]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - prvm_edict.c
use dynamic eye position-centered bouncegrid when rendering in dynamic
[xonotic/darkplaces.git] / prvm_edict.c
index d00023dd11ee68e2d101f0c93ce773e491f41dd0..18238abb3dd57072645459657269bf5ef1169880 100644 (file)
@@ -648,7 +648,7 @@ void PRVM_ED_Print(prvm_edict_t *ed, const char *wildcard_fieldname)
        {
                d = &prog->fielddefs[i];
                name = PRVM_GetString(d->s_name);
        {
                d = &prog->fielddefs[i];
                name = PRVM_GetString(d->s_name);
-               if(strlen(name) > 1 && name[strlen(name)-2] == '_' && (name[strlen(name)-1] == 'x' || name[strlen(name)-1] == 'y' || name[strlen(name)-1] == 'z')
+               if(strlen(name) > 1 && name[strlen(name)-2] == '_' && (name[strlen(name)-1] == 'x' || name[strlen(name)-1] == 'y' || name[strlen(name)-1] == 'z'))
                        continue;       // skip _x, _y, _z vars
 
                // Check Field Name Wildcard
                        continue;       // skip _x, _y, _z vars
 
                // Check Field Name Wildcard
@@ -732,7 +732,7 @@ void PRVM_ED_Write (qfile_t *f, prvm_edict_t *ed)
                if(developer_entityparsing.integer)
                        Con_Printf("PRVM_ED_Write: at entity %d field %s\n", PRVM_NUM_FOR_EDICT(ed), name);
 
                if(developer_entityparsing.integer)
                        Con_Printf("PRVM_ED_Write: at entity %d field %s\n", PRVM_NUM_FOR_EDICT(ed), name);
 
-               //if(strlen(name) > 1 && name[strlen(name)-2] == '_' && (name[strlen(name)-1] == 'x' || name[strlen(name)-1] == 'y' || name[strlen(name)-1] == 'z')
+               //if(strlen(name) > 1 && name[strlen(name)-2] == '_' && (name[strlen(name)-1] == 'x' || name[strlen(name)-1] == 'y' || name[strlen(name)-1] == 'z'))
                if(strlen(name) > 1 && name[strlen(name)-2] == '_')
                        continue;       // skip _x, _y, _z vars, and ALSO other _? vars as some mods expect them to be never saved (TODO: a gameplayfix for using the "more precise" condition above?)
 
                if(strlen(name) > 1 && name[strlen(name)-2] == '_')
                        continue;       // skip _x, _y, _z vars, and ALSO other _? vars as some mods expect them to be never saved (TODO: a gameplayfix for using the "more precise" condition above?)