#define QUAKE_GAME // as opposed to utilities
#define VERSION 1.50
+extern int buildnumber;
#ifndef FALSE
#define FALSE 0
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
+extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset