+}
+
+/*
+=========
+VM_isfunction
+
+float isfunction(string function_name)
+=========
+*/
+mfunction_t *PRVM_ED_FindFunction (const char *name);
+void VM_isfunction(void)
+{
+ mfunction_t *func;
+ const char *s;
+
+ VM_SAFEPARMCOUNT(1, VM_isfunction);
+
+ s = PRVM_G_STRING(OFS_PARM0);
+
+ VM_CheckEmptyString(s);
+
+ func = PRVM_ED_FindFunction(s);
+
+ if(!func)
+ PRVM_G_FLOAT(OFS_RETURN) = false;
+ else
+ PRVM_G_FLOAT(OFS_RETURN) = true;
+}