#include "r_textures.h"
-#include "wad.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "client.h"
#include "render.h"
#include "progs.h"
-#include "progsvm.h"
#include "server.h"
#include "input.h"
#include "keys.h"
#include "console.h"
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
#include "glquake.h"
#include "ui.h"
+#include "palette.h"
extern qboolean noclip_anglehack;
-//
-// host
-//
-extern cvar_t sys_ticrate;
extern cvar_t developer;
// true if into command execution
extern qboolean host_initialized;
extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
+// the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern double host_realframetime;
// incremented every frame, never reset
extern int host_framecount;
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
-extern int minimum_memory;
-
//
// chase
//
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
-#include "palette.h"
-
void Sys_Shared_Init(void);
#endif