#include "glquake.h"
-#include "ui.h"
#include "palette.h"
extern qboolean noclip_anglehack;
// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
-void Host_ClearMemory(void);
void Host_InitCommands(void);
void Host_Init(void);
void Host_Shutdown(void);