=================
VM_vectoangles
-vector vectoangles(vector)
+vector vectoangles(vector[, vector])
=================
*/
void VM_vectoangles (void)
{
- float *value1;
- float forward;
- float yaw, pitch;
-
- VM_SAFEPARMCOUNT(1,VM_vectoangles);
-
- value1 = PRVM_G_VECTOR(OFS_PARM0);
-
- if (value1[1] == 0 && value1[0] == 0)
- {
- yaw = 0;
- if (value1[2] > 0)
- pitch = 90;
- else
- pitch = 270;
- }
- else
- {
- // LordHavoc: optimized a bit
- if (value1[0])
- {
- yaw = (atan2(value1[1], value1[0]) * 180 / M_PI);
- if (yaw < 0)
- yaw += 360;
- }
- else if (value1[1] > 0)
- yaw = 90;
- else
- yaw = 270;
-
- forward = sqrt(value1[0]*value1[0] + value1[1]*value1[1]);
- pitch = (atan2(value1[2], forward) * 180 / M_PI);
- if (pitch < 0)
- pitch += 360;
- }
+ VM_SAFEPARMCOUNTRANGE(1, 2,VM_vectoangles);
- PRVM_G_FLOAT(OFS_RETURN+0) = pitch;
- PRVM_G_FLOAT(OFS_RETURN+1) = yaw;
- PRVM_G_FLOAT(OFS_RETURN+2) = 0;
+ AnglesFromVectors(PRVM_G_VECTOR(OFS_RETURN), PRVM_G_VECTOR(OFS_PARM0), prog->argc >= 2 ? PRVM_G_VECTOR(OFS_PARM1) : NULL, true);
}
/*