VM_CheckEmptyString(prog, p);
pic = Draw_CachePic_Flags (p, CACHEPICFLAG_NOTPERSISTENT);
- if( Draw_CachePic_Flags(s, 0)->tex == r_texture_notexture )
+ if( pic->tex == r_texture_notexture )
{
PRVM_G_VECTOR(OFS_RETURN)[0] = 0;
PRVM_G_VECTOR(OFS_RETURN)[1] = 0;