if(prog->leaktest_active)
if(prog->depth > 0) // actually in QC code and not just parsing the entities block of a map/savegame
{
- buf = (char *)PRVM_Alloc(128);
- PRVM_ShortStackTrace(prog, buf, 128);
+ buf = (char *)PRVM_Alloc(256);
+ PRVM_ShortStackTrace(prog, buf, 256);
}
return buf;
}