#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
+#include <sys/types.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#define ON_EPSILON 0.1 // point on plane side epsilon
#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
-// LordHavoc: this was 1024, now 65536
-#define MAX_DATAGRAM 65536 // max length of unreliable
-#define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets)
+#define NET_MAXMESSAGE 65536
+#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
+#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
// LordHavoc: increased name limit from 32 to 64 characters
#define MAX_SCOREBOARDNAME 64
-#define SOUND_CHANNELS 8
-
#include "zone.h"
#include "fs.h"
#include "common.h"
#include "r_textures.h"
-#include "wad.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "client.h"
#include "render.h"
#include "progs.h"
-#include "progsvm.h"
#include "server.h"
#include "input.h"
#include "keys.h"
#include "console.h"
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
#include "glquake.h"
#include "ui.h"
+#include "palette.h"
extern qboolean noclip_anglehack;
-//
-// host
-//
-extern cvar_t sys_ticrate;
extern cvar_t developer;
// true if into command execution
extern qboolean host_initialized;
extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
+// the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern double host_realframetime;
// incremented every frame, never reset
extern int host_framecount;
void Host_Init(void);
void Host_Shutdown(void);
void Host_Error(const char *error, ...);
-void Host_EndGame(const char *message, ...);
void Host_Frame(float time);
void Host_Quit_f(void);
void Host_ClientCommands(const char *fmt, ...);
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
-extern int minimum_memory;
-
//
// chase
//
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
-#include "palette.h"
-
void Sys_Shared_Init(void);
#endif