extern int buildnumber;
+#if !defined BYTE_DEFINED
+typedef unsigned char byte;
+#define BYTE_DEFINED 1
+#endif
+
+#undef true
+#undef false
+
+typedef enum {false, true} qboolean;
+
+#ifndef NULL
+#define NULL ((void *)0)
+#endif
+
#ifndef FALSE
#define FALSE 0
#define TRUE 1
#define ASSERT(condition)
#endif
-#define GAMENAME "id1"
+#define GAMENAME "id1"
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <setjmp.h>
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
-
-// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes
-#define DEFAULTMEM 24
-//#define MINIMUM_MEMORY 0x550000
-//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
-
#define MAX_NUM_ARGVS 50
// up / down
#define SOUND_CHANNELS 8
+#include "zone.h"
+#include "quakeio.h"
#include "common.h"
#include "cvar.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
-#include "zone.h"
#include "mathlib.h"
#include "r_textures.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
-#include "render.h"
#include "client.h"
+#include "render.h"
#include "progs.h"
#include "server.h"
#endif
int argc;
char **argv;
- void *membase;
- int memsize;
} quakeparms_t;