]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_crosshairs.c
now loads each cubemap only once, no matter how many lights use it
[xonotic/darkplaces.git] / r_crosshairs.c
index 4ed1ca6577dec3c12e7bfbd63f25c691982e5743..12ca524bfe462ef19d253e3708bb5dc68a7fa316 100644 (file)
@@ -80,12 +80,12 @@ void R_DrawWorldCrosshair(void)
 
        // get the forward vector for the gun (not the view)
        AngleVectors(cl.viewangles, v2, NULL, NULL);
-       //VectorCopy(r_origin, v1);
+       //VectorCopy(r_vieworigin, v1);
        VectorMA(v1, 8192, v2, v2);
-       spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value;
+       spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY) * (8192.0f / 40.0f) * crosshair_size.value;
 
        // draw the sprite
-       R_DrawSprite(GL_SRC_ALPHA, GL_ONE, pic->tex, true, spriteorigin, vright, vup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]);
+       R_DrawSprite(GL_SRC_ALPHA, GL_ONE, pic->tex, true, spriteorigin, r_viewright, r_viewup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]);
 }
 
 void R_Draw2DCrosshair(void)