]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - quakedef.h
experimental support for springs:
[xonotic/darkplaces.git] / quakedef.h
index 3f6043052271057edd7cfd984cd89cebd4418198..f2353785045dd3a7c075cb2f4a478b506eadeac6 100644 (file)
@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #ifndef QUAKEDEF_H
 #define QUAKEDEF_H
 
-// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
+/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
 #define _FILE_OFFSET_BITS 64
 
 // for cd_linux.c
@@ -56,14 +56,14 @@ extern char engineversion[128];
 #define MAX_NUM_ARGVS  50
 
 
-#define        MAX_QPATH               128                     // max length of a quake game pathname
-#define        MAX_OSPATH              1024            // max length of a filesystem pathname
+#define        MAX_QPATH               128                     ///< max length of a quake game pathname
+#define        MAX_OSPATH              1024            ///< max length of a filesystem pathname
 
-#define        ON_EPSILON              0.1                     // point on plane side epsilon
+#define        ON_EPSILON              0.1                     ///< point on plane side epsilon
 
-#define MAX_PACKETFRAGMENT 1024                // max length of packet fragment
+#define MAX_PACKETFRAGMENT 1024                ///< max length of packet fragment
 #define NET_MAXMESSAGE 65536
-#define NET_MINRATE            1000 // limits "rate" and "sv_maxrate" cvars
+#define NET_MINRATE            1000 ///< limits "rate" and "sv_maxrate" cvars
 
 //
 // per-level limits
@@ -72,7 +72,8 @@ extern char engineversion[128];
 #define        MAX_EDICTS              32768           // FIXME: ouch! ouch! ouch!
 #define        MAX_LIGHTSTYLES 256                     // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
-#define        MAX_MODELS              4096
+// div0: increased model limit to 8192
+#define        MAX_MODELS              8192
 #define        MAX_SOUNDS              4096
 
 #define        SAVEGAME_COMMENT_LENGTH 39
@@ -96,43 +97,48 @@ extern char engineversion[128];
 #define        STAT_ACTIVEWEAPON       10
 #define        STAT_TOTALSECRETS       11
 #define        STAT_TOTALMONSTERS      12
-#define        STAT_SECRETS            13              // bumped on client side by svc_foundsecret
-#define        STAT_MONSTERS           14              // bumped by svc_killedmonster
-#define STAT_ITEMS                     15 // FTE, DP
-#define STAT_VIEWHEIGHT                16 // FTE, DP
-//#define STAT_TIME                    17 // FTE
-//#define STAT_VIEW2           20 // FTE
-#define STAT_VIEWZOOM          21 // DP
-#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL      226 // DP
-#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL                                227 // DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED                     228 // DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL                    229 // DP
-#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO      230 // DP
-#define STAT_MOVEVARS_AIRSTOPACCELERATE                                231 // DP
-#define STAT_MOVEVARS_AIRSTRAFEACCELERATE                      232 // DP
-#define STAT_MOVEVARS_MAXAIRSTRAFESPEED                                233 // DP
-#define STAT_MOVEVARS_AIRCONTROL                                       234 // DP
-#define STAT_FRAGLIMIT                                                         235 // DP
-#define STAT_TIMELIMIT                                                         236 // DP
-#define STAT_MOVEVARS_WALLFRICTION                                     237 // DP
-#define STAT_MOVEVARS_FRICTION                                         238 // DP
-#define STAT_MOVEVARS_WATERFRICTION                                    239 // DP
-#define STAT_MOVEVARS_TICRATE                                          240 // DP
-#define STAT_MOVEVARS_TIMESCALE                                                241 // DP
-#define STAT_MOVEVARS_GRAVITY                                          242 // DP
-#define STAT_MOVEVARS_STOPSPEED                                                243 // DP
-#define STAT_MOVEVARS_MAXSPEED                                         244 // DP
-#define STAT_MOVEVARS_SPECTATORMAXSPEED                                245 // DP
-#define STAT_MOVEVARS_ACCELERATE                                       246 // DP
-#define STAT_MOVEVARS_AIRACCELERATE                                    247 // DP
-#define STAT_MOVEVARS_WATERACCELERATE                          248 // DP
-#define STAT_MOVEVARS_ENTGRAVITY                                       249 // DP
-#define STAT_MOVEVARS_JUMPVELOCITY                                     250 // DP
-#define STAT_MOVEVARS_EDGEFRICTION                                     251 // DP
-#define STAT_MOVEVARS_MAXAIRSPEED                                      252 // DP
-#define STAT_MOVEVARS_STEPHEIGHT                                       253 // DP
-#define STAT_MOVEVARS_AIRACCEL_QW                                      254 // DP
-#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION       255 // DP
+#define        STAT_SECRETS            13              ///< bumped on client side by svc_foundsecret
+#define        STAT_MONSTERS           14              ///< bumped by svc_killedmonster
+#define STAT_ITEMS                     15 ///< FTE, DP
+#define STAT_VIEWHEIGHT                16 ///< FTE, DP
+//#define STAT_TIME                    17 ///< FTE
+//#define STAT_VIEW2           20 ///< FTE
+#define STAT_VIEWZOOM          21 ///< DP
+#define STAT_MOVEFLAGS                              225 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL      226 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL                                227 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED                     228 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL                    229 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO      230 ///< DP
+#define STAT_MOVEVARS_AIRSTOPACCELERATE                                231 ///< DP
+#define STAT_MOVEVARS_AIRSTRAFEACCELERATE                      232 ///< DP
+#define STAT_MOVEVARS_MAXAIRSTRAFESPEED                                233 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL                                       234 ///< DP
+#define STAT_FRAGLIMIT                                                         235 ///< DP
+#define STAT_TIMELIMIT                                                         236 ///< DP
+#define STAT_MOVEVARS_WALLFRICTION                                     237 ///< DP
+#define STAT_MOVEVARS_FRICTION                                         238 ///< DP
+#define STAT_MOVEVARS_WATERFRICTION                                    239 ///< DP
+#define STAT_MOVEVARS_TICRATE                                          240 ///< DP
+#define STAT_MOVEVARS_TIMESCALE                                                241 ///< DP
+#define STAT_MOVEVARS_GRAVITY                                          242 ///< DP
+#define STAT_MOVEVARS_STOPSPEED                                                243 ///< DP
+#define STAT_MOVEVARS_MAXSPEED                                         244 ///< DP
+#define STAT_MOVEVARS_SPECTATORMAXSPEED                                245 ///< DP
+#define STAT_MOVEVARS_ACCELERATE                                       246 ///< DP
+#define STAT_MOVEVARS_AIRACCELERATE                                    247 ///< DP
+#define STAT_MOVEVARS_WATERACCELERATE                          248 ///< DP
+#define STAT_MOVEVARS_ENTGRAVITY                                       249 ///< DP
+#define STAT_MOVEVARS_JUMPVELOCITY                                     250 ///< DP
+#define STAT_MOVEVARS_EDGEFRICTION                                     251 ///< DP
+#define STAT_MOVEVARS_MAXAIRSPEED                                      252 ///< DP
+#define STAT_MOVEVARS_STEPHEIGHT                                       253 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_QW                                      254 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION       255 ///< DP
+
+// moveflags values
+#define MOVEFLAG_VALID 0x80000000
+#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
 
 // stock defines
 
@@ -321,9 +327,9 @@ extern cvar_t developer_loading;
 # define DP_ARCH_STR           "x86"
 #endif
 
-// incremented every frame, never reset
+/// incremented every frame, never reset
 extern int host_framecount;
-// not bounded in any way, changed at start of every frame, never reset
+/// not bounded in any way, changed at start of every frame, never reset
 extern double realtime;
 
 void Host_InitCommands(void);
@@ -339,7 +345,7 @@ void Host_NoOperation_f(void);
 
 void Host_AbortCurrentFrame(void);
 
-// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
+/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
 extern int current_skill;
 
 //
@@ -370,5 +376,8 @@ void Sys_Shared_Init(void);
 // This also includes extended characters, and ALL control chars
 #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
 
+
+#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
+
 #endif